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**[Hub](Hub.md) / [Prism](Prism.md)**
# Prism Spellcasting (Work in Progress)
All magic in Prism uses mana points instead of spell slots. These function somewhat the same except for the following. All spell casters use a certain color of magic from the Prism to use magic and that colors influence changes the hue of all of their spells to an effect specific to that color.
You gain 1 mana point per round in combat (or 1 mana point an hour outside of combat.) Mana points generated outside of combat cannot be used in combat, so your pool refreshes 1 at the start.
You can choose to cast right away or you can save your mana points to cast higher level spells or spells with greater augmentations.
The casting of a spell is comprised of the following parameters to keep in mind.
Base [Spell](Prism%20Spells.md)
[Color](Color%20(Hue).md)
[Spell Augment](Spell%20Augment.md)
A character's Spellcasting attribute for the purpose of testing is the highest mental stat a character has.