<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Affliction](Affliction.md)** # Exhaustion Effect Keywords - [Affliction](Affliction.md), [Mundane](Mundane.md), [Economy](Economy.md), [Slow](Slow.md), [Stackable](Stackable.md) ### Tier I **Afflicted** halves their current movement rating. ### Tier II **Afflicted** deals half their normal damage with sources they control. ### Tier III **Afflicted** increases the cost of all actions by 1 point. ### Tier IV **Afflicted** has -1 to all [Sub-Attributes](Prism%20Attributes.md). ### Tier V **Afflicted** has -2 to all [Sub-Attributes](Prism%20Attributes.md) instead. ### Tier VI **Afflicted** has -3 to all [Sub-Attributes](Prism%20Attributes.md) instead. ### Tier VII **Incurs** Tier V [Unconscious](Unconscious.md)/[Comatose](Comatose.md). ### Notable Rules Exhaustion / Fatigue is stackable in that whenever a creature is afflicted with a tier of Exhaustion / Fatigue, it only increases by 1 tier and only if the new source of the affliction is equal to or greater then the current Exhaustion / Fatigue they are suffering from. ### Exhaustion Features | **Archetype** | **Class** | **Level** | **Feature** | |:-:|:-:|:-:|:-:| |Warrior|[Reaver](Reaver.md)|2|[Reaver's Cleave](Reaver's%20Cleave.md)|