<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Sojourner.webp|Sojourner]]</font> >![[Sojourner.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # <center>Sojourner (Nature)</center> ### [Lore Acumen](Prism%20(Testing)/Classes/Core%20Skill%20Classes/Wanderer/Class%20Features/Sojourner/Lore%20Acumen%20(Sojourner).md) <small>(Level 1)</small> Keywords – *[Magic](Magic.md), [Strategy](Strategy.md)* APC - 1 Target - Creature/Object/Effect Range – 120ft The Sojourner is able to attempt to deduce the significance of an active ability, effect, object, creature or piece of information. The Sojourner must attempt an attribute check against a DC determined by the GM. The Sojourner may use [Wit](Wit.md), [Initiative](Initiative.md) or [Resilience](Resilience.md). If the Sojourner should succeed the Gm provides immediately relevant data on the lore implications of the entity in question. (For Example, Lore Acumen on an attacking goblin, might reveal that its tribe is not normally aggressive and there might be more to its attack then simple mindless violence.) ### [Mobility](Prism%20(Testing)/Classes/Core%20Skill%20Classes/Wanderer/Class%20Features/Sojourner/Mobility%20(Sojourner).md) <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Dash](Prism%20(Testing)/Glossary/Keywords/Auxiliary%20Effects/Dash.md)* The Sojourner increases their movement rating by 2. ### [Paths Unseen](Prism%20(Testing)/Classes/Core%20Skill%20Classes/Wanderer/Class%20Features/Sojourner/Paths%20Unseen%20(Sojourner).md) <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md)* At the start of each day before their travels begin, the Sojourner can make a Nature check. If the check exceeds 10 plus the number of days the Sojourner has traveled since the last settlement visited, the Sojourner succeeds, causing them to reveal a faster, safer or more lucrative path for their journey. ### [Traveler's Charm](Prism%20(Testing)/Classes/Core%20Skill%20Classes/Wanderer/Class%20Features/Sojourner/Traveler's%20Charm%20(Sojourner).md) <small>(Level 2)</small> Keywords – *[Supernatural](Supernatural.md)* Whenever the Sojourner’s party would roll a random encounter, they may roll that encounter again. If they do, they may choose which to encounter. In addition, whenever the Sojourner would uncover treasure during their travels or in a dungeon, this charm adds an additional treasure cache. ### [Bounty of the Land](Prism%20(Testing)/Classes/Core%20Skill%20Classes/Wanderer/Class%20Features/Sojourner/Bounty%20of%20the%20Land%20(Sojourner).md) <small>(Level 4)</small> Keywords – *[Supernatural](Supernatural.md)* Whenever the Sojourner’s party would gain a Supply from a non class feature source, they increase the Supply gained by 1. This ability does not stack with other modifiers that increase Supply. (Including this one) ### [Endless Horizons](Prism%20(Testing)/Classes/Core%20Skill%20Classes/Wanderer/Class%20Features/Sojourner/Endless%20Horizons%20(Sojourner).md) <small>(Level 5)</small> Keywords – *[Supernatural](Supernatural.md), [Dash](Prism%20(Testing)/Glossary/Keywords/Auxiliary%20Effects/Dash.md)* The call of the horizon begins to empower the Sojourner. Whenever they would spend an action point to move, they now Dreamwalk within the same range. ### Name <small>(Level 7)</small> ### Name <small>(Level 8)</small> ### Name <small>(Level 10)</small>