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>[!infobox|n-th wsmall]
>###### <font size="+2">[[Detective.webp|Detective]]</font>
>![[Detective.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Detective (Investigation)</center>
### [Elementary](Elementary%20(Detective).md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md)*
Whenever the Detective would succeed on a saving throw or an opposed attribute check, they gain a bonus on their next saving throw or attribute check equal to their [Competence](Competence.md), [Initiative](Initiative.md) or [Cunning](Cunning.md). If this is the second consecutive success, they gain a bonus equal t their [Competence](Competence.md), [Initiative](Initiative.md) or [Cunning](Cunning.md) on the next saving throw or opposed attribute check instead. These bonuses reset after the third attempt.
### [Lore Acumen](Lore%20Acumen%20(Detective).md) <small>(Level 1)</small>
Keywords - *[Magic](Magic.md), [Strategy](Strategy.md)*
APC - 1
Target - Creature/Object/Effect
Range - 120ft
The Detective is able to attempt to deduce the significance of an active ability, effect, object, creature or piece of information. The Detective must attempt an attribute check against the DC determined by the GM. The Detective may use [[Competence]], [[Initiative]], or [[Cunning]]. If the Detective should succeed the GM immediately provides relevant data on the lore implications of the entity in question. (For Example, Lore Acumen on an attacking goblin, might reveal that its tribe is not normally aggressive and there might be more to its attack than simple mindless violence.)
### [Scene Read](Scene%20Read%20(Detective).md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [Artificial](Artificial.md)*
The Detective may attempt an Investigation check on an area. The result of the Investigation check determines the number of days the Detective can use their instincts to reconstruct scenes of the past that have occurred in the area in question. This can allow the Detective to learn things they normally could not know otherwise.
### [Elegante](Elegante%20(Detective).md) <small>(Level 2)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md)*
Whenever the Detective would succeed on a [Block](Block.md), [Parry](Parry.md) or [Withstand](Withstand.md) attempt, they gain THP equal to the damage that would be avoided through these methods. This does not stack with other THP sources.
### [Razor Wit](Razor%20Wit%20(Detective).md) <small>(Level 4)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md)*
Whenever the Detective would critically hit or deal maximum damage to an enemy with a weapon, they deal additional damage equal to the Detective’s current [Elementary](Elementary%20(Detective).md) bonus.
### [Deduction](Deduction%20(Detective).md) <small>(Level 5)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md), [Imbue](Imbue.md), [Depower](Depower.md)*
Whenever the Detective would deal damage to an enemy, they may steal an [Imbuement](Imbuement.md) the enemy is benefiting from, imbuing themselves with it instead. Only one such imbuement can be stolen and benefited from at a time.
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>