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**[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Mana_Drifter.webp|Mana Drifter]]</font>
>![[Mana_Drifter.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Mana Drifter (Survival)</center>
### [Aether Sanctuary](Aether%20Sanctuary%20(Mana%20Drifter).md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [[Camp]]*
The Mana Drifter can enchant a doorway, cove mouth or other similar entrance point of an area to open into a private magical sanctuary that can provide the comforts of an inn. The Mana Drifter cannot produce supplies with this ability. Supplies, Gold or other resources must still be spent on the services the sanctuary provides.
### [Familiar](Familiar.md) <small>(Level 1)</small>
The Mana Drifter gains a familiar, if they already have one or they gain one from another source, the Mana Drifter may select from an advanced familiar the next time they summon a familiar.
### [Farsight](Farsight%20(Mana%20Drifter).md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [[Camp]]*
The Mana Drifter can use a camp action to see into a space that they have been to that day or that they can see, as if they were currently standing in that area. They cannot move, but can other wise use their senses to gather information.
### [Waystone](Waystone%20(Mana%20Drifter).md) <small>(Level 2)</small>
Keywords – *[Supernatural](Supernatural.md), [Artificial](Artificial.md)*
The Mana Drifter gains access to a special compass. This compass allows them to never be lost, always know north, the weather and trade routes of a local area. The Mana Drifter can use a survival check with this Waystone. If the result is above 10, the Mana Drifter marks the area for their Farsight and can view it outside of the 1 day limitation. The Mana Drifter can only attempt to mark an area once. If they fail, the waystone can never gain the calibration to do so. The GM decides the size of the area and other parameters.
### [Mana Drift](Mana%20Drift%20(Mana%20Drifter).md) <small>(Level 4)</small>
Keywords – *[Supernatural](Supernatural.md), [Dash](Prism%20(Testing)/Glossary/Keywords/Auxiliary%20Effects/Dash.md), [Economy](Economy.md)*
At the start of combat, a number of squares are marked by the GM on the battelfield within 60ft of the Mana Drifter. These squares grant 1 mana point to the Mana Drifter the first time in a round that they move through them. The square selected must be in a space the Mana Drifter could normally walk to.
### [Arcane Stranger](Arcane%20Stranger%20(Mana%20Drifter).md) <small>(Level 5)</small>
Keywords – *[Supernatural](Supernatural.md), [[Camp]]*
The Mana Drifter can use a Camp action to summon an arcane stranger. This mysterious entity acts as a merchant, healer, seer and a myriad of other vocations decided by the GM. The Mana Drifter can know a number of these entities to call on equal to their [Initiative](Initiative.md), [Competence](Competence.md) or [Cunning](Cunning.md).
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>