<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Prism](Prism.md) / [Augment](Augment.md)** # Shield Augment |Name|APC|[SR](Shield%20Rating.md)|Block Augment| |:-:|:-:|:-:|:-:| |[Buckler](Buckler.md)|1|1d4| If the character should successfully [block](Block.md) damage with this shield, the character reduces the cost of the next [Parry](Parry.md) action by an amount equal to their [Prowess](Prowess.md).| |[Light Shield](Light%20Shield.md)|2|1d8|If the character would successfully [block](Block.md) damage with this shield, the character may move an amount equal to their movement rating.| |[Heavy Shield](Heavy%20Shield.md)|3|1d12|If the character would successfully [block](Block.md) damage with this shield, they reduce the APC of the next attack they make by an amount equal to their [Vigor](Vigor.md) or [Prowess](Prowess.md).| |[Tower Shield](Tower%20Shield.md)|4|3d6|If the character would successfully [block](Block.md) damage with this shield, for 1 round they are considered cover for themselves and allies that are adjacent to them.|