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**[Hub](Hub.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Spellwind.webp|Spellwind]]</font>
>![[Spellwind.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# Spellwind (Acrobatics)
### [[Shifting Spells]] <small>(Level 1)</small>
Keywords – *[[Magic]], [[Dash]], [[Empower]]*
Whenever the Spellwind would cast a spell, when that spell resolves, the Spellwind may move a number of squares equal to their [Stamina](Stamina.md), [Grace](Grace.md) or [Initiative](Initiative.md).
### [[Enchanted Steps]] <small>(Level 1)</small>
Keywords – *[[Magic]], [[Dash]], [[Empower]]*
The Spellwind ignores difficult terrain whenever they would move. This includes magical or supernatural forms of difficult terrain.
### [Augment Specialist](Augment%20Specialist.md)<small>(Level 1)</small>
This character gains a spell augment. It gains another of these augments at levels 3, 6, and 9.
### [[Mana Momenta]] <small>(Level 2)</small>
Keywords – *[[Magic]], [[Dash]], [[Empower]], [[Economy]]*
Whenever the Spellwind would use the [Core Action](Prism%20Core%20Actions.md) to [Channel](Channel.md), they also move an amount equal to their [Stamina](Stamina.md), [Grace](Grace.md) or [Initiative](Initiative.md). Whenever they would perform ???
### [[Aetheric Speed]] <small>(Level 4)</small>
Keywords – *[[Magic]], [[Dash]], [[Empower]], [[Economy]]*
Whenever the Spellwind would move from an effect that is not the Core [Move](Move.md) action, they treat that movement as flying. They maintain the ability to fly until the end of their turn.
### [[Aetheric Platform]] <small>(Level 5)</small>
Keywords – *[[Magic]], [[Dash]]*
Spells cast by the Spellwind that attack or target a single creature leave a Aetheric platform within 10ft of that creature. This platform is a 10ft 2 dimensional plane. (This includes spells cast on themselves.) This near invisible, intangible, magical platform can be stepped on by the Spellwind, this allows them to maintain their flight effect or be used to jump and maneuver the battlefield. They are solid only for the purposes of holding the Spellwind’s position, they provide no cover and cannot hold anything else.
### [[Aetheric Pulse]] <small>(Level 7)</small>
Keywords – *[[Magic]], [[Dash]]*
The Spellwind may now spend their [Mana](Mana.md) to move their Aetheric Platforms, mana spent this way moves the platforms a number of squares equal to the Spellwind’s [Stamina](Stamina.md), [Grace](Grace.md) or [Initiative](Initiative.md) for each point of mana spent. This action can only be used on their turn. If the Spellwind is on a platform, they move with it. The platforms can also be turned on their axis as the Spellwind wishes during this movement, allowing for potential bridges and other such interaction points.
### [[Aetheric Journey]] <small>(Level 8)</small>
Keywords – *[[Magic]], [[Dash]]*
The Spellwind now has the capacity to use their mana to conjure a 30ft Aetheric platform that they and their party members can use to fly during overland travel. The maximum number of occupants that can travel this way is equal to the Spellwind’s spirit. The carrying capacity of the platform is equal to 50 multiplied by the Spellwind’s spirit. This capacity does not count the weight of passengers. This platform does not have the maneuverability or the sturdiness to be used in combat, make difficult turns or landings, nor in dangerous weather. The time and mana it takes to conjure this platform is determined by the GM based on the surroundings in which it is summoned.
### [[Aether Storm]] <small>(Level 10)</small>
Keywords – *[[Magic]], [[Economy]], [[Empower]]*
APC – Special
Target – Enemies in range
Range – 120ft
The Spellwind’s platforms now last until the end of the next round in which they are summoned. In addition the Spellwind can use them to attack enemies. By spending an action point for each platform the Spellwind wishes to use they can cause their platforms to explode. If they do so and are adjacent to an enemy in range, that enemy takes 3d6 force damage. These platforms restore 1 mana point to the Spellwind when destroyed this way.