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**[Home Page](Home%20Page.md) / [[Prism]] / [Augment](Augment.md)**
# Armor Augment
Whenever a character would choose an Armor Augment, they may exchange it for a [Shield Augment](Shield%20Augment.md) instead.
| Armor Type | Armor | Armor Augment | Effect |
|:---------------------------------:|:---------------------------------------:|:---------------------------------------------:|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:|
| [Light Armor](Light%20Armor.md) | [Armored Robe](Armored%20Robe.md) | [Swirling Sleeves](Swirling%20Sleeves.md) | As a [Withstand](Withstand.md) action, the character may give a penalty to a ranged projectile attack that is targeting them. The penalty is equal to the character’s [Competence](Competence.md) or [Grace](Grace.md). |
| [Light Armor](Light%20Armor.md) | [Gorget](Gorget.md) | [Protect Your Neck](Protect%20Your%20Neck.md) | The character may use this [Withstand](Withstand.md) action whenever they are critically hit. If they do, they make a contested attribute test against the attacker. The character uses their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Cunning](Cunning.md). The attacker uses their [Prowess](Prowess.md) or [Competence](Competence.md). If the character wins, they reduce the critical hit's damage by an amount equal to their [Spirit](Spirit.md). |
| [Light Armor](Light%20Armor.md) | [Supple Leather](Supple%20Leather.md) | [Combat Roll](Combat%20Roll.md) | As a [Withstand](Withstand.md) action, the character may move a number of 5ft squares equal to their [Vigor](Vigor.md). This [Withstand](Withstand.md) action can only be used in response to an [Area](Area.md) Effect source. |
| [Light Armor](Light%20Armor.md) | [Chainshirt](Chainshirt.md) | [Chained Chest](Chained%20Chest.md) | Whenever the character would be afflicted with the [Staggered](Staggered.md)/[Numbed](Numbed.md) affliction, the character can use this [Withstand](Withstand.md) action. If they do, they may add their [Vigor](Vigor.md), [Stamina](Stamina.md) or [Tenacity](Tenacity.md) to any rolls made to contest it. |
| [Light Armor](Light%20Armor.md) | [Gambeson](Gambeson.md) | [Hunker Down](Hunker%20Down.md) | While in cover, the character may use this [Withstand](Withstand.md) action when they are attacks by a ranged projectile. If they do, they improve the AC bonus of the cover by an amount equal to their [Vigor](Vigor.md), [Competence](Competence.md), and [Tenacity](Tenacity.md). |
| [Light Armor](Light%20Armor.md) | [Manica](Manica.md) | [Punishing Response](Punishing%20Response.md) | Whenever the character would use a [Reaction](Prism%20(Testing)/Keywords/Typing%20Effects/Reaction.md), they may also use this [Withstand](Withstand.md) action. If they do, they may punch an enemy in range. This attack is Strength based, and deals 1d4 bludgeoning damage. |
| [Light Armor](Light%20Armor.md) | [Studded Leather](Studded%20Leather.md) | [Follow-Up](Follow-Up.md) | Whenever the character would make an attack against an enemy outside of their turn, they may also use this [Withstand](Withstand.md) Action. The character makes a contested attribute check against the target of the attack. The character uses their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Competence](Competence.md). The Enemy uses their [Tenacity](Tenacity.md), [Resilience](Resilience.md), or [Vigor](Vigor.md). If the character succeeds, they may move up to their movement rating towards that enemy, whenever they would move this round or at the end of the round. |
| [Medium Armor](Medium%20Armor.md) | [Chainmail](Chainmail.md) | [Versatile Defense](Versatile%20Defense.md) | As a [Withstand](Withstand.md) action, at the start of the round, the character may reduce the cost of their other [Withstand](Withstand.md) actions by an amount equal to their [Vigor](Vigor.md) or [Stamina](Stamina.md). This only affects one of each [Withstand](Withstand.md) action taken this round. |
| [Medium Armor](Medium%20Armor.md) | [Hide](Prism%20(Testing)/Armory/Armor/Medium%20Armor/Hide.md) | [Bestial Fury](Bestial%20Fury.md) | The character may spend their [Movement Rating](Movement%20Rating.md) on their attack rolls instead of action points. |
| [Medium Armor](Medium%20Armor.md) | [Lamellar](Lamellar.md) | [Focused Defense](Focused%20Defense.md) | Whenever this character is attacked, they may use the [Withstand](Withstand.md) Action. If they do, they gain a +2 to AC against that attacker for 1 round. This can only affect 1 enemy at a time. |
| [Medium Armor](Medium%20Armor.md) | [Breastplate](Breastplate.md) | [Angled Metal](Angled%20Metal.md) | Whenever this character would be attacked by a slashing weapon, they may use a [Withstand](Withstand.md) action. If they do, they gain [Resistance](Resistance.md) to that attack. |
| [Medium Armor](Medium%20Armor.md) | [Brigadine](Brigadine.md) | [Bandit Shuffle](Bandit%20Shuffle.md) | Whenever the character would be attacked while in cover, if that cover also gives concealment, they may use this [Withstand](Withstand.md) action. If they do, they may attempt a stealth check after the attack is resolved. |
| [Medium Armor](Medium%20Armor.md) | [Ringmail](Ringmail.md) | [Soldier's Fortune](Soldier's%20Fortune.md) | Whenever this character would be attacked by a piercing weapon, they may use a [Withstand](Withstand.md) action. If they do, they gain [Resistance](Resistance.md) to that attack. |
| [Medium Armor](Medium%20Armor.md) | [Scalemail](Scalemail.md) | [Hero's Valor](Hero's%20Valor.md) | Whenever the character would be afflicted or attacked by a fiend, dragon or undead, they may use this [Withstand](Withstand.md) Action. If they do, they receive a bonus to their AC against that attack or the Contested attribute roll of the affliction equal to their [Tenacity](Tenacity.md), [Vigor](Vigor.md), or [Resilience](Resilience.md). |
| [Heavy Armor](Heavy%20Armor.md) | [Banded](Banded.md) | [Shatter the Line](Shatter%20the%20Line.md) | This [Withstand](Withstand.md) Action may be used as an attack. The attack is Strength based, deals 1d12 Bludgeoning damage and must be used after you have spent your [Movement Rating](Movement%20Rating.md) for the round. If this attack hits and deals damage, the character makes an opposed attribute check against the target. The character users their [Vigor](Vigor.md) and the target uses their [Tenacity](Tenacity.md), [Resilience](Resilience.md) or [Willpower](Willpower.md). If the character succeeds, this attack is dealt to all adjacent enemies. |
| [Heavy Armor](Heavy%20Armor.md) | [Splint](Splint.md) | [Knock Aside](Knock%20Aside.md) | Whenever a creature would attack the character, they may use the [Withstand](Withstand.md) action. If they do, they make a contested attribute check against the attacker. The character uses their [Vigor](Vigor.md). The attacker uses their [Prowess](Prowess.md), [Competence](Competence.md) or [Stamina](Stamina.md). If the character wins, they knock aside the attack, reducing its damage by half if it is a melee attack, or negating it if it is a ranged attack. In addition, if the attacker is in melee range, they are afflicted with Tier II [Prone](Prone.md). |
| [Heavy Armor](Heavy%20Armor.md) | [Plate](Plate.md) | [Pinnacle of Steel](Pinnacle%20of%20Steel.md) | Whenever the character would be critically hit, the character may use the [Withstand](Withstand.md) action. If they do, they may attempt a contested attribute check against the attacker. The character uses their [Vigor](Vigor.md). The attacker uses their [Prowess](Prowess.md), [Competence](Competence.md), or [Cunning](Cunning.md). If the character wins, they are [immune](Immunity.md) to that attack. |