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**[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)**
>[!infobox|n-th wsmall]
>###### <font size="+2">[[Explorer.webp|Explorer]]</font>
>![[Explorer.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Explorer (Survival)</center>
### [Dungeon Sense](Dungeon%20Sense%20(Explorer).md) <small>(Level 1)</small>
Keywords – *[Supernatural](Supernatural.md), [Empower](Empower.md)*
Whenever the Explorer would attempt a perception check, if the check exceeds 20, all secret rooms, traps and hidden treasure are revealed to the Explorer through the shining of a mysterious light.
### [Kit Specialist](Kit%20Specialist.md) <small>(Level 1)</small>
Keyword – *[Mundane](Mundane.md), [Artificial](Artificial.md)*
This character chooses a kit they have proficiency in. They gain the advanced augment of that kit.
### [Mobility](Mobility%20(Explorer).md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Dash](Prism%20(Testing)/Glossary/Keywords/Auxiliary%20Effects/Dash.md)*
The Explorer increases their movement rating by 2.
### [Into the Unknown](Into%20the%20Unknown%20(Explorer).md) <small>(Level 2)</small>
Keywords – *[Supernatural](Supernatural.md), [Empower](Empower.md)*
The first time the Explorer would fail a roll forced by a trap, spell or environmental effect in a dungeon, they instead pass that check. This resets once an hour.
### [Neverending Journey](Neverending%20Journey%20(Explorer).md) <small>(Level 4)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md)*
Whenever the Explorer and their party would attempt a survival check to gather supplies, the Explorer adds their [Competence](Competence.md), [Willpower](Willpower.md) or [Vigor](Vigor.md) to the number of supplies gathered, unless no supplies are gathered.
### [Wanderer’s Mastery](Wanderer’s%20Mastery%20(Explorer).md) <small>(Level 5)</small>
Keywords – *[Supernatural](Supernatural.md), [Tactics](Tactics.md), [Economy](Economy.md), [Empower](Empower.md)*
After a long rest, the Explorer gains a number of re-rolls equal to their [Competence](Competence.md), [Willpower](Willpower.md) or [Vigor](Vigor.md). They may use these to re-roll a failed attack roll, saving throw, opposed attribute check or skill check they or an ally within 10ft would make.
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>