<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [[Prism]]**
# Prism Core Actions (Work in Progress)
Each character starts each round with 4 action points. These points are spent to perform various actions throughout the round. These action points refresh at the start of the round. You cannot gain negative action points or have a cost reduced to negative action points.
Attack with light weapon – 1 action point
Attack with weapon – 2 action points
Attack with heavy weapon – 3 action points
Cast spell – 1 action point per spell level
Use item – 1 action point per complexity (The more complex the item the more points it requires)
Move – 1 action point (Move up to your [Movement Rating](Movement%20Rating.md) determined by [Sub-Attribute](Prism%20Attributes.md) and [Movement Rating Reduction](Movement%20Rating%20Reduction.md).)
Utilize Skill – 1 action point per complexity (The more complex the task the more points it requires)
Assist – 1 action point per complexity (The more complex the assist the more points it requires)
Free – requires no action points, but may have other limitations.
Special (Like Clash) – DM dependent
### Channel
Keywords - *[Core](Core.md)*, *[Magic](Magic.md)*, *[Economy](Economy.md)*
APC - 2
Target - Self
Range - Self
The character gains 1 [mana](Mana.md) point.
### **Block**
Keywords - *[Core](Core.md)*, *[Mundane](Mundane.md)*, *[Reaction](Reaction.md)*
APC – Shield Type Dependent
Target - Self
Range - Self
The character makes a block attempt against an attack of an enemy. The character makes a contested ability check. The character may use [Vigor](Vigor.md), [Competence](Competence.md), or [Stamina](Stamina.md). The attacker may use [Prowess](Prowess.md), [Competence](Competence.md), or [Authority](Authority.md). If the character succeeds, they may roll their shield’s block rating. They then reduce the amount of damage dealt to them from the opposing source equal to that block rating’s total roll.
### **Parry**
Keywords - *[Core](Core.md)*, *[Mundane](Mundane.md)*, *[Reaction](Reaction.md)*
APC – Attacking Weapon
Target - Self
Range - Self
The character makes a parry attempt against an attack of an enemy. The character makes a contested ability check. The character may use [Prowess](Prowess.md), [Initiative](Initiative.md), or [Grace](Grace.md). The attacker may use [Prowess](Prowess.md), [Initiative](Initiative.md), or [Grace](Grace.md). If the character succeeds, the attacker receives a penalty to their attack roll equal to the [Sub-Attribute](Prism%20Attributes.md) used. This ability must be declared to be used after the roll is revealed.
### **Avoid**
Keywords - *[Core](Core.md)*, *[Mundane](Mundane.md)*, *[Reaction](Reaction.md)*
APC – 1
Target - Self
Range – Self
The character attempts to Avoid an area of effect ability. This uses the attribute of whatever the ability in question calls for. The character rolls a d20 plus the chosen attribute modifier against the DC the ability states to determine success or failure.
### **Withstand**
Keywords - *[Core](Core.md)*, *[Mundane](Mundane.md)*, *[Reaction](Reaction.md)*
APC – Determined by Worn Armor
Target - Self
Range – Self
The Character attempts to absorb damage with their armor by bracing themselves. Choose a withstand ability from one of the armors. You may utilize that effect. If you do not have a withstand ability on one of your armors, you cannot use this core feature.