<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Imbuement](Imbuement.md)** # Madness Effect Keywords - [Imbuement](Imbuement.md)/[Affliction](Affliction.md), [Mundane](Mundane.md), Special (See Below) ### Tier I **Affected** **incur** a Tier I *Madness*, this is removed whenever the affected incurs a *Madness* of a higher tier. ### Tier II **Affected** **incur** a Tier II *Madness*, this is removed whenever the affected incurs a *Madness* of a higher tier. ### Tier III **Affected** **incur** a Tier III *Madness*, this is removed whenever the affected incurs a *Madness* of a higher tier. ### Tier IV **Affected** **incur** a Tier IV *Madness*, this is removed whenever the affected incurs a *Madness* of a higher tier. ### Tier V **Affected** **incur** a Tier V *Madness*, this is removed whenever the affected incurs a *Madness* of a higher tier. ### Tier VI **Affected** **incur** a Tier VI *Madness*, this is removed whenever the affected incurs a *Madness* of a higher tier. ### Tier VII **Affected** **incur** a Tier VII *Madness*. ### Notable Rules Madness effects are permanent when they are gained and must be removed through other game mechanics.