<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Thief.webp|Thief]]</font> >![[Thief.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # <center>Thief (Sleight of Hand)</center> ### [Fast Hands](Fast%20Hands%20(Thief).md) <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md), [Strategy](Strategy.md), [Economy](Economy.md)* The Thief reduces the Item interaction cost of drawing weapons by an amount equal to the Thief’s [Cunning](Cunning.md), [Competence](Competence.md) or [Initiative](Initiative.md). ### [Ledgermain](Ledgermain%20(Thief).md) <small>(Level 1)</small> Keyword – *[Magic](Magic.md), [[Minion]]* After each long rest the Thief summons a number of invisible, spectral hands equal to their [Cunning](Cunning.md), [Competence](Competence.md) or [Initiative](Initiative.md), that can assist them in various tasks. The hands cannot wield weapons of any kind, even consumable ones. They have a range of 30ft from the Thief and they share the Thief’s action points. They otherwise function as another set of hands. ### [Mobility](Mobility%20(Thief).md) <small>(Level 1)</small> Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Dash](Prism%20(Testing)/Glossary/Keywords/Auxiliary%20Effects/Dash.md)* The Thief increases their movement rating by 2. ### [Tools of the Trade](Tools%20of%20the%20Trade%20(Thief).md) <small>(Level 2)</small> Keywords – *[Mundane](Mundane.md), [Artificial](Artificial.md)* As long as the Thief is supplied, they are considered to have access to the following tools: - Climbing Kit * Forgers Kit - Poisoner’s Kit - Thieves Tools All of these kits charges are refreshed after a long rest as long as the Thief is supplied. ### [Security Breacher](Security%20Breacher%20(Thief).md) <small>(Level 4)</small> Keywords – *[Mundane](Mundane.md), [Artificial](Artificial.md)* The Thief can disable magical traps, locks and devices without penalty. In addition, whenever the Thief would deal maximum damage to an enemy, they may attempt a Sleight of Hand check. They reduce the tiers of an imbuement that enemy is benefiting from by an amount equal to the result of this check minus 10. ### [High Larceny](High%20Larceny%20(Thief).md) <small>(Level 5)</small> Keywords – *[Mundane](Mundane.md), [[Minion]]* Whenever the Thief would make an attack against an enemy, the Thief may attempt to steal an unattended object in range or on the target's person with their [Ledgermain](Ledgermain%20(Thief).md) hands. The Thief adds half of the damage they dealt with this attack to the Sleight of Hand check when it is used in this way. ### Name <small>(Level 7)</small> ### Name <small>(Level 8)</small> ### Name <small>(Level 10)</small>