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**[Home Page](Home%20Page.md) / [Prism](Prism.md)**
# Prism Races (Work in Progress)
Prism uses the races of Verum as its base. These races are varied, and one of the most notable aspects of them is that the races of Prism will have more story related abilities instead of specific mechanical effects. This is why, for example, races will no longer give stat adjustments or ability scores.
# <center>Core Races</center>
<br>
## <font size="+2"><center>[Dwarf](Prism%20(Testing)/Races/Core%20Races/Dwarf/Dwarf.md)</center></font>
Racial Passive : [Heart of Stone](Heart%20of%20Stone.md)
- You gain [Resistance](Resistance.md) to [Poison](Poison.md)/[Toxic](Toxic.md) and [Diseased](Diseased.md)/[Plagued](Plagued.md).
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Duergar](Duergar.md)</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Various</center>
>><br>
>><center>Dwarves from the Underworld are blessed by Astaroth, and have proficiency with Heavy Warrior Armor.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Midgard</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Whyxxstar</center>
>><br>
>><center>Dwarves from Whyxxstar are talented crafters from birth, and start with the additional Origin Crafter.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Steam Scourged</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Kalkatesh</center>
>><br>
>><center>Dwarves of Kalkatesh, exposed to decades of Steam production, have they themselves been infused with mana. Such dwarves have their maximum Mana increased by 1.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Sun-Skinned</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Various</center>
>><br>
>><center>Dwarves from the surface realms are celebrated for their hardened bodies and minds. They gain a +1 to their Tenacity, Willpower and Resilience.</center>
---
## <font size="+2"><center>[Elf](Prism%20(Testing)/Races/Core%20Races/Elf/Elf.md)</center></font>
Racial Passive : [Eldar Grace](Eldar%20Grace.md)
- Your [Movement Rating](Movement%20Rating.md) increases by 1.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Glien</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Glies</center>
>><br>
>><center>The Elves from Glies may choose 4 Weapons (including Exotic). They are proficient with those weapons.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Imperial Elf</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Kalketesh</center>
>><br>
>><center>Elves from Kalkatesh are masters of command. As such, they increase their Presence and Authority by 1.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Midguard</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Whyxxstar</center>
>><br>
>><center>Elves from Whyxxstar live with the dichotomy of light and dark within them. During the day, their alignment shifts one step to good, and they Dreamwalk to any square that is brightly illuminated within 100ft by spending 1 Action Point. During night, their alignment shifts one step towards evil, and they may Dreamwalk to any square that is in darkness by using the same parameter above. These Dreamwalk effects can only be used once per long rest each.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Ryne</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Ryne</center>
>><br>
>><center>The Elves from Ryne are blessed with jagged horns of obsidian, and increase their Willpower and Sovereignty by 1.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Shar'kai](Shar'kai.md)</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Elda'Sharkai</center>
>><br>
>><center>Elves from Elda'Sharkai are proficient with every Non-Vessel, Two Handed weapon.</center>
---
## <font size="+2"><center>[Gnome](Prism%20(Testing)/Races/Core%20Races/Gnome/Gnome.md)</center></font>
Racial Passive : [Dreamwalker](Dreamwalker.md)
- When you sleep, you can and are welcomed to enter [The Dream](The%20Dream.md). You are not protected from the dangers there.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Dream-Miser</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Various</center>
>><br>
>><center>These Gnomes can think up a benefit for their upcoming adventure. After a long rest, these gnomes can choose 1 Sub-Attribute. They gain a +1 bonus to that attribute until the next long rest. They may never choose the same attribute two times in a row.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Fear Monger</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Various</center>
>><br>
>><center>These Gnomes are infused with the wisdom of Wode, and can avoid an injury at a critical moment. Once, until the next long rest, this gnome can negate an injury they would normally get.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Insomniac</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Various</center>
>><br>
>><center>These gnomes are desperate to stave off The Bleaching. As such, they do not dream, and they only need 4 hours to complete a long rest.</center>
---
## <font size="+2"><center>[Halfling](Prism%20(Testing)/Races/Core%20Races/Halfling/Halfling.md)</center></font>
Racial Passive : [Second Breakfast](Second%20Breakfast.md)
- Whenever you and your party would use the Gather Supplies action, if your party finds any [Supplies](Supplied.md), you increase that number by 1.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Big Feet</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Kalkatesh</center>
>><br>
>><center>Halflings from Kalkatesh have grown large from their times of plenty, and make up for their height with wideness. These halflings have a Burden of 5 instead of 3.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Hard-Heeled</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Various</center>
>><br>
>><center>These halflings seek to follow the warrior background of their patron god Tilt. They are immune to Frightened/Horror.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Soul-Toed</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Corvanis, Ryne</center>
>><br>
>><center>Halflings from Corvanis and Ryne are both imprinted by the spirits of loyal kin. Their helpful whispers grant the halfling resistance to checks against being surprised or against being ambushed.</center>
---
## <font size="+2"><center>[Human](Prism%20(Testing)/Races/Core%20Races/Human/Human.md)</center></font>
Racial Passive : [Indomitable Spirit](Indomitable%20Spirit.md)
- Once per long rest, the first time a Human would receive an injury from an injury table, they ignore it.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Glien</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Glies</center>
>><br>
>><center>Humans from Glies may choose 4 Weapons (including Exotic). They are proficient with those weapons.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Tesh</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Kalketesh</center>
>><br>
>><center>Humans from Kalketesh has proficiency in Vessel weapons.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Vega</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>The Vega Isles</center>
>><br>
>><center>Humans from the Vega Isles can call upon their inherent gift of foresight to allow them to reroll a d20 roll and take the better result. They may use this once per long rest.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Viaken</font></font>
>><br>
>><center><font color="#8555d5">Continent of Origin: </font>Whyxxstar</center>
>><br>
>><center>Humans from Whyxxstar may choose 2 Armors and 2 Shields. They are proficient with those armaments.</center>
---
<br>
# <center>Ancestral Races</center>
<br>
## <font size="+2"><center>[Abyssborn](Abyssborn.md)</center></font>
Racial Passive : [Blessing of the Deep](Blessing%20of%20the%20Deep.md)
- You have a swim speed, and can breathe underwater.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Kuotoa</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>The wisdom of the faith infuses the frog-like body of the Kuotoa. They have resistance to spell damage.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Obisov</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>The suspicion of the faith infuses the octupus-like body of the Obisov. They add their Willpower to their Insight and Perception skill checks.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Sahuagin</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>The fervour of the faith infuses the piranha-like body of the Sahuagin. They add their Willpower to spell damage rolls. </center>
---
## <font size="+2"><center>[Dragonborn](Prism%20(Testing)/Races/Ancestral%20Races/Dragonborn/Dragonborn.md)</center></font>
Racial Passive : [Dragonskin](Dragonskin.md)
- You gain immunity to the [Elemental](Elemental.md) affliction. The sub-type of that [affliction](Affliction.md) is the same as the element you use in your dragon breath racial feature.
<br>
Racial Passive : [Dragon Breath](Dragon%20Breath.md)
- Keywords – *[Mundane](Mundane.md), [Racial](Racial.md), [Supernatural](Supernatural.md)*
- APC - 3
- Target – Creatures
- Range – 15ft Cone
- Resolve – Opposed Attribute
- Creatures in this area are dealt damage of the chosen elemental type. The damage it deals is a number of d6’s equal to the Dragonborn’s [Vigor](Vigor.md). Creatures caught within it must make an opposed attribute against the Dragonborn. The Dragonborn uses their [Vigor](Vigor.md), while targets use their [Resilience](Resilience.md), [Tenacity](Tenacity.md) or [Willpower](Willpower.md). If the Dragonborn wins, those creatures take the damage.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Chromatic</font></font>
>><br>
>><center><font color="#8555d5">Black: </font>Acid</center>
>><br>
>><center><font color="#8555d5">Blue: </font>Lightning</center>
>><br>
>><center><font color="#8555d5">Green: </font>Poison</center>
>><br>
>><center><font color="#8555d5">Red: </font>Fire</center>
>><br>
>><center><font color="#8555d5">White: </font>Cold</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Metallic</font></font>
>><br>
>><center><font color="#8555d5">Brass: </font>Acid</center>
>><br>
>><center><font color="#8555d5">Bronze: </font>Lightning</center>
>><br>
>><center><font color="#8555d5">Copper: </font>Poison</center>
>><br>
>><center><font color="#8555d5">Gold: </font>Fire</center>
>><br>
>><center><font color="#8555d5">Silver: </font>Cold</center>
---
## <font size="+2"><center>[Giant-Kin](Giant-Kin.md)</center></font>
Racial Passive : [Titan’s Gift](Titan’s%20Gift.md)
- Gain a passive ability based on the type of Titan’s blood that flows through your veins. These gifts come with a Curse from Hel, they act as a drawback to these great boons.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Cloud Giant</font></font>
>><br>
>><center><font color="#8555d5">Titan’s Gift: </font>You are immune to fall damage. Additionally, as a Camp Action, you can summon phantasmal horses in the forms of clouds to use as flying mounts for you and up to 6 other creatures.</center>
>><br>
>><center><font color="#8555d5">Hel’s Curse: </font>You are vulnerable to checks that cause you to be afflicted with the Prone condition. This is an absolute effect. </center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Fire Giant</font></font>
>><br>
>><center><font color="#8555d5">Titan’s Gift: </font>You may wield Heavy weapons in one hand. This reduces their APC to 2 for you.</center>
>><br>
>><center><font color="#8555d5">Hel’s Curse: </font>You cannot wear armor of any kind, this includes Archon.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Storm Giant</font></font>
>><br>
>><center><font color="#8555d5">Titan’s Gift: </font>You can walk on water, and are immune to cold damage and the Elemental (Chilled) affliction.</center>
>><br>
>><center><font color="#8555d5">Hel’s Curse: </font>You cannot swim, and automatically start to drown when submerged.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Ogre Blood</font></font>
>><br>
>><center><font color="#8555d5">Titan’s Gift: </font>Your attacks are so fierce that you have resistance to being Blocked and Parried.</center>
>><br>
>><center><font color="#8555d5">Hel’s Curse: </font>You cannot read. You can never learn how to, nor benefit from things that require reading, such as scrolls.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Troll Blood</font></font>
>><br>
>><center><font color="#8555d5">Titan’s Gift: </font>You gain Tier III Regeneration at the start of your turn.</center>
>><br>
>><center><font color="#8555d5">Hel’s Curse: </font>You are vulnerable to fire damage. It is treated as if it has Overwhelm against you, and it disables your Titan's gift for 1 minute. </center>
---
## <font size="+2"><center>[Planetouched](Prism%20(Testing)/Races/Ancestral%20Races/Planetouched/Planetouched.md)</center></font>
Racial Passive : [Anchored Spirit](Anchored%20Spirit.md)
- You have [immunity](Immunity.md) to the [Banished](Banished.md) affliction.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Air Genasi</font></font>
>><br>
>><center>The Air Genasi's Movement Rating is increased by 4.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Earth Genasi</font></font>
>><br>
>><center>The Earth Genasi gains 5 additional Hitpoints for each Character path they have.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Fire Genasi</font></font>
>><br>
>><center>The Fire Genasi's Burden is 6 instead of 4.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Water Genasi</font></font>
>><br>
>><center>The Water Genasi gains a Swim Speed.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Aasimar</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>The Aasimar has resistance to Radiant damage, and may take the Character Path (Chosen Above).</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Tiefling</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>The Aasimar has resistance to Necrotic damage, and may take the Character Path (Chosen Below).</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Yozai</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>The Yozai gain the Spirit Form Feature.</center>
>><br>
>><center><font color="#8555d5">Keywords: </font>Mundane, Supernatural, Racial</center>
>><br>
>><center><font color="#8555d5">APC: </font>1</center>
>><br>
>><center><font color="#8555d5">Target: </font>Self</center>
>><br>
>><center><font color="#8555d5">Range: </font>Self</center>
>><br>
>><center>You may take on a spirit form for 1 round. While in this form you have resistance to physical damage sources. You may only use this ability once per combat.</center>
---
## <font size="+2"><center>[Skinwalker](Prism%20(Testing)/Races/Ancestral%20Races/Skinwalker/Skinwalker.md)</center></font>
Racial Passive : [Child of Gazenaroc](Child%20of%20Gazenaroc.md)
- You can shift between your Animal form, Hybrid form and Human form at will with an APC of 3.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Bloodmarked</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Bat</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain a fly speed, but are unable to use your hands while doing so.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Coldborn</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Werebear</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>Your Burden is increased to 8.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Fanglord</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Tiger or other large cat</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain two Claw Attacks, which function as Shortswords and Unarmed strikes.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Hearthhome</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Rabbit</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain Survival as a Core skill while transformed (Does not count for other parameters like classes). If it is already a core skill, the Nightskulk adds their Spirit to survival checks made while transformed.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Kitsune</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Fox</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain Persuasion as a Core skill while transformed (Does not count for other parameters like classes). If it is already a core skill, the Nightskulk adds their Spirit to persuasion checks made while transformed.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Nightskulk</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Rat</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain Stealth as a Core skill while transformed (Does not count for other parameters like classes). If it is already a core skill, the Nightskulk adds their Spirit to stealth checks made while transformed.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Ragebred</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Boar</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain +10 Hitpoints while in your Hybrid form. Note: Current is gained and lost when the change occurs.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Scaleheart</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Crocodile</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain a Bite Attack, which functions as a Battleaxe and an Unarmed strike.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Seascarred</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Shark</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain a swim speed, and can breathe underwater.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Witchwolf</font></font>
>><br>
>><center><font color="#8555d5">Animal Form: </font>Wolf</center>
>><br>
>><center><font color="#8555d5">Hybrid Form: </font>You gain a +1 to all sub-attributes while transformed.</center>
---
## <font size="+2"><center>[Stoneborn](Stoneborn.md)</center></font>
Racial Passive : [Silent Stone](Silent%20Stone.md)
- Your lineage of Lovesia has left you with one of the following passive effects:
###### <center>Lineages</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Gallows Humor</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>When bloodied, you increase healing you give or receive by an amount equal to your Grace, Resilience, or Sovereignty.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Rumble Rocks</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>Each round, starting with Mundane, you switch between Mundane and Magical. You are immune to injuries from sources of the selected type each round. </center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Silent Arbiter</font></font>
>><br>
>><center><font color="#8555d5">Passive: </font></center>
>><br>
>><center>You add your Spirit to stealth and Sleight of hand skill checks.</center>
---
<br>
# <center>Monster Races</center>
<br>
## <font size="+2"><center>[Minotaur](Prism%20(Testing)/Races/Monster%20Races/Minotaur/Minotaur.md)</center></font>
Racial Passive : [Freedom and Strength](Freedom%20and%20Strength.md)
- You are blessed by two deities, and as such, you gain both of the following passive effects:
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Astaroth</font></font>
>><br>
>><center>The Minotaur’s Burden is 8.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Cassius</font></font>
>><br>
>><center>The Minotaur can break manacles and chains by spending an action point.</center>
---
## <font size="+2"><center>[Plasmoid](Plasmoid.md)</center></font>
Racial Passive : [Fluid Form](Fluid%20Form.md)
- You are able to manipulate your size and shape in a variety of ways, allowing you to change between one of the following passives. Switching forms has an APC of 3.
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Big Blob</font></font>
>><br>
>><center>The Plasmoid's Burden is increased to 5.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Humanish</font></font>
>><br>
>><center>The Plasmoid may use any human passive.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Long Lash</font></font>
>><br>
>><center>All of the Plasmoid's weapons have reach.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Square Up</font></font>
>><br>
>><center>The Plasmoid counts as cover for their allies.</center>
---
## <font size="+2"><center>[Siren](Siren.md)</center></font>
Racial Passive : [Emotional Hunger](Emotional%20Hunger.md)
- Sirens have the ability to manipulate and feed on emotions specified by the type of Siren they are.
###### <center>Sub-Races</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Fury</font></font>
>><br>
>><center>This siren feeds on anger. They gain a bonus equal to their Spirit on checks made to sow anger.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Sand Siren</font></font>
>><br>
>><center>This siren feeds on joy. They gain a bonus equal to their Spirit on checks made to sow joy.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Sea Siren</font></font>
>><br>
>><center>This siren feeds on fear. They gain a bonus equal to their Spirit on checks made to sow fear.</center>
>
>>[!recite|no-i]- <font color="#8555d5"><font size="+1">Stone Siren</font></font>
>><br>
>><center>This siren feeds on sorrow. They gain a bonus equal to their Spirit on checks made to sow sorrow.</center>
---
<br>
# <center>Primordial Races</center>
<br>
## <font size="+2"><center>[Orc](Prism%20(Testing)/Races/Primordial%20Races/Orc/Orc.md)</center></font>
Racial Passive : ?
- Orcs are born warriors, and have proficiency with a weapon of their choice and an armor of their choice.
- Orcish Mutation : Orcs have a distinct passive ability based on their mutation, which are listed below:
###### <center>Mutation</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Blueskin</font></font>
>><br>
>><center>Blueskin Orcs have resistance to Cold Damage and Elemental (Chilled).</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Greenskin</font></font>
>><br>
>><center>Greenskin Orcs have resistance to Bleed/Seep and Stunned/Numbed.</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Moonskin</font></font>
>><br>
>><center>Moonskin Orcs have resistance to Psychic damage and Staggered/Dazed.</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Nightskin</font></font>
>><br>
>><center>Nightskin Orcs have resistance to Necrotic damage and Frightened/Horror.</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Redskin</font></font>
>><br>
>><center>Redskin Orcs have resistance to Fire Damage and Elemental (Burning).</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Sunskin</font></font>
>><br>
>><center>Sunskin Orcs have resistance to Radiant damage and Blind/Sightless.</center>
---
## <font size="+2"><center>[Saurian](Saurian.md)</center></font>
Racial Passive : ?
- Saurians have resistance to both Necrotic damage and Corruption effects.
- Saurian Mutation : Saurians have a distinct passive ability based on their mutation, which is listed below:
###### <center>Mutation</center>
>[!Columns| 2 no-t n-th]
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Geckoi</font></font>
>><br>
>><center>Geckoi mutated to live within the trees and hold court. They gain a climb speed, and resistance to checks against the Prone condition.</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Kobold</font></font>
>><br>
>><center>Kobolds mutated to serve dragonkind. They have a size of Small, and a Burden of 3 instead of 5. In addition, they gain resistance to an element based on the scale coloring of a dragon of their choice. (As found in the Dragonborn Race.)</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Lizardfolk</font></font>
>><br>
>><center>Lizardfolk mutated to larger frames, and as such have a size of Large, and a Burden of 7 instead of 5.</center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Naga</font></font>
>><br>
>><center>Naga mutated to dive into the depths and hold court within. They have a swim speed, can breathe underwater, and do not have legs. They have a large tail instead, which increases their MR by 3 while in the water. </center>
>
>>[!recite|no-i] <font color="#8555d5"><font size="+1">Ominax</font></font>
>><br>
>><center>Ominax evolved to dive into the skies and hold court within. They have a fly speed, and gain Farsight as their senses. </center>
---