<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [[Prism]] / [Keywords](Keywords.md) / [Imbuement](Imbuement.md)** # Renewed Effect Keywords - [Imbuement](Imbuement.md), [Mundane](Mundane.md), [Stackable](Stackable.md), [Fading](Fading.md), [Life](Life.md) ### Tier I The **imbued** has its *Life* [healed](Heal.md) for an amount equal to the tier of this **imbuement**. ### Tier II **Imbued** **incurs** [resistance](Resistance.md) to the [Bleed](Bleed.md)/[Seep](Seep.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead. ### Tier III **Imbued** **incurs** [resistance](Resistance.md) to the [Poison](Poison.md)/[Toxic](Toxic.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead. ### Tier IV **Imbued** **incurs** [resistance](Resistance.md) to the [Diseased](Diseased.md)/[Plagued](Plagued.md) **affliction**. If the **imbued** already has this **affliction** they reduce its tier by 1 instead. ### Tier V The **imbued** may remove effects of the Minor injury charts. ### Tier VI The **imbued** may remove effects of the Major injury charts. ### Tier VII The **imbued** may remove effects of the Final injury charts. ### Notable Rules Renewed / Regeneration is stackable in that whenever a creature is imbued with a tier of Renewed / Regeneration, it only increases by 1 tier and only if the new source of the imbuement is equal to or greater then the current Renewed / Regeneration they are benefiting from. ### Renewed Features | **Archetype** | **Class** | **Level** | **Feature** | |:-:|:-:|:-:|:-:| |Wanderer|[Bard](Bard.md)|2|[Lifting Melody](Lifting%20Melody.md)| |Wanderer|[Drifter](Drifter.md)|2|[Wanderlust](Wanderlust.md)| |Wanderer|[Drifter](Drifter.md)|7|[Traveler's Trick](Traveler's%20Trick.md)| |Wanderer|[Marksman](Marksman.md)|4|[Mark of Inevitability](Mark%20of%20Inevitability.md)| |Warrior|[Paragon](Paragon.md)|7|[Overwhelming Prowess](Overwhelming%20Prowess.md)| |Warrior|[Soldier](Soldier.md)|1|[Fighting Spirit](Fighting%20Spirit.md)|