<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Prism Character Creation](Prism%20Character%20Creation.md) / [Prism Classes](Prism%20Classes.md)** >[!infobox|n-th wsmall] >###### <font size="+2">[[Strategist.webp|Strategist]]</font> >![[Strategist.webp]] > ###### <small>Art by [Nara](Narà.md)</small> # <center>Strategist (Insight)</center> ### [Combat Acumen](Combat%20Acumen%20(Strategist).md) <small>(Level 1)</small> Keywords - *[[Mundane]]*, *[[Strategy]]* APC - 1 Target - 1 Creature Range - 120ft The Strategist attempts an ability check against a creature within range. The Strategist may use [Competence](Competence.md), [Cunning](Cunning.md), or [Wit](Wit.md). The DC of this check is 10 + the creature's CR. If the Strategist should succeed, they may learn the ability scores, an offensive statistic, a defensive statistic, movement, senses, a special ability, a piece of equipment, a trait, or an effect the target may have. Learning a special ability also reveals the names of the special abilities that creature has. The same is true for equipment, traits and effects. ### [Know Thy Enemy](Know%20Thy%20Enemy%20(Strategist).md) <small>(Level 1)</small> Keywords – *[[Mundane]], [[Strategy]]* At the start of each round, the Strategist makes an insight check against all enemies. The DC of this is 10 + the Enemy's CR. If the Strategist succeeds, they learn what actions the enemies intend to use on their turns. ### [Stratagem](Stratagem%20(Strategist).md) <small>(Level 1)</small> Keywords – *[[Mundane]], [[Strategy]], [[Empower]], [[Economy]], [[Special]]* APC – Special Target – Ally Range – 30ft The Strategist sacrifices a number of their Action Points. These action points are then empowered and assigned to one of the following effects. Any ally (not the Strategist) in range may use one of these action points instead of their own to perform only the action type listed by the empowered action point. The full APC of the action in question must still be spent for the action to be used, but it is considered empowered if at least 1 point of the empowered action points are used. The Strategist does not regain these action points for the remainder of the combat. ***Deceive Heaven, Cross the Sea*** – Empowered Attack Action - When this attack is made, the attacker can move before and after the attack a number of squares equal to the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). ***Attack the Weak, Distract the Strong*** – Empowered Attack Action - When this attack is made, it must be against a minion or an enemy that does not have the highest hit points. This attack causes a stronger enemy of the Strategist’s choice to be afflicted with [Distracted](Distracted.md), the tier of which is equal to the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md) and the limitation is that the stronger enemy must attack the attacker. ***Loot the Burning House*** – Empowered Attack Action - When this attack is made, if the attack itself would cause an affliction or if the creature being attacked has an affliction, the attack gains [Courage](Courage.md) equal to the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). ***Sacrifice the Plum, Preserve the Peach*** – Empowered Avoid Action - When this action is used, it instead causes the action to fail. However, the next avoid action, saving throw or opposed attribute check succeeds that the user of this action would attempt. ***Rest While The Enemy Labors*** – Empowered Parry Action - When this action is used, the APC of the [Parry](Parry.md) is reduced to only 1 action point. The penalty the attack receives is increased by the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). if this causes the attack to miss, the user of this action gains [Courage](Courage.md) equal to the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). ***Repair the Road, Sneak Through the Forest*** – Empowered Block Action - When this action is used, the user selects an enemy within 30ft. The user is inflicted with Tier III [Taunt](Prism%20(Testing)/Keywords/Afflictions/Mundane/Taunt.md) versus that enemy, the enemy must succeed an attribute check against the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). The enemy may use their [Prowess](Prowess.md), [Competence](Competence.md) or [Resilience](Resilience.md). If the enemy should fail, they are afflicted with the same taunt affliction against the user. Blocks the user of this action make for the entire round have their block rating increased by the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). ***Lure the Tiger Down the Mountain*** – Empowered Withstand Action - When his action is used, for the remainder of the round, any enemy that attempts a hostile action against the user reduces all of their imbuements by 1 tier. ***The Golden Strategy*** – Empowered Movement Action - When this action is used, the user has resistance to all damage for that movement and moves an additional number of squares equal to the Strategist’s [[Spirit]]. ### [Coming Together](Coming%20Together%20(Strategist).md) <small>(Level 2)</small> Keywords – *[[Mundane]], [[Strategy]], [[Special]]* The Strategist gains 1 Courage whenever an ally uses one of their Stratagem actions. ### [Precise Execution](Precise%20Execution%20(Strategist).md) <small>(Level 4)</small> Keywords – **[[Mundane]], [[Strategy]], [[Economy]]* Whenever an ally would defeat an enemy, avoid damage or afflictions and reposition at least 6 squares all in the same round using the Strategist’s Stratagem actions, the Strategist refreshes their Action Points at the start of the next round. ### [Back-Up Plan](Back-Up%20Plan%20(Strategist).md) <small>(Level 5)</small> Keywords – *[[Mundane]], [[Strategy]], [[Empower]]* At then end of each round, the Strategist may change one of their empowered actions from their Stratagem to another Empowered Stratagem Action. In addition the Strategist may spend their Courage to give half of that Courage to an ally when that ally would use one of their empowered actions. The ally must be within 30ft. ### [Variant Anomaly](Variant%20Anomaly%20(Strategist).md) <small>(Level 7)</small> Keywords – *[[Mundane]], [[Strategy]], [[Economy]]* Whenever an ally would receive the [Wounded](Wounded.md)/[Shattered](Shattered.md) affliction, the Strategist can immediately reset their Stratagem. This removes all empowered actions and restores the Strategist’s Action Points. The Strategist then changes their initiative to go after the current turn. Stratagem cannot be used for 3 rounds after this effect is used. The triggering ally is then granted THP equal to the [Spirit](Spirit.md) of the Strategist. ### [War Room](War%20Room%20(Strategist).md) <small>(Level 8)</small> Keywords – *[[Mundane]], [[Strategy]], [[Downtime]]* The Strategist now has the capacity to plan out every move on the battlefield to create a masterpiece of martial prowess. The GM decides how much time the Strategist needs and what intel they have to create a strategy for a battle they know they may have to fight. Insight checks are used to determine these parameters. Once finished, the next combat the Strategist and his party encounter, they do so imbued with [Aided](Aided.md), [Reinforced](Reinforced.md), [Renewed](Renewed.md) and [Surged](Surged.md), the tiers of which are equal to the Strategist’s [Competence](Competence.md), [Authority](Authority.md) or [Guile](Guile.md). ### [Unstoppable Plan](Unstoppable%20Plan%20(Strategist).md) <small>(Level 10)</small> Keywords – *[[Mundane]], [[Strategy]]* Once per round, the Strategist can add their [Spirit](Spirit.md) onto an opposed ability check that an ally makes. That ally must be within 30ft.