<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Affliction](Affliction.md)** # Sealed Effect Keywords - [Affliction](Affliction.md), [Mundane](Mundane.md), [Fading](Fading.md) ### Tier I **Afflicted** loses access to a level 1 non-proficiency feature determined by source effect. ### Tier II **Afflicted** loses access to a level 1-2 non-proficiency feature determined by source effect. It also reduces all [imbuements](Imbuement.md) the afflicted is benefiting from by I tier. ### Tier III **Afflicted** loses access to a level 1-3 non-proficiency feature determined by source effect. ### Tier IV **Afflicted** loses 1 incremental resource from their continent or character paths pools. ### Tier V **Afflicted** loses access to a level 5 non-proficiency feature determined by source effect. ### Tier VI **Afflicted** cannot [Heal](Heal.md) [Life](Life.md). ### Tier VII **Afflicted** cannot gain [Mana](Mana.md). ### Notable rules Fading works as normal. This affliction is NEVER stackable. This ignores other game effects that would make it stackable.