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**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md)**
# Vagabond
Characters that are **Vagabonds** gain the following:
>The **Vagabond** does not gain a [Core Skill](Prism%20Core%20Skill.md). Instead, the **Vagabond** may attempt to make any skill check. If the check is advanced, they have a -5 to it.
>Select 1 Kit; that kit becomes the character’s Core Kit.
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>A Core Kit is a set of tools that allows the character to have a vocation or participate in a profession. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the kit chosen.
>Select 1 [Character Origin Path](Character%20Paths.md).
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>These Origin Paths give access to starting abilities, equipment and various other boons. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the Origin chosen. **Vagabonds** may not choose a continental origin nor do they have access to the continental classes.
>The **Vagabond** does not choose an [Archetype](Archetype.md). Instead, the **Vagabond** may choose 3 [Classes](Prism%20Classes.md) from any of the Core Classes. The **Vagabond** gains a +1 to all **[Attributes](Prism%20Attributes.md)**.
>In addition, whenever a class feature awards an attribute, **Vagabonds** receive both instead of having to choose 1.
>The **Vagabond** gains [Mana](Mana.md) and [Spellcasting](Prism%20Spellcasting.md) if they choose a Faith or Mana Class.
>The **Vagabond** gains proficiency in a [Weapon](Weapons.md) group if they choose a Martial or Wanderer class.
>The **Vagabond** gains [Medium Armor](Medium%20Armor.md) proficiency if they choose a Warrior Class. They gain [Light Armor](Light%20Armor.md) proficiency if they choose a Wanderer Class.
>The **Vagabond** determines their [Sub-Attributes](Prism%20Attributes.md) by taking the lower modifier of the two parent [attributes](Prism%20Attributes.md).
>Should the parent [attributes](Prism%20Attributes.md) be the same number, the **Vagabond** adds the modifiers together instead.
>The **Vagabond** gains 6 HP per level.
>The character gains 4 action points to interact with the game space as well as access to the [Core Actions](Prism%20Core%20Actions.md).