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>[!infobox|n-th wsmall]
>###### <font size="+2">[[Athlete.webp|Athlete]]</font>
>![[Athlete.webp]]
> ###### <small>Art by [Nara](Narà.md)</small>
# <center>Athlete (Athletics)</center>
### [Bull Rush](Bull%20Rush%20(Athlete).md) <small>(Level 1)</small>
Keywords – *[[Mundane]], [[Dash]], [[Empower]]*
APC – 1
Target – Creature or Object
Range – Melee
The Athlete can only use this ability if they have moved this round. When this ability is used on an enemy, the enemy and the Athlete must make an opposed attribute test. The Athlete may use their [Prowess](Prowess.md), [Vigor](Vigor.md) or [Stamina](Stamina.md). The Enemy must use their [Prowess](Prowess.md), [Vigor](Vigor.md) or [Stamina](Stamina.md). If the Athlete wins, the enemy is forced move in a direction of the Athlete’s choice a number of squares equal to their [Spirit](Spirit.md). If this ability targets an ally, they are moved in the same way and are given THP equal to the Athlete’s [Prowess](Prowess.md), [Vigor](Vigor.md) or [Stamina](Stamina.md). If it is an object, it is moved the same but the weight of the object cannot exceed 100 times the Athlete’s [Prowess](Prowess.md), [Vigor](Vigor.md) or [Stamina](Stamina.md).
### [Endurance](Endurance%20(Athlete).md) <small>(Level 1)</small>
Keywords – *[[Mundane]], [[Empower]]*
The first time in a round whenever the Athlete would receive a physical affliction, they reduce the tier of that [Affliction](Affliction.md) by 1.
### [Mobility](Mobility%20(Athlete).md) <small>(Level 1)</small>
Keywords – *[[Mundane]], [[Tactics]], [[Dash]]*
The Athlete increases their movement rating by 2.
### [Strong Grip](Strong%20Grip%20(Athlete).md) <small>(Level 2)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Empower](Empower.md)*
The Athlete can wield heavy weapons in one hand. This allows all parameters to go off of one hand.
### [Overpower](Overpower%20(Athlete).md) <small>(Level 4)</small>
Keywords – *[Mundane](Mundane.md), [Tactics](Tactics.md), [Empower](Empower.md)*
The Athlete has resistance to [Parry](Parry.md) and [Block](Block.md) on the first attack it makes against an enemy each round.
### [Indefatigable](Indefatigable%20(Athlete).md) <small>(Level 5)</small>
Keywords – *[Mundane](Mundane.md), [Empower](Empower.md), [Strategy](Strategy.md)*
Whenever the Athlete loses the Wounded/Shattered condition, they may attempt an athletics check, if they do, they gain [Courage](Courage.md) equal to the results of that roll minus 10.
### Name <small>(Level 7)</small>
### Name <small>(Level 8)</small>
### Name <small>(Level 10)</small>