<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Familiar_Master.webp|Familiar Master]]</font> >![[Familiar_Master.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # <center>Familiar Master (Animal Handling)</center> ### [Familiar Mastery](Familiar%20Mastery%20(Familiar%20Master).md) <small>(Level 1)</small> Keywords – *[[Magic]], [[Minion]], [[Empower]], [[Economy]]* The Familiar Master may maintain a number of familiars equal to their [[Sovereignty]], [[Cunning]] or [[Willpower]]. ### [Shared Soul](Shared%20Soul%20(Familiar%20Master).md) <small>(Level 1)</small> Keywords – *[[Magic]], [[Minion]], [[Empower]]* The Familiar Master may choose to share imbuements, healing and effects that target the self with their Familiars. The Familiar Master chooses which familiar receives these benefits. ### [Split Soul](Split%20Soul%20(Familiar%20Master).md) <small>(Level 1)</small> Keywords – *[[Magic]], [[Minion]], [[Economy]]* The Familiar Master may cast spells through any of their familiars, using them as the origin point and as qualifying for other parameters of the spell if needed. ### [Coordinated Spells](Coordinated%20Spells%20(Familiar%20Master).md) <small>(Level 2)</small> Keywords – *[[Magic]], [[Empower]], [[Depower]]* Whenever the Familiar Master would cast a spell from more then one origin point in a single round, if these spells target an enemy, that enemy has a penalty on the save, attribute check or is dealt additional damage equal to the Familiar Master’s [[Sovereignty]], [[Cunning]] or [[Willpower]]. ### [Many Hands, Light Work](Many%20Hands,%20Light%20Work%20(Familiar%20Master).md) <small>(Level 4)</small> Keywords – *[[Magic]], [[Minion]], [[Economy]]* Familiars controlled by the Familiar Master can each use their special action point instead of only 1 of them. ### [Soul Dispersal](Soul%20Dispersal%20(Familiar%20Master).md) <small>(Level 5)</small> Keywords – *[[Magic]], [[Minion], [[Heal]]* Whenever the Familiar Master would receive the [[Wounded]]/[[Shattered]] affliction, one of their familiars is destroyed and the Familiar Master is healed by an amount equal to their [[Spirit]]. ### [Mana Dispersal](Mana%20Dispersal%20(Familiar%20Master).md) <small>(Level 7)</small> Keywords – *[[Magic]], [[Minion]], [[Economy]]* Whenever the Familiar Master would cast a spell, they may destroy one of their familiars or release on of their summons. If they do, they pay for 1 mana of the cost of the spell being cast. Multiple creatures may be sacrificed this way at once to pay for more of the spells costs. ### [Bind Greater Familiar](Bind%20Greater%20Familiar%20(Familiar%20Master).md) <small>(Level 8)</small> Keywords – *[[Magic]], [[Minion]]* The Familiar Master now has the capacity to summon a Greater Familiar. ### [Refracting Spells](Refracting%20Spells%20(Familiar%20Master).md) <small>(Level 10)</small> Keywords – *[[Magic]], [[Minion]], [[Empower]], [[Economy]]* Each of your Familiar’s can now cast spells using their Familiar Special Action point. They use their own mana. Their maximum mana is equal to your [[Sovereignty]], [[Cunning]] or [[Willpower]].