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>[!infobox|n-th wsmall]
>###### <font size="+2">[[Enforcer.webp|Enforcer]]</font>
>![[Enforcer.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Enforcer (Intimidation)</center>
### [Combat Acumen](Combat%20Acumen%20(Enforcer).md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md)*
APC - 1
Target - Creature
Range - 120ft
The Enforcer attempts an ability check against a creature within range. The Enforcer may use [Prowess](Prowess.md), [Competence](Competence.md) or [Cunning](Cunning.md). The DC of this check is 10 + the creatures CR. If the Enforcer should succeed, they may learn the ability scores, an offensive statistic, a defensive statistic, movement, senses, a special ability, a piece of equipment, a trait or an effect the target may have. Learning a special ability also reveals the names of the special abilities that creature has. The same is true for equipment, traits and effects.
### [Oppressive](Oppressive%20(Enforcer).md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Afflict](Afflict.md)*
Whenever the Enforcer would deal maximum damage with a weapon to an enemy, the Enforcer may attempt an Intimidation check vs. the target. The target attempts an insight roll against the Enforcer. If the Enforcer wins, the target is afflicted with [Frightened](Frightened.md), the tier of which is equal to the Enforcer’s [Prowess](Prowess.md), [Competence](Competence.md) or [Cunning](Cunning.md).
### [Social Acumen](Social%20Acumen%20(Enforcer).md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md)*
APC - 1
Target - Creature
Range - 30ft
The Enforcer attempts an ability check against a creature within range. The Enforcer may use [Prowess](Prowess.md), [Competence](Competence.md) or [Cunning](Cunning.md). The DC of this check is 10 + the creatures CR. If the Enforcer should succeed, they may ask the DM what possible reaction a creature might have to a line of questioning, topic or response to others in the conversation.
### [Wise Guy](Wise%20Guy%20(Enforcer).md) <small>(Level 2)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Empower](Empower.md)*
Whenever the Enforcer would attack an enemy that is afflicted, they deal additional damage equal to their [Prowess](Prowess.md), [Competence](Competence.md) or [Cunning](Cunning.md).
### [Knuckleduster](Knuckleduster%20(Enforcer).md) <small>(Level 4)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Empower](Empower.md)*
The Enforcer gains [Light Weapon Specialist](Light%20Weapon%20Specialist.md), except it only applies to fist weapons. They also gain the [Dual Wield](Prism%20(Testing)/Classes/Core%20Classes/Warrior/Class%20Features/Gladiator/Dual%20Wield.md) class feature, except it only applies to fist weapons. (Both weapons do not need to be fist weapons).
### [Forget About It](Forget%20About%20It%20(Enforcer).md) <small>(Level 5)</small>
Keywords – *[Mundane](Mundane.md), [Empower](Empower.md)*
The Enforcer may use their Intimidation check instead of Deception for checks that require Deception. In addition, the Enforcer has resistance to attacks from the last enemy it damaged with an attack.
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>