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>[!infobox|n-th wsmall]
>###### <font size="+2">[[Siege_Spell.webp|Siege Spell]]</font>
>![[Siege_Spell.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Siege Spell (Intimidation)</center>
### [Augment Specialist](Augment%20Specialist.md) <small>(Level 1)</small>
This character gains a spell augment. It gains another of these augments at levels 3, 6, and 9.
### [Engineered Destruction](Engineered%20Destruction%20(Siege%20Spell).md) <small>(Level 1)</small>
Keywords – *[Magic](Magic.md), [Empower](Empower.md)*
The Siege Spell may target objects with their spells if they normally could not, Instead of their normal targets. Single target and area of effect parameters must still be met. In addition, damage dealt from spells cast in this manner are considered siege weapons for the purposes of bypassing resistances of objects.
### [Implement Specialist](Implement%20Specialist.md) <small>(Level 1)</small>
This character gains an augment to a qualifying implement they are proficient with. It gains another of these augments at levels 3, 6, and 9.
### [Aftershocks](Aftershocks%20(Siege%20Spell).md) <small>(Level 2)</small>
Keywords – *[Magic](Magic.md), [Empower](Empower.md)*
Whenever the Siege Spell would deal damage with a spell to an enemy, an adjacent enemy that has not taken damage from the spell takes damage of the same type equal to the Siege Spell’s [Competence](Competence.md), [Authority](Authority.md) or [Presence](Presence.md). The Siege Spell may then make an Intimidation check. If the total is more then 10 plus the total number of creatures affected by this ability, they may repeat this effect.
### [Collateral Damage](Collateral%20Damage%20(Siege%20Spell).md) <small>(Level 4)</small>
Keywords – *[Magic](Magic.md), [Empower](Empower.md)*
Whenever the Siege Spell would defeat an enemy with a spell, the square in which they stood and all adjacent squares are affected by the spell’s damage. If the spell was an area of effect spell, it may affect both the terrain of the affected squares of the spell as well as its normal targets.
### [Gatecrasher](Gatecrasher%20(Siege%20Spell).md) <small>(Level 5)</small>
Keywords – *[Magic](Magic.md), [Empower](Empower.md), [Artificial](Artificial.md)*
The Siege Spell may infuse a fortification or large object with mana by using an item interaction, the APC of which is determined by the GM based on its size, material or thickness. This APC cost may be paid over the course of multiple rounds, as long as the Siege Spell does not take their hands off the object. During this time, the Siege Spell does not regain Mana Points. After the APC cost has been paid, the structure implodes and is destroyed.
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>