<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Imbuement](Imbuement.md)** # Rage Effect Keywords - [Imbuement](Imbuement.md)/[Affliction](Affliction.md), [Mundane](Mundane.md), [Depower](Depower.md), [Empower](Empower.md), [Fading](Fading.md), [Compounding](Compounding.md) ### Tier I **Affected** **incurs** a bonus to damage dealt and a penalty to damage received from all sources it controls and that affect it from enemies. This bonus is equal to the tier of the Rage effect. Duration is 3 rounds. ### Tier II **Affected** is [Vulnerable](Vulnerable.md) to the [Distracted](Distracted.md) affliction. ### Tier III **Affected** is [Resistant](Resistance.md) to the [Staggered](Staggered.md), [Stunned](Stunned.md) and [Frightened](Frightened.md) afflictions. ### Tier IV **Affected** is [Exposed](Exposed.md) to the [Bleed](Bleed.md) affliction. ### Tier V **Affected** is [Resistant](Resistance.md) to the [Blind](Blind.md), [Deaf](Deaf.md) and [Mute](Mute.md) afflictions. ### Tier VI **Affected** is [Vulnerable](Vulnerable.md) to [Exhaustion](Exhaustion.md), the **affected** changes Tier III and Tier V to [Immunity](Immunity.md) instead of [Resistance](Resistance.md). ### Tier VII The **affected** gains the Tier I [Wounded](Wounded.md) affliction, double all damage the Rage effect would deal. ### Notable Rules Fading works as, whenever the affected would make an attack, they lose 1 round of Rage in addition to the normal fading rules. Compounding works in the following way. If the affected is dealt damage by an enemy source, this affect gains an additional round of duration. Rage fades at the end of combat.