<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Prophet.webp|Prophet]]</font> >![[Prophet.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # <center>Prophet (Religion)</center> ### [Foretold](Foretold%20(Prophet).md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md), [Divine](Divine.md), [Imbue](Imbue.md)* At the start of each round, the Prophet may attempt to divine their purpose, in doing so strengthening their resolve. They may attempt a Religion check. If the check exceeds 15, they may choose one of the following imbuements to incur. (The start of turn effects of the imbuement are activated.): - [Blessed](Blessed.md); - [Regeneration](Regeneration.md); - [Saturated](Saturated.md); - [Warded](Warded.md). The Tier of which is equal to the number of successful uses of this ability has occurred this combat. These effects fade at the end of the round. ### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small> This character gains an augment to a qualifying implement they are proficient with. It gains another of these augments at levels 3, 6, and 9. ### [True Faith](True%20Faith%20(Prophet).md) <small>(Level 1)</small> Keywords – *[Supernatural](Supernatural.md), [Divine](Divine.md), [Empower](Empower.md)* Whenever the Prophet would receive an affliction from a divine source that is an opposing divine source, they reduce the tier of that affliction by 1. In addition, whenever the Prophet deals damage with a spell against a creature with an opposing divine sub-type or class feature, the Prophet deals additional damage equal to the Prophet’s [Willpower](Willpower.md), [Tenacity](Tenacity.md) or [Resilience](Resilience.md). ### [Tenet of Promise](Tenet%20of%20Promise%20(Prophet).md) <small>(Level 2)</small> Keyword – *[Magic](Magic.md), [Oath](Oath.md)* The Prophet takes on the Tenets of prophecy and promise. 1) Your promise is the holiest vow you have. 2) A fate prescribed is often found on one's path to avoid it. 3) Natural Law and Morale Law are based in the same understanding. 4) Death is a temporary state, for a promise outlives us all. As long as the Prophet maintains the above laws, they gain access to the following: Radiant damage dealt by the Prophet is increased by 1 step. ### [Behold!](Behold!%20(Prophet).md) <small>(Level 4)</small> Keywords – *[Magic](Magic.md), [Empower](Empower.md), [Imbue](Imbue.md), [Reaction](Prism%20(Testing)/Glossary/Keywords/Typing%20Effects/Reaction.md)* APC – 1 Target – Ally Range - 30ft Whenever an ally is attacked within range, the Prophet may use this ability to expend an imbuement they are benefiting from. They imbue that imbuement and its teir when expended to the ally. This effect fades at the end of the round. ### [Surge of Seers](Surge%20of%20Seers%20(Prophet).md) <small>(Level 5)</small> Keywords – *[Magic](Magic.md), [Empower](Empower.md), [Heal](Heal.md)* Whenever an ally loses an imbuement within 60ft, the Prophet gains THP equal to their [Willpower](Willpower.md), [Tenacity](Tenacity.md) or [Resilience](Resilience.md). The ally is healed an amount equal to the Prophet’s current THP after this effect takes place. ### Name <small>(Level 7)</small> ### Name <small>(Level 8)</small> ### Name <small>(Level 10)</small>