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**[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Imbuement](Imbuement.md)**
# Renewed
Effect Keywords - [Imbuement](Imbuement.md), [Mundane](Mundane.md), [Stackable](Stackable.md), [Fading](Fading.md), [Life](Life.md)
### Tier I
The **imbued** has its *Life* [healed](Heal.md) for an amount equal to the tier of this **imbuement**.
### Tier II
**Imbued** **incurs** [resistance](Resistance.md) to the [Bleed](Bleed.md)/[Seep](Seep.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead.
### Tier III
**Imbued** **incurs** [resistance](Resistance.md) to the [Poison](Poison.md)/[Toxic](Toxic.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead.
### Tier IV
**Imbued** **incurs** [resistance](Resistance.md) to the [Diseased](Diseased.md)/[Plagued](Plagued.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead.
### Tier V
The **imbued** may remove effects of the Minor injury charts.
### Tier VI
The **imbued** may remove effects of the Major injury charts.
### Tier VII
The **imbued** may remove effects of the Final injury charts.
### Notable Rules
Renewed / Regeneration is stackable in that whenever a creature is imbued with a tier of Renewed / Regeneration, it only increases by 1 tier and only if the new source of the imbuement is equal to or greater then the current Renewed / Regeneration they are benefiting from.
### Renewed Features
| **Archetype** | **Class** | **Level** | **Feature** |
|:-:|:-:|:-:|:-:|
|Wanderer|[Bard](Bard.md)|2|[Lifting Melody](Lifting%20Melody.md)|
|Wanderer|[Drifter](Drifter.md)|2|[Wanderlust](Wanderlust.md)|
|Wanderer|[Drifter](Drifter.md)|7|[Traveler's Trick](Traveler's%20Trick.md)|
|Wanderer|[Marksman](Marksman.md)|4|[Mark of Inevitability](Mark%20of%20Inevitability.md)|
|Warrior|[Paragon](Paragon.md)|7|[Overwhelming Prowess](Overwhelming%20Prowess.md)|
|Warrior|[Soldier](Soldier.md)|1|[Fighting Spirit](Fighting%20Spirit.md)|