<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Character Creation](Prism%20Character%20Creation.md)** # Vagabond Characters that are **Vagabonds** gain the following: >The **Vagabond** does not gain a [Core Skill](Prism%20Core%20Skill.md). Instead, the **Vagabond** may attempt to make any skill check. If the check is advanced, they have a -5 to it. >Select 1 Kit; that kit becomes the character’s Core Kit. ><br> >A Core Kit is a set of tools that allows the character to have a vocation or participate in a profession. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the kit chosen. >Select 1 [Character Origin Path](Character%20Paths.md). ><br> >These Origin Paths give access to starting abilities, equipment and various other boons. This provides an **[Attribute](Prism%20Attributes.md)** bonus determined by the Origin chosen. **Vagabonds** may not choose a continental origin nor do they have access to the continental classes. >The **Vagabond** does not choose an [Archetype](Archetype.md). Instead, the **Vagabond** may choose 3 [Classes](Prism%20Classes.md) from any of the Core Classes. The **Vagabond** gains a +1 to all **[Attributes](Prism%20Attributes.md)**. >In addition, whenever a class feature awards an attribute, **Vagabonds** receive both instead of having to choose 1. >The **Vagabond** gains [Mana](Mana.md) and [Spellcasting](Prism%20Spellcasting.md) if they choose a Faith or Mana Class. >The **Vagabond** gains proficiency in a [Weapon](Weapons.md) group if they choose a Martial or Wanderer class. >The **Vagabond** gains [Medium Armor](Medium%20Armor.md) proficiency if they choose a Warrior Class. They gain [Light Armor](Light%20Armor.md) proficiency if they choose a Wanderer Class. >The **Vagabond** determines their [Sub-Attributes](Prism%20Attributes.md) by taking the lower modifier of the two parent [attributes](Prism%20Attributes.md). >Should the parent [attributes](Prism%20Attributes.md) be the same number, the **Vagabond** adds the modifiers together instead. >The **Vagabond** gains 6 HP per level. >The character gains 4 action points to interact with the game space as well as access to the [Core Actions](Prism%20Core%20Actions.md).