<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [[Prism]] / [Augment](Augment.md)** # Weapon Augment | Weapon Type | Weapon | Maneuver | Effect | |:-----------:|:-----------------------------------:|:-------------------------------------------:|:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------:| | Light | [Dagger](Dagger.md) | [Backstab](Backstab.md) | When this [attack](Attack.md) is made, if the target has 2 or more of your allies in melee range, this attack is [immune](Immunity.md) to [Parry](Parry.md), [Withstand](Withstand.md) and [Block](Block.md). | | Light | [Dart](Dart.md) | [Unseen Strike](Unseen%20Strike.md) | This [attack](Attack.md) costs 1 additional APC. It does not activate [fading](Fading.md) on the [Concealed](Concealed.md)/[Invisible](Invisible.md) [imbuement](Imbuement.md). | | Light | [Hand Axe](Hand%20Axe.md) | [Tearing Tooth](Tearing%20Tooth.md) | While in this stance, attacks made with this weapon empower the next weapon attack to afflict the target with Tier I [Bleed](Bleed.md). | | Light | [Light Hammer](Light%20Hammer.md) | [Joint Crash](Joint%20Crash.md) | While in this [stance](Stance.md), attacks made with this weapon empower the next weapon attack with [resistance](Resistance.md) to being [parried](Parry.md).| | Light | [Sickle](Sickle.md) | [Harvester](Harvester.md) | While in this [stance](Stance.md), attacks made with this weapon are imbued with Tier I [Life Drain](Life%20Drain.md). | | One Handed | [Battleaxe](Battleaxe.md) | [Deep Bites](Deep%20Bites.md) | While in this [stance](Stance.md), [attacks](Attack.md) made with this weapon are imbued with Tier I [Keen](Keen.md). | | One Handed | [Flail](Flail.md) | [Apprehend](Apprehend.md) | While in this [stance](Stance.md), [attacks](Attack.md) made with this weapon afflict the target with Tier I [Staggered](Staggered.md). | | One Handed | [Longsword](Longsword.md) | [Mordhau](Mordhau.md) | When this [attack](Attack.md) is made, the target must make an opposed roll of your [Prowess](Prowess.md) against their [Competence](Competence.md). Should you succeed, this attack cannot be [blocked](Block.md). | | One Handed | [Morningstar](Morningstar.md) | [Adaptive Attack](Adaptive%20Attack.md) | When this [attack](Attack.md) strikes a target the character makes an opposed attribute check vs. the target. The character may use [Authority](Authority.md) against the target’s [Resilience](Resilience.md). If the character succeeds, one of the following effects occurs based on the level of armor they possess:<br> - If the target is wearing [light](Light%20Armor.md) or no armor, this attack afflicts Tier I [Bleed](Bleed.md). <br> - If the target is wearing [medium armor](Medium%20Armor.md), this attack afflicts Tier I [Staggered](Staggered.md).<br> - If the target is wearing [heavy armor](Heavy%20Armor.md), this attack afflicts Tier I [Stunned](Stunned.md). | | One Handed | [Rapier](Rapier.md) | [Impaling Strike](Impaling%20Strike.md) | When this [attack](Attack.md) should deal damage it afflicts the target with Tier 1 [Bleed](Bleed.md). | | One Handed | [Warhammer](Warhammer.md) | [Concussive Blow](Concussive%20Blow.md) | When this [attack](Attack.md) is made, the target must make an opposed roll of your [Vigor](Vigor.md) against their [Prowess](Prowess.md). Should you succeed, this attack afflicts the target with Tier I [Stunned](Stunned.md). | | One Handed | [Warpick](Warpick.md) | [Helmpiercer](Helmpiercer.md) | When this attack is made, it has [immunity](Immunity.md) to the [Withstand](Withstand.md) core action. | | Heavy | [Bastard Sword](Bastard%20Sword.md) | [Half-Hand](Half-Hand.md) | While in this [stance](Stance.md), the wielder may use either the [Mordhau](Mordhau.md) or [Tower of Steel](Tower%20of%20Steel.md) maneuvers. The wielder decides this at the start of their turn. | | Heavy | [Greataxe](Greataxe.md) | [Cleaving Strike](Cleaving%20Strike.md) | When this [attack](Attack.md) is made, if it hits and deals damage, an adjacent enemy to the original target in range of the character is also attacked. This can only occur once per round. | | Heavy | [Greatsword](Greatsword.md) | [Tower of Steel](Tower%20of%20Steel.md) | This weapon may be used to [Block](Block.md). It treats its weapon damage as its block rating. The APC to [Block](Block.md) is equal to the APC to attack with this weapon. | | Heavy | [Maul](Maul.md) | [Overwhelming Blow](Overwhelming%20Blow.md) | When this [attack](Attack.md) is made, the target must make an opposed roll of your [Vigor](Vigor.md) against their [Prowess](Prowess.md). Should you succeed, this attack afflicts the target with Tier II [Prone](Prone.md) and knocks them back 10ft in the direction of the attacker's choice. | | Heavy | [Twin-Blade](Twin-Blade.md) | [Spin to Win](Spin%20to%20Win.md) | When this [attack](Attack.md) is made, the [APC](Action%20Point%20Cost.md) of that attack is reduced by 1. In addition, when this attack is made, this character makes a contested attribute check against all adjacent enemies. The character uses their [Prowess](Prowess.md) or [Grace](Grace.md). The enemies use their [Tenacity](Tenacity.md) or [Vigor](Vigor.md). If the character should succeed those enemies take slashing damage equal to their [Prowess](Prowess.md) or [Grace](Grace.md). | | Projectile | [Crossbow](Crossbow.md) | [Piercing Shot](Piercing%20Shot.md) | The first time this weapon is used to make an attack in a round, it ignores the first use of the [Withstand](Withstand.md) action used against this attack. | | Projectile | [Longbow](Longbow.md) | [Desperate Parry](Desperate%20Parry.md) | This weapon may be used to [Parry](Parry.md). |