<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Augment](Augment.md)** # Armor Augment Whenever a character would choose an Armor Augment, they may exchange it for a [Shield Augment](Shield%20Augment.md) instead. |Armor Type|Armor|Armor Augment| Effect | |:-:|:-:|:-:|:-:| | [Light Armor](Light%20Armor.md) | [Armored Robe](Armored%20Robe.md) | [Swirling Sleeves](Swirling%20Sleeves.md) | As a [Withstand](Withstand.md) action, the character may give a penalty to a ranged projectile attack that is targeting them. The penalty is equal to the character’s [Competence](Competence.md) or [Grace](Grace.md).| | [Light Armor](Light%20Armor.md) | [Gorget](Gorget.md) | [Protect Your Neck](Protect%20Your%20Neck.md) | The character may use this [Withstand](Withstand.md) action whenever they are critically hit, if they do, they make a contested attribute test against the attacker. The character uses their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Cunning](Cunning.md). The attacker uses their [Prowess](Prowess.md) or [Competence](Competence.md). If the character wins, they reduce the critical hit's damage by an amount equal to their [Spirit](Spirit.md).| | [Light Armor](Light%20Armor.md) | [Supple Leather](Supple%20Leather.md) | [Combat Roll](Combat%20Roll.md) | As a [Withstand](Withstand.md) action, the character may move a number of 5ft squares equal to their [Vigor](Vigor.md). This [Withstand](Withstand.md) action can only be used in response to an [Area](Area.md) Effect source.| | [Light Armor](Light%20Armor.md) | [Chainshirt](Chainshirt.md) | [Chained Chest](Chained%20Chest.md) | Whenever the character would be afflicted with the [Staggered](Staggered.md)/[Numbed](Numbed.md) affliction, the character can use this [Withstand](Withstand.md) action. If they do they may add their [Vigor](Vigor.md), [Stamina](Stamina.md) or [Tenacity](Tenacity.md) to any rolls made to contest it.| | [Light Armor](Light%20Armor.md) | [Gambeson](Gambeson.md) | [Hunker Down](Hunker%20Down.md) | While in cover, the character may use this [Withstand](Withstand.md) action when they are attacks by a ranged projectile, if they do, they improve the AC bonus of the cover by an amount equal to their [Vigor](Vigor.md), [Competence](Competence.md), and [Tenacity](Tenacity.md).| | [Light Armor](Light%20Armor.md) | [Manica](Manica.md) | [Punishing Response](Punishing%20Response.md) | Whenever the character would use a [Reaction](Reaction.md), they may also use this [Withstand](Withstand.md) action. If they do, they may punch an enemy in range. This attack is strength based, deals 1d4 bludgeoning damage.| | [Light Armor](Light%20Armor.md) | [Studded Leather](Studded%20Leather.md) | [Follow-Up](Follow-Up.md) | Whenever the character would make an attack against an enemy outside of their turn, they may also use this [Withstand](Withstand.md) Action. The character makes a contested attribute check against the target of the attack. The character uses their [Prowess](Prowess.md), [Vigor](Vigor.md), or [Competence](Competence.md). The Enemy uses their [Tenacity](Tenacity.md), [Resilience](Resilience.md), or [Vigor](Vigor.md). If the character succeeds, they may move up to their movement rating towards that enemy, whenever they would move this round or at the end of the round.| | [Medium Armor](Medium%20Armor.md) | [Chainmail](Chainmail.md) | [Versatile Defense](Versatile%20Defense.md) | As a [Withstand](Withstand.md) action, at the start of the round, the character may reduce the cost of their other [Withstand](Withstand.md) actions by an amount equal to their [Vigor](Vigor.md) or [Stamina](Stamina.md). This only affects one of each [Withstand](Withstand.md) action taken this round. | | [Medium Armor](Medium%20Armor.md) | [Hide](Hide.md) | [Bestial Fury](Bestial%20Fury.md) | The character may spend their [Movement Rating](Movement%20Rating.md) on their attack rolls instead of action points.| | [Medium Armor](Medium%20Armor.md) | [Lamellar](Lamellar.md) | [Focused Defense](Focused%20Defense.md) | Whenever this character is attacked, they may use the [Withstand](Withstand.md) Action, if they do, they gain a +2 to AC against that attacker for 1 round. This can only affect 1 enemy at a time.| | [Medium Armor](Medium%20Armor.md) | [Breastplate](Breastplate.md) | [Angled Metal](Angled%20Metal.md) | Whenever this character would be attacked by a slashing weapon, they may use a [Withstand](Withstand.md) action, if they do, they gain [Resistance](Resistance.md) to that attack.| | [Medium Armor](Medium%20Armor.md) | [Brigadine](Brigadine.md) | [Bandit Shuffle](Bandit%20Shuffle.md) | Whenever the character would be attacked while in cover, if that cover also gives concealment, they may use this [Withstand](Withstand.md) action. If they do, they may attempt a stealth check after the attack is resolved.| | [Medium Armor](Medium%20Armor.md) | [Ringmail](Ringmail.md) | [Soldier's Fortune](Soldier's%20Fortune.md) | Whenever this character would be attacked by a piercing weapon, they may use a [Withstand](Withstand.md) action, if they do, they gain [Resistance](Resistance.md) to that attack. | | [Medium Armor](Medium%20Armor.md) | [Scalemail](Scalemail.md) | [Hero's Valor](Hero's%20Valor.md) | Whenever the character would be afflicted or attacked by a fiend, dragon or undead, they may use this [Withstand](Withstand.md) Action. If they do they receive a bonus to their AC against that attack or the Contested attribute roll of the affliction equal to their [Tenacity](Tenacity.md), [Vigor](Vigor.md), or [Resilience](Resilience.md). | | [Heavy Armor](Heavy%20Armor.md) | [Banded](Banded.md) | [Shatter the Line](Shatter%20the%20Line.md) | This [Withstand](Withstand.md) Action may be used as an attack. The attack is strength based, it deals 1d12 Bludgeoning damage and must be used after you have spent your movement rating for the round. If this attack hits and deals damage, the character makes an opposed attribute check against the target. The character users their [Vigor](Vigor.md) and the target uses their [Tenacity](Tenacity.md), [Resilience](Resilience.md) or [Willpower](Willpower.md). If the character succeeds this attack is deal to all adjacent enemies.| | [Heavy Armor](Heavy%20Armor.md) | [Splint](Splint.md) | [Knock Aside](Knock%20Aside.md) | Whenever a creature would attack the character, they may use the [Withstand](Withstand.md) action, if they do they make a contested attribute check against the attacker. The character uses their [Vigor](Vigor.md). The attacker uses their [Prowess](Prowess.md), [Competence](Competence.md) or [Stamina](Stamina.md). If the character wins, they knock aside the attack, reducing its damage by half if it is a melee attack, or negating it if it is a ranged attack. In addition, if the attacker is in melee range, they are afflicted with Tier II [Prone](Prone.md).| | [Heavy Armor](Heavy%20Armor.md) | [Plate](Plate.md) | [Pinnacle of Steel](Pinnacle%20of%20Steel.md) | Whenever the character would be critically hit, the character may use the [Withstand](Withstand.md) action, if they do they may attempt a contested attribute check vs the attacker. The character uses their [Vigor](Vigor.md). The attacker uses their [Prowess](Prowess.md), [Competence](Competence.md), or [Cunning](Cunning.md). If the character wins, they are [immune](Immunity.md) to that attack.|