<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Affliction](Affliction.md)** # Elemental (Necrosis) Effect Keywords - [Affliction](Affliction.md), [Magic](Magic.md), [Stackable](Stackable.md), [Fading](Fading.md), [Depower](Depower.md) ### Tier I **Afflicted** **incurs** a penalty to [healing](Heal.md) effects equal to the tier of this **affliction**. ### Tier II **Afflicted** **incurs** a penalty to saving throws equal to the tier of this **affliction**. ### Tier III **Afflicted** **incurs** [Cowardice](Cowardice.md) equal to the tier of this **affliction**. ### Tier IV Increase the **incurred** penalties of this **affliction** by 1. ### Tier V Increase the **incurred** penalties of this **affliction** by 2. ### Tier VI Increase the **incurred** penalties of this **affliction** by 3. ### Tier VII If the **afflicted** should die, they cannot be revived for 24 hours. ### Notable Rules Elemental (Necrosis) is stackable in that whenever a creature is afflicted with a tier of Elemental (Necrosis), it only increases by 1 tier and only if the new source of the affliction is equal to or greater then the current Elemental (Necrosis) they are suffering from. Fading works in that, each round in which the afflicted is not affected by a renewing Elemental (Necrosis) affliction, they lose 1 tier of this Elemental (Necrosis) affliction. ### Elemental (Necrosis) Features | **Archetype** | **Class** | **Level** | **Feature** | |:-:|:-:|:-:|:-:| |Faith|[Cathe Voss](Cathe%20Voss.md)|7|[Deadly Augments](Deadly%20Augments.md)| |Faith|[Druid](Druid.md)|1|[Vow of the Land](Vow%20of%20the%20Land.md)| |Faith|[Druid](Druid.md)|2|[Tenet of Elements](Tenet%20of%20Elements.md)| |Faith|[Druid](Druid.md)|5|[Primal Channel](Primal%20Channel.md)|