<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md)** # Vagabond Characters that are vagabonds gain the following The Vagabond does not gain a [Core Skill](Prism%20Core%20Skill.md), instead the Vagabond may attempt to make any skill check. If the check is advanced, they have a -5 to it. Select 1 Kit, that kit becomes the character’s Core Kit. A Core Kit is a set of tools that allows the character to have a vocation or participate in a profession. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the kit chosen. Select 1 [Character Origin Path](Character%20Paths.md). These Origin Paths give access to starting abilities, equipment and various other boons. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the Origin chosen. Vagabonds may not choose a continental origin nor do they have access to the continental classes. The Vagabond does not choose an [Archetype](Archetype.md). Instead the Vagabond may choose 3 [Classes](Prism%20Classes.md) from any of the Core Classes. The Vagabond gains a +1 to all **[Attributes](Prism%20Attributes.md)**. In addition, whenever a class feature awards an attribute, Vagabonds receive both instead of having to choose 1. The Vagabond gains [Mana](Mana.md) and [Spellcasting](Prism%20Spellcasting.md) if they choose a Faith or Mana Class. The Vagabond gains proficiency in a [Weapon](Weapons.md) group if they choose a Martial or Wanderer class. The Vagabond gains [Medium Armor](Medium%20Armor.md) proficiency if they choose a Warrior Class. They gain [Light Armor](Light%20Armor.md) proficiency if they choose a Wanderer Class. The Vagabond determines their [Sub-Attributes](Prism%20Attributes.md) by taking the lower modifier of the two parent [attributes](Prism%20Attributes.md) unless the parent [attributes](Prism%20Attributes.md) are the same number, in which case you add the modifiers together instead. The Vagabond gains 6 HP per level. The character gains 4 action points to interact with the game space as well as access to the [Core Actions](Prism%20Core%20Actions.md).