<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Imbuement](Imbuement.md)** # Heroism Effect Keywords - [Imbuement](Imbuement.md), [Heroism](Heroism.md), [Empower](Empower.md), [Fading](Fading.md), [Courage](Courage.md), [Stackable](Stackable.md) ### Tier I **Imbued** **incurs** [Courage](Courage.md) equal to the tier of this **imbuement**. ### Tier II **Imbued** **incurs** [resistance](Resistance.md) to the [Frightened](Frightened.md)/[Horror](Horror.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead. ### Tier III **Imbued** **incurs** [resistance](Resistance.md) to the [Exhaustion](Exhaustion.md)/[Fatigue](Fatigue.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead. ### Tier IV **Imbued** **incurs** [resistance](Resistance.md) to the [Marked](Marked.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead. ### Tier V Whenever this **imbuement** would reduce a tier of an **affliction**, it reduces it by 2 instead. ### Tier VI Whenever this **imbuement** would reduce a tier of an **affliction**, it reduces it by 3 instead. ### Tier VII The **imbued** removes all tiers of [Unconscious](Unconscious.md)/[Comatose](Comatose.md). ### Notable Rules Inspired/Heroism is stackable in that whenever a creature is imbued with a tier of Inspired/Heroism, it only increases by 1 tier and only if the new source of the imbuement is equal to or greater then the current Inspired/Heroism they are benefiting from. ### Heroism Features | **Archetype** | **Class** | **Level** | **Feature** | |:-:|:-:|:-:|:-:| |Warrior|[Herald](Herald.md)|1|[Clarion Call](Clarion%20Call.md)|