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>[!infobox|n-th wsmall]
>###### <font size="+2">[[Savant.webp|Savant]]</font>
>![[Savant.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Savant (Performance)</center>
### [Demagogue](Demagogue%20(Savant).md) <small>(Level 1)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md)*
The Savant can affect crowds with their rhetoric. As long as the Savant is addressing 10 or more humanoid creatures, the Savant has resistance to social opposed attribute checks.
### [Kit Specialist](Kit%20Specialist.md) <small>(Level 1)</small>
Keyword – *[Mundane](Mundane.md), [Artificial](Artificial.md)*
This character chooses a kit they have proficiency in, they gain the advanced augment of that kit.
### [Lore Acumen](Lore%20Acumen%20(Savant).md) <small>(Level 1)</small>
Keywords – *[Magic](Magic.md), [Strategy](Strategy.md)*
APC - 1
Target - Creature/Object/Effect
Range – 120ft
The Savant is able to attempt to deduce the significance of an active ability, effect, object, creature or piece of information. The Savant must attempt an attribute check against a DC determined by the GM. The Savant may use [Grace](Grace.md), [Guile](Guile.md) or [Sovereignty](Sovereignty.md). If the Savant should succeed, the GM provides immediately relevant data on the lore implications of the entity in question. (For Example, Lore Acumen on an attacking goblin, might reveal that its tribe is not normally aggressive and there might be more to its attack then simple mindless violence. )
### [Roil of the Crowd](Roil%20of%20the%20Crowd%20(Savant).md) <small>(Level 2)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md)*
APC – 2
Target – Creatures
Range – 60ft
The Savant can use their manipulative words to cause movements in crowds. The Savant makes a Performance check. The result of this check minus 10 is the number of targets in range that the Savant can cause to move a number of squares equal to the Savant’s [Grace](Grace.md), [Guile](Guile.md) or [Sovereignty](Sovereignty.md). If this is used out of combat, this number of people can also have their social dispositions to shift in a positive or negative direction.
### [Mass of Multitudes](Mass%20of%20Multitudes%20(Savant).md) <small>(Level 4)</small>
Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md)*
Whenever a creature has its disposition change to hostile, the Savant is considered to be controlling the first attack that creature would make. If an ally would make an attack within 10ft of the Savant, the Savant adds their [Grace](Grace.md), [Guile](Guile.md) or [Sovereignty](Sovereignty.md) as a bonus to that attack. An ally can only benefit from this effect once per round.
### [Wave of Dissent](Wave%20of%20Dissent%20(Savant).md) <small>(Level 5)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md)*
Whenever the Savant would attack an enemy, and that enemy has at least 4 non-allied creatures adjacent to it, the Savant may make a Performance check. The result minus 15 is added as additional damage to that attack. This ability can only affect an enemy once per day, including other sources of this ability.
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>