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**[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Affliction](Affliction.md)**
# Exhaustion
Effect Keywords - [Affliction](Affliction.md), [Mundane](Mundane.md), [Economy](Economy.md), [Slow](Slow.md), [Stackable](Stackable.md)
### Tier I
**Afflicted** halves their current movement rating.
### Tier II
**Afflicted** deals half their normal damage with sources they control.
### Tier III
**Afflicted** increases the cost of all actions by 1 point.
### Tier IV
**Afflicted** has -1 to all [Sub-Attributes](Prism%20Attributes.md).
### Tier V
**Afflicted** has -2 to all [Sub-Attributes](Prism%20Attributes.md) instead.
### Tier VI
**Afflicted** has -3 to all [Sub-Attributes](Prism%20Attributes.md) instead.
### Tier VII
**Incurs** Tier V [Unconscious](Unconscious.md)/[Comatose](Comatose.md).
### Notable Rules
Exhaustion / Fatigue is stackable in that whenever a creature is afflicted with a tier of Exhaustion / Fatigue, it only increases by 1 tier and only if the new source of the affliction is equal to or greater then the current Exhaustion / Fatigue they are suffering from.
### Exhaustion Features
| **Archetype** | **Class** | **Level** | **Feature** |
|:-:|:-:|:-:|:-:|
|Warrior|[Reaver](Reaver.md)|2|[Reaver's Cleave](Reaver's%20Cleave.md)|