<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Belltender.webp|Belltender]]</font>
>![[Belltender.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Belltender (Acrobatics)
### [[Above the Rafters]]<small>(Level 1)</small>
Keywords – [[Magic]], [[Tactics]]
Whenever the Belltender would cast a spell targeting an enemy that has a lower elevation then they do, if the save has an opposed attribute check or saving throw, the enemy has a penalty equal to the Belltender’s [[Willpower]], [[Authority]] or [[Wit]].
### [[Leap of Faith]]<small>(Level 1)</small>
Keywords – [[Magic]], [[Economy]]
Whenever the Belltender would fall more then 10ft and not take any damage they gain 1 point of Mana. If they are outside of combat, they can only gain Mana this way once an hour.
### [[Augment Specialist]]<small>(Level 1)</small>
This character gains a spell augment. It gains another of these augments at levels 3, 6, and 9.
### [[Tenet of Movement]] <small>(Level 2)</small>
Keyword – [[Magic]], [[Empower]], [[Oath]]
The Belltender makes a pledge to always ascend to the highest point of their being, both metaphysically and literally whenever possible.
1) Look at your life through Heaven’s eyes, for they see more then those below.
2) Movement and change are paramount to a higher existence
3) Each problem is part of a bigger picture, each piece as important as the other.
4) A word unheard is lesson unlearned, spread your faith on your travels, you never know who may wish to hear it.
As long as the Belltender maintains the above tenets, they gain access to the following. The Belltender increases their movement rating equal to their current mana.
### [[Falling Grace]] <small>(Level 4)</small>
keywords - [[magic]] [[reaction]] [[dash]]
APC - special
Targets - Ally
Range 30 ft
The Belltender may come to the aid of an ally in danger. Whenever an ally within range would become [[wounded]]/[[shattered]] or injured, the Belltender may spend action points to move to be adjacent to them and may cast a spell that restores hit points. These are both reactions, when this ability is used, this ability can be used a number of times equal to the Belltenders [[authority]] [[willpower]] or [[wit]]
### [[Surge Of Movement]] <small>(Level 5)</small>
Keywords - [[magic]] [[divine]] [[Dash]] [[Empower]]
Whenever the Belltender would spend mana on casting, augmenting or ascending a spell, they total the amount of mana they spent on that spell and may move a number of squares equal to the total. During this movement, the Belltender is treated as if they are flying, but must end their movement on a surface in which they can stand. (Unless another effect would allow them not to.)
### [[Praising Momentum]] <small>(Level 7)</small>
keywords - [[magic]] [[divine]] [[economy]]
Whenever the Belltender makes an Acrobatics check, if the result of the Acrobatics check is higher than all allies within 10 ft of the Belltender, all allies are healed an amount of hit points equal to the difference of the highest allies hp and the difference and the Acrobatics roll. The Belltender can only use this effect once per round.
### [[Grace Of The Belltender]] <small>(Level 8)</small>
keywords - [[magic]] [[divine]] [[dash]] [[empower]]
The Belltender now has a constant fly speed equal to their base movement rating. Whenever a Belltender would attempt an Acrobatics roll, they may move an amount equal to their movement rating without an APC. They may choose to move before or after the rolls. The Belltender may only use this EXTRA movement once per round.
### [[Rushing Grace]] <small>(Level 10)</small>
keywords - [[magic]] [[dash]] [[empower]]
Whenever the Belltender would affect an ally with a spell, they gain the Grace of the Belltender feature for a number of instances of movement equal to the Belltender’s [[Willpower]], [[Authority]] or [[Wit]].