<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Prism Spells](Prism%20Spells.md)** # Sphere Spells Sphere Spells are a group of level 1 spells in [Prism](Prism.md). It is comprised of four different categories, with they themselves having various spells in each category. They are the following: <br> ###### <center>Energy Spheres</center> >[!Columns| 2 no-t n-th] >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Blast](Blast.md)</font></font> >>Keywords – [[Energy]], [Attack](Attack.md), [[Harm]] >> >>Spherum - Energy >> >>Targets - Enemy >> >>Range - 15ft >> >>Resolve - Attack >> >>Duration - Instantaneous >> >>The caster makes a spell attack against a single target in range. If that spell attack hits it deals 2d6 force damage. >> >>Spell Ascension – For each point of Ascension, increase the damage by 1d6 >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >>Keywords - [[Energy]] [[Attack]], [[Harm]] >> >>Color Effect - You may sacrifice 5 hit points as you cast this spell, if you do, you increase the die damage by one step. You can apply this effect twice instead at level 5 by sacrificing 10 hit points. You can apply this effect thrice instead at level 10 by sacrificing 15 hit points. >> >>### <font color="#0000ff">**Blue**</font> >>Keywords - [[Energy]], [[Attack]], [[Harm]], [Dreamwalk](Dream.md) >> >>Color Effect - You may [Dreamwalk](Dream.md) to a square adjacent to a creature affected by this spell as it resolves >> >>### <font color="#008000">**Green**</font> >>Keywords - [[Energy,]] [[Attack]], [[Harm]], [[Heal]] >> >>Color Effect - If an ally is affected by this spell, they are healed for the damage instead. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Energy]], [[Attack]], [[Harm]], [[Slow]] >> >>Color Effect - Enemies affected by this spell lose 1 point of [movement rating](Movement%20Rating.md). You gain a point of [movement rating](Movement%20Rating.md) for each enemy affected. Both effects last for 1 round. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Energy]], [[Attack]], [[Harm]], [[Economy]] >> >>Color Effect - Enemies that are defeated by this spell allow you to cast this spell again. This spell originates from the defeated creatures position. Casting this spell in this manner does not cost action points but it does cost mana points. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Energy]], [[Attack]], [[Harm]], [[Empower]] >> >>Color Effect - When this spell affects an enemy, all adjacent allies to the target gain a +2 to their next damage roll. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Energy]], [[Attack]], [[Harm]], [[Economy]] >> >>Color Effect - When this spell affects an enemy if the damage roll has any doubles in it (consecutive doubles), this spell's [mana](Prism%20(Testing)/Glossary/Keywords/Targeted%20Entity/Mana.md) cost is refunded. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Bolt](Prism%20(Testing)/Spells/1st%20Level/Sphere%20Spells/Energy%20Spheres/Bolt.md)</font></font> >> >>Keywords – [[Energy]], [[Harm]] >> >>Spherum - Energy >> >>Targets - Enemy >> >>Range - 60ft >> >>Resolve - Opposed >> >>Duration - Instantaneous >> >>The caster chooses an enemy, that enemy is assaulted with a bolt of force, forcing an opposed roll between the caster and the target. The caster may use their [[Initiative]], [[Wit]], [[Grace]] or [[Authority]]. The target may use their [[Stamina]], [[Tenacity]], [[Willpower]] or [[Resilience]]. Should the caster succeed, they deal 1d6 points of force damage. Should they win by 5 or more, they deal 2d6 damage instead. >> >>Spell Ascension – Each time this spell is ascended, it strikes the target an additional time for each level it is ascended. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords – [[Energy]], [[Harm]] >> >>Color Effect – The spell now gains an upkeep cost of 5 hit points. Its effect occurs again at the end of each round after the first for as long as the spell is upkept. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords – [[Energy]], [[Harm]] >> >>Color Effect – The square the target was in is marked by this spell. The next time the caster would cast this spell again, that square is also affected by this spell again, affecting any creature within that square. A maximum number of these squares can be marked this way equal to 1 plus each level of the spell. >> >>### <font color="#008000">**Green**</font> >> >>Keywords – [[Energy]], [[Empower]], [[Imbue]], [[Harm]] >> >>Color Effect – This spell can now target allies. If an ally is selected, they are not dealt damage. Instead they are imbued with [Haste](Haste.md), the tier of which is equal to the the level of the spell. The next attack that ally makes heals them an amount equal to twice the level of the spell. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords – [[Energy]], [[Empower]], [[Dash]], [[Economy]], [[Harm]] >> >>Color Effect – This spell, when cast, allows the caster to move without [APC](Action%20Point%20Cost.md). If the spell defeats an enemy, this movement is doubled. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords – [[Energy]], [[Harm]], [[Prism (Testing)/Classes/Core Classes/Warrior/Class Features/Reaver/Overwhelm]] >> >>Color Effect – This spell has [[Prism (Testing)/Classes/Core Classes/Warrior/Class Features/Reaver/Overwhelm]] to an enemy that is damaged by it if the caster is [Bloodied](Bloodied.md). >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords – [[Energy]], [[Harm]], [[Imbue]] >> >>Color Effect – This spell imbues allies that are adjacent to the enemy this spell successfully damages. They are imbued with [Heroism](Prism%20(Testing)/Glossary/Keywords/Imbuements/Magic/Heroism.md), the tier of which is equal to the level of the spell. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords – [[Energy]], [[Harm]], [[Empower]] >> >>Color Effect – Whenever the rolls made on the opposed check would either match on die result or total result, the caster is considered to have won and the spell is cast again on another creature within range. The extra casts of this spell do not have an APC or MPC. This can only occur once per opposed check, per creature, per round. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Disruption](Disruption.md)</font></font> >> >>Keywords – [[Energy]], [[Depower]], [[Attack]] >> >>Spherum - Energy >> >>Targets - Enemy >> >>Range - 40ft >> >>Resolve – Attack >> >>Duration - Upkeep >> >>The caster fires a ray of energy at an enemy to disrupt the energies around them. This gives them a penalty of -1 on opposed checks of spells or abilities with the [Magic](Prism%20(Testing)/Glossary/Keywords/Typing%20Effects/Magic.md) keyword. This spell does not stack. >> >>Spell Ascension – For each level of ascension, the penalty is increased by 1. >> >>[[Upkeep]] – 1 MP >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords – [[Energy]], [[Depower]], [[Attack]] >> >>Color Effect – The caster also takes this penalty whenever the spell would successfully affect an enemy with this spell. In exchange, the penalty on the target is doubled for the first opposed check they make each round. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords – [[Energy]], [[Depower]], [[Attack]], [[Afflict]] >> >>Color Effect – While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is afflicted with [[Sightless]], the tier of which is equal to the level of the spell. >> >>### <font color="#008000">**Green**</font> >> >>Keywords – [[Energy]], [[Depower]], [[Attack]], [[Afflict]] >> >>Color Effect - While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is afflicted with [[Silenced]], the tier of which is equal to the level of the spell. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Energy]], [[Depower]], [[Attack]], [[Afflict]], [[Slow]] >> >>Color Effect - While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is afflicted with [[Dazed]], the tier of which is equal to the level of the spell. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Energy]], [[Depower]], [[Attack]], [[Harm]] >> >>Color Effect - While the spell is being upkept, whenever the affected target would fail an opposed check, that enemy is dealt force damage equal to half of the difference of the results of the failed check. (Minimum of 1 / Maximum of 5) >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Energy]], [[Depower]], [[Attack]], [[Afflict]] >> >>Color Effect - While the spell is being upkept, the target is afflicted with the [[Marked]] affliction, the tier of which is equal to the level of the spell. Whenever this enemy is dealt damage by an ally, the mark is consumed, and for 1 round, the penalty provided by the spell is increased by an amount equal to the total number of tiers of [[Marked]] the creature had when the affliction was consumed. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Energy]], [[Depower]], [[Attack]] >> >>Color Effect – While this spell is being upkept, the caster has a bonus to opposed checks equal to the penalty the target is receiving from this spell. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Font](Font.md)</font></font> >> >>Keywords – [[Energy]], [[Harm]] [Area](Area.md) >> >>Spherum - Energy >> >>Targets - Creatures >> >>Range – 30ft / 10ft Radius >> >>Resolve – Opposed >> >>Duration - Instantaneous >> >>The caster selects an area in range, causing a font of mana to open from the ground. All creatures in the radius of the spell must make an opposed attribute check vs the caster. The caster may use [[Competence]], [[Authority]], [[Presence]] or [[Sovereignty]]. Opposing creatures may use [[Tenacity]], [[Willpower]], [[Resilience]] or [[Sovereignty]]. Creatures that lose take 1d10 force damage. >> >>Spell Ascension – For each point of Ascension, the spell increases its radius by 5ft. Every 3 points of Ascension adds an additional 1d10 of damage. >> >>[[Upkeep]] - Instantaneous >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Empower]] >> >>Color Effect – The spell has its base radius changed to 15ft, and the spell is instead centered on the caster. The caster automatically takes the damage of the spell, and applies half of the damage taken as additional damage to other creatures in range. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Afflict]] >> >>Color Effect – Enemies that fail the opposed check of this spell are afflicted with [[Distracted]] for 1 round, as they are filled with visions from the dream. The Tier of which is equal to the level of the spell. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Imbue]] >> >>Color Effect – Allies are not damaged by this spell, instead they are imbued with [[Regeneration]]. The tier of which is equal to the level of the spell. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Echo]] >> >>Color Effect – When this spell is cast, until the end of the next round, if another spell is cast, this spell repeats itself as an echo, using the same parameters and targeting as when it was first cast. Once all of the Echo effects of this spell resolve, this effect fades. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Dash]] >> >>Color Effect – Whenever a creature would lose the opposed check of this spell, they can be moved to any space within the radius of this effect. It must always be closer to that creature’s enemy. The amount of squares moved is equal to the level of the spell. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Depower]] >> >>Color Effect – This spell has its base radius changed to 15ft, and is centered on the caster. This spell does not do damage. Instead, it reduces damage of enemies that fail the opposed roll within range for 1 round. The amount of damage reduction is equal to the level of the spell. Elemental augments can be applied to this spell even if they normally couldn't. Such augments affect this spell as able, but also decrease the damage dealt by enemies of the element chosen by an additional amount equal to the mana points spent to cast the spell. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Energy]], [[Harm]], [[Economy]] >> >>Color Effect – Allies dealt damage by this spell gain 1 point of mana or continental resource they are missing. This spell can only affect an ally once per round in this way. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Infuse](Infuse.md)</font></font> >> >>Base Spell >> >>Keywords – [[Energy]], [[Empower]], [[Afflict]] >> >>Spherum - Energy >> >>Targets - Weapon >> >>Range - Touch >> >>Resolve - None >> >>Duration - [[Upkeep]] >> >>The caster touches a weapon, infusing it with mana to sharpen its edge. For the duration of the spell, the weapon deals 1 additional point of force damage. If an elemental augment is applied to this spell, it empowers Tier 1 of that Elemental affliction on the weapon instead. >> >>Spell Ascension – Increase the damage by 1 or the Tier of the Elemental affliction by 1 tier for each level of ascension this spell benefits from. >> >>Upkeep – 1 Mana >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The caster infuses the weapon with the option to score an automatic critical hit whenever it hits an enemy with an attack. If this option is used, the weapon is destroyed afterward. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The caster infuses the weapon with a near ethereal form. The weapon becomes resistant to [[Parry]] and [[Block]] attempts. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The weapon is further empowered with Tier 1 [Life Drain](Life%20Drain.md). >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – Whenever this weapon would deal damage, the wielder may choose to store that damage. At any point in the combat, the wielder can decide to unleash this damage as extra damage on a damage roll this weapon makes. Only 1 instance of damage can be stored at a time. Damage that is stored is not dealt. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The wielder of the weapon gains Tier 1 [[Trance]] whenever this spell is cast. Whenever the wielder would lose all tiers of [[Trance]], the spell fades from the weapon. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The caster infuses the weapon with [[Enchanted]] instead of other afflictions or empowerment. This enchanted tier is equal to the level of the spell and applies to the attribute the wielder uses for parrying with the weapon. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The damage bonus is doubled from this weapon and is dealt to the wielder as well from enemy attacks. This damage cannot cause injuries. Whenever the wielder defeats an enemy, the wielder is healed an amount of hit points equal to the [[Spirit]] of the defeated enemy. If the wielder is [[Wounded]], this healing is doubled. ###### <center>Mass Spheres</center> >[!Columns| 2 no-t n-th] >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[[Cure]]</font></font> >> >>Keywords – [[Mass]], [[Heal]] >> >>Spherum - Mass >> >>Targets - Self/Ally >> >>Range - Touch >> >>Resolve - None >> >>Duration - Instantaneous >> >>Base Effect – The target is healed by an amount equal to the caster’s [[Sovereignty]], [[Authority]], [[Presence]]. >> >>Spell Ascension – For each additional level of this spell, the healing is increased again by the caster’s [[Sovereignty]], [[Authority]], [[Presence]]. >> >>Upkeep - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Mass]], [[Heal]], [[Empower]] >> >>Duration – 1 Round >> >>Color Effect – For the duration of the spell whenever the recipient of the spell would be dealt damage, half of that damage heals their allies within 10ft. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mass]], [[Heal]], [[Empower]] >> >>Duration – 1 Round >> >>Color Effect – For the duration of the spell whenever the recipient of this spell would be healed, the caster is healed for half that amount. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mass]], [[Heal]], [[Imbue]] >> >>Color Effect – The target is imbued with Tier I [[Regeneration]]. If this spell is ascended, each point of mana spent this way increases the tier of this imbuement. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mass]], [[Heal]], [[Empower]] >> >>Color Effect – This spell does not heal. Instead, the number of hit points the recipient has is tracked by the spell. Then at the start of the round, the recipients HP is reset to this amount. This effect is disabled and negated if the recipient is afflicted with Staggered/Numbed. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords – [[Mass]], [[Attack]], [[Imbue]], [[Harm]] >> >>Resolve - Attack >> >>Color Effect –This spell does not heal. Instead, this spell is treated as a spell attack. If this attack hits its target, it deals necrotic damage equal to the caster’s [[Sovereignty]], [[Authority]], [[Presence]]. This spell is imbued with Tier I [[Life Drain]] (Regeneration). For each point of mana spent to ascend this spell, increase the damage by an equal amount. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords – [[Mass]], [[Empower]], [[Hea]]l >> >>Duration – 1 Round >> >>Color Effect – The target of the spell increases all healing they receive for 1 round by an amount equal to their [[Spirit]]. >> >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords – [[Mass]], [[Economy]], [[Empower]] >> >>Duration – 1 round >> >>Color Effect – This spell does not heal. Instead, the target ignores the next instance of Injury it would receive. This effect does not stack. If this spell is ascended, for each additional level, another instance of Injury is prevented. This effect is removed at the end of the round. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Geist](Geist.md)</font></font> >> >>Keywords – [[Mass]], [[Attack]], [[Artificial]] >> >>Spherum - Mass >> >>Targets - Enemy >> >>Range - 60ft >> >>Resolve - Spell Attack >> >>Duration - Instantaneous >> >>The caster imbues a piece of terrain, object or other material that is used as a missile to attack their enemies. The attack is affected by the material it is composed of, which may allow the attack to gain different properties determined by the GM. The damage die is always 1d10 in either case. >> >>Spell Ascension – Each level of this spell increases its damage by 1d10. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords – [[Mass]], [[Attack]], [[Artificial]], [[Afflict]], [[Infuse]] >> >>Color Effect – The caster may sacrifice 5 hit points per level of this spell when they cast it. If they do, they infuse the [[Seep]] affliction onto this spell, the Tier of which is equal to the level of the spell. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mass]], [[Attack]], [[Artificial]] >> >>Color Effect – The caster causes the projectile to explode on successfully hitting an enemy with the spell. The explosion deals damage to all creatures within 10ft of the target. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mass]], [[Attack]], [[Artificial]] >> >>Color Effect – The caster infuses the object with living flora, causing it to deal more damage. The die of damage is increased by 1 step. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mass]], [[Attack]], [[Artificial]] >> >>Color Effect – The caster infuses the projectile with time dilatation, causing the spell to increase its range to 150ft. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mass]], [[Attack]], [[Artificial]], [[Afflict]] >> >>Color Effect – The caster infuses the spell with explosive power. Targets dealt damage by this spell are afflicted with Tier 1 [[Prone]]. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mass]], [[Attack]], [[Artificial]], [[Afflict]] >> >>Color Effect – The caster causes the projectile to become a cage. If it deals damage to a target, that target is afflicted with Tier 1 [[Staggered]]. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mass]], [[Attack]], [[Artificial]] >> >>Color Effect – The caster turns their projectile into crystal. Whenever this projectile would deal damage to a target, that target loses 1 mana point. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Harden](Harden.md)</font></font> >> >>Keywords – [[Mass]], [[Imbue]] >> >>Spherum - Mass >> >>Targets - Self >> >>Range - Self >> >>Resolve - None >> >>Duration - Instantaneous >> >>The caster infuses themselves with hardened flesh. They are imbued with [[Warded]], the Tier of which is equal to the level of the spell. >> >>Spell Ascension – See above for details. >> >>[[Upkeep]] – 1 Mana >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Mass]], [[Imbue]], [[Afflict]], [[Heal]] >> >>Color Effect – The caster incurs [[Seep]] in equal tiers to their [[Warded]] tiers. While this spell is active, whenever the target would take damage, that target's allies within 10ft are healed an amount equal to half the damage dealt. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mass]], [[Imbue]] >> >>Color Effect – The caster incurs [[Anchored]], the tier of which is equal to the tiers of [[Warded]] they possess. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mass]], [[Imbue]], [[Heal]] >> >>Color Effect – While this spell is active, the caster is healed hit points equal to the spell’s level whenever they are missed by an enemy. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mass]], [[Imbue]], [[Dash]] >> >>Color Effect – While this spell is active, the caster gains MR equal to the tiers of [[Warded]] they possess. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mass]], [[Imbue]], [[Harm]] >> >>Color Effect – While this spell is active, the caster deals additional damage on reaction abilities and spells versus creatures that attack it. This additional damage is equal to the tiers of [[Warded]] the caster possesses, and the type of damage is that of the triggering ability. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mass]], [[Imbue]], [[Afflict]] >> >>Color Effect – While this spell is active, enemies that attack an ally within 10ft of the caster incur [[Taunt]], the tier of which is the number of attacks made against that ally while in range of this spell this round. Enemies that incur this affliction have all taunt removed at the start of the round. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mass]], [[Imbue]] >> >>Color Effect – While this spell is active, at the end of each round, there is a 50% chance the caster dissipates to the mirror realm. They are unaffected by anything on the battlefield and are in a harmless place while they are there. They return from this mirror realm adjacent to a creature or reflective surface randomly chosen at the start of their turn. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Push](Push.md)</font></font> >> >>Keywords – [[Mass]], [[Slow]], [[Area]] >> >>Spherum - Mass >> >>Targets - Enemies >> >>Range – 15ft cone >> >>Resolve – Opposed Attribute >> >>Duration - Instantaneous >> >>The caster attempts an opposed attribute check to enemies in range. They may use their [[Authority]], [[Competence]], [[Presence]] or [[Cunning]]. Targets may use their [[Authority]], [[Competence]], [[Presence]] or [[Cunning]]. The caster pushes back enemies within range by 3 squares, away from the caster. >> >>Spell Ascension – For each level of this spell, increase the amount of squares enemies are moved by 2. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Dash]], [[Area]] >> >>Color Effect – The caster can also choose to knock themselves away from the direction they send enemies affected by this spell. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Area]] >> >>Color Effect – The caster can choose any direction in which to move affected targets. >> >>### <font color="#008000">**Green**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Afflict]], [[Area]] >> >>Color Effect – Targets the caster wins the opposing check against by 10 or more are also afflicted with [[Staggered]], the tier of which is equal to the level of the spell. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Echo]], [[Area]] >> >>Color Effect – At the end of the round, all targets affected by this spell are affected by an Echo of the spell. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Area]] >> >>Color Effect – The caster may move up the same number of squares that the affected enemies were moved. (Equal, not Total) >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Area]] >> >>Color Effect – The caster may affect allies in range of this spell, except they may choose any direction for them if they are affected. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords – [[Mass]], [[Slow]], [[Area]] >> >>Color Effect – If an obstacle would cause an enemy not to move the full distance after being affected, the obstacle and the enemy take force damage equal to the number of squares that target did not move. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Rupture](Rupture.md)</font></font> >> >>Keywords - [[Mass]], [[Afflict]] >> >>Spherum - Mass >> >>Targets - Enemy >> >>Range - 15ft >> >>Resolve – Opposed Attribute >> >>Duration – Instantaneous >> >>The Caster targets an enemy in range. They make an opposed attribute check, the caster uses their [[Wit]], [[Grace]], [[Cunning]] or [[Guile]]. The target may use their [[Tenacity]], [[Willpower]], [[Resilience]] or [[Guile]]. If the caster wins, the target is afflicted with tier 1 [[Seep]]. >> >>Spell Ascension – For each level of the spell, increase the tier of [[Seep]] by 1. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Mass]], [[Afflict]], [[Harm]] >> >>Color Effect – The caster incurs tier 1 [[Seep]]. In exchange, the target takes immediate physical damage equal to the current tiers of [[Seep]] they possess after the spell resolves. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mass]], [[Afflict]] >> >>Color Effect – While the target is afflicted with [[Seep]], they also incur [[Dazed]], the tier of which is equal to the level of the spell. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mass]], [[Afflict]], [[Heal]] >> >>Color Effect – The caster transfers the blood of the vitae of the enemy to an ally. While the target is afflicted with [[Seep]], each time that enemy would take damage from this affliction, the caster can heal an ally that is within 10ft of either themselves or the target. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mass]], [[Afflict]], [[Depower]] >> >>Color Effect – The caster causes the temporal suffering of the target to increase. As such, whenever a negative effect would occur at the end of the round for the target, that effect triggers twice. This effect remains for as long as the target is afflicted with [[Seep]]. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mass]], [[Harm]] >> >>Color Effect – This spell now expends all [[Seep]] on the target instead, causing them to explode with force damage equal to 4 times the tier of the [[Seep]] the creature possessed. This also causes half of this damage to all creatures adjacent to the target. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mass]], [[Afflict]], [[Empower]] >> >>Color Effect – Allies that attack and deal damage to the target treat those sources as if they have tier 1 [[Life Drain]]. This effect lasts for as long as the target is afflicted with [[Seep]]. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mass]], [[Afflict]] >> >>Color Effect – The caster treats damage sources they control as if they possess Tier 1 [[Mana Drain]]. Whenever they would damage a target affected by this spell, for as long as that target is afflicted with [[Seep]]. <br> ###### <center>Mind Spheres</center> >[!Columns| 2 no-t n-th] >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[[Bless]]</font></font> >> >>Keywords – [[Mind]], [[Imbue]] >> >>Spherum - Mind >> >>Targets - Self + Allies >> >>Range – 30ft >> >>Resolve – None >> >>Duration - [Fading](Fading.md) >> >>The caster imbues themselves and allies within range with Tier I [[Blessed]]. >> >>Spell Ascension – For each point of mana that ascends this spell, increase the base Tier of the [[Blessed]] imbuement by I. >> >>Upkeep - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords – [[Mind]], [[Afflict]] >> >>Resolve – Wisdom Saving Throw >> >>Color Effect – This spell now afflicts enemies in the area with Tier I [[Marked]]. This Mark is consumed whenever the enemy would make an attack. That attack receives a penalty equal to the Tier of the [[Marked]] Affliction. Spell Ascension affects this affliction instead of the [[Blessed]] imbuement. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords – [[Mind]], [[Imbue]] >> >>Color Effect – While the imbued is [[Blessed]], they incur the [[Alert]] imbuement, the tier of which is equal to the tier of the [[Blessed]] imbuement. This incurred imbuement has a maximum tier when incurred this way equal to the caster’s [[Authority]], [[Cunning]] and [[Presence]]. >> >>### <font color="#008000">**Green**</font> >> >>Keywords – [[Mind]], [[Imbue]], [[Heal]] >> >>Color Effect – Each creature affected by this spell also heals HP equal to the tiers of [[Blessed]] the spell imbues on targets. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords – [[Mind]], [[Imbue]], [[Economy]] >> >>Color Effect – While the imbued is [[Blessed]], they incur the [[Haste]] imbuement, the tier of which is equal to the tier of the [[Blessed]] imbuement. This incurred imbuement has a maximum tier when incurred this way equal to the caster’s [[Authority]], [[Cunning]] and [[Presence]]. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords – [[Mind]], [[Imbue]], [[Empower]] >> >>Color Effect – The base of the [[Blessed]] imbuement is now equal to the caster’s [[Authority]], [[Cunning]] or [[Presence]]. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords – [[Mind]], [[Imbue]], >> >>Color Effect - While the imbued is [[Blessed]], they incur the [[Warded]] imbuement, the tier of which is equal to the tier of the [[Blessed]] imbuement. This incurred imbuement has a maximum tier when incurred this way equal to the caster’s [[Authority]], [[Cunning]] and [[Presence]]. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mind]], [[Imbue]], [[Empower]] >> >>Color Effect - While the imbued is Blessed, they incur the [[Mana Drain]] ([[Saturated]]) imbuement, the tier of which is equal to the tier of the [[Blessed]] imbuement. This incurred imbuement has a maximum tier when incurred this way equal to the caster’s [[Authority], [[Cunning]] and [[Presence]]. [[Mana Drain]] triggers whenever the imbued would deal damage with a weapon attack or spell attack. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Clarity](Clarity.md)</font></font> >> >>Keywords – [[Mind]] [[Empower]], [[Heal]] >> >>Spherum - Mind >> >>Targets - Ally >> >>Range - 20ft >> >>Resolve - None >> >>Duration - Instantaneous >> >>The caster grants clarity to an ally in range, lowering the tiers of the [[Distracted]]/[[Compulsed]] and [[Staggered]]/[[Dazed]] afflictions by an amount equal to the level of the spell. This spell then heals the target an amount equal to the total tiers of afflictions removed. >> >>Spell Ascension - Normal >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords – [[Mind]], [[Empower]], [[Heal]] >> >>Color Effect – The Caster sacrifices HP when this spell is cast. The amount of HP that is sacrificed is equal to the [[Spirit]] of the caster. This damage is added as additional healing to targets healed by this spell. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mind]], [[Empower]], [[Heal]], [[Echo]] >> >>Color Effect – Whenever this spell would affect a target, a fog of dreams appears with a radius of 10ft. At the end of the round, this fog echoes the spell’s effects in this area, then the spell’s effects fade. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mind]], [[Empower]], [[Heal]] >> >>Color Effect – Until the end of the round, if the target of this spell should receive an Affliction, they are healed an amount of hit points equal to the tier of that Affliction. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mind]], [[Empower]], [[Heal]], [[Imbue]] >> >>Color Effect – At the end of the round in which a target is affected by this spell, they are imbued with [[Haste]], the tiers of which are equal to the tiers of total afflictions the target is afflicted with. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mind]], [[Empower]], [[Heal]], [[Afflict]] >> >>Color Effect – This spell does not remove the afflictions. Instead, the target has those afflictions added to their weapon and spell attacks until the end of the round. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mind]], [[Empower]], [[Heal]], [[Imbue]] >> >>Color Effect – A target healed by this spell imbues their adjacent allies with [[Regeneration]], the tier of which is equal to the level of the spell. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mind]], [[Empower]], [[Heal]] >> >>Color Effect – The caster chooses 1 affliction the target is afflicted with. Those tiers are removed and the target gains immunity to that affliction until the end of the round. However, they increase the tiers of all OTHER afflictions they receive by 1 until the end of the round. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Doubt](Prism%20(Testing)/Spells/1st%20Level/Sphere%20Spells/Mind%20Spheres/Doubt.md)</font></font> >> >>Keywords – [[Mind]], [[Afflict]] >> >>Spherum - Mind >> >>Targets - Enemy >> >>Range - 30ft >> >>Resolve – Opposed Attribute check >> >>Duration - Instantaneous >> >>The caster instills doubt into an enemy in range. They must win an opposed attribute check. They may use their [[Sovereignty]], [[Authority]], [[Grace]] or [[Competence]]. The target may use their [[Tenacity]], [[Willpower]], [[Resilience]] or [[Sovereignty]] . If the caster wins, the target loses [[Courage]] equal to twice the level of this spell. If they have no Courage, they instead are afflicted with Tier 1 [[Horror]]. >> >>Spell Ascension – For each level of the spell, the tier of the [[Horror]] is increased by 1. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Mind]], [[Afflict]], [[Harm]] >> >>Color Effect – While a target is afflicted with the [[Horror]] affliction from this spell, whenever the caster would lose hit points, the target loses half of those hit points. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mind]], [[Afflict]], [[Dreamwalk]] >> >>Color Effect - While a target is afflicted with the [[Horror]] affliction from this spell, the caster Dreamwalks a number of squares towards the target whenever the target would move. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mind]], [[Afflict]], [[Depower]] >> >>Color Effect - While a target is afflicted with the [[Horror]] affliction from this spell, the target halves all sources of healing they would receive. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mind]], [[Afflict]], [[Dash]] >> >>Color Effect - While a target is afflicted with the [[Horror]] affliction from this spell, the caster has additional MR equal to the penalty to MR the target possesses. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mind]], [[Afflict]], [[Empower]] >> >>Color Effect - While a target is afflicted with the [[Horror]] affliction from this spell, the caster increases the tier of afflictions from spells they would inflict on the target by 1. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mind]], [[Afflict]] >> >>Color Effect - While a target is afflicted with the [[Horror]] affliction from this spell, whenever an ally of the target within 15ft would fail an opposed attribute check, they incur Tier 1 [[Horror]] for 1 round. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mind]], [[Afflict]], [[Harm]] >> >>Color Effect - While a target is afflicted with the [[Horror]] affliction from this spell, the caster takes on the humanoid visage of the target, or a malignant representation if they are not humanoid. This causes attacks against the caster from that creature to cause Psychic damage to the target equal to the level of the spell. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Flash](Flash.md)</font></font> >> >>Keywords – [[Mind]], [[Imbue]] >> >>Spherum - Mind >> >>Targets - Self >> >>Range - Self >> >>Resolve - None >> >>Duration – 1 Round >> >>The Caster gazes into the future a few moments, foreseeing danger before it occurs. The caster is imbued with tier 1 [[Prepared]]. >> >>Spell Ascension – For each level of the spell above 1st, the tier of [[Prepared]] is increased by 1. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Mind]], [[Imbue]], [[Heal]] >> >>Color Effect – Whenever the caster would spend an action augmented by the [[Prepared]] imbuement, they heal an amount of hit points equal to half the damage they have dealt to themselves this combat. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mind]], [[Imbue]], [[Dreamwalk]] >> >>Color Effect - Whenever the caster would spend an action augmented by the [[Prepared]] imbuement, if it was an ability with the [[Dash]] keyword or movement, the caster may dreamwalk to an ally within 30ft, after the ability resolves. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mind]], [[Imbue]], [[Heal]] >> >>Color Effect - Whenever the caster would spend an action augmented by the [[Prepared]] imbuement, if it was an ability with the [[Heal]] keyword, the caster heals an ally within 10ft by an amount equal to half the healing the caster has healed or been healed this round. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mind]], [[Imbue]], [[Economy]], [[Empower]] >> >>Color Effect – This spell can now be cast on allies instead of only the caster. The target now additionally affects allies and the spell has a range of 30ft. If an ally uses an action augmented by the [[Prepared]] imbuement, the caster gains [[Prepared]], the tier of which is half of the tier of the Prepared action. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mind]], [[Imbue]], [[Empower]] >> >>Color Effect – This spell empowers the next attack action taken that is augmented with the [[Prepared]] imbuement to also be treated as if it had the [[Keen]] imbuement, the tier of which is equal to the [[Prepared]] tiers of the action. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mind]], [[Imbue]] >> >>Color Effect – Whenever the caster would use an action with the imbuement keyword augmented by the [[Prepared]] imbuement, the caster chooses an ally within 30ft. That ally has all of its current imbuements increased by 1 tier. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mind]], [[Imbue]] >> >>Color Effect – Whenever the caster would cast a spell that was augmented by the [[Prepared]] imbuement, that spell is Ascended by an amount equal to half the [[Prepared]] tiers of the action. This allows the spell to be Ascended above the level of the caster. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Intrusion](Intrusion.md)</font></font> >> >>Keywords – [[Mind]], [[Harm]], [[Attack]] >> >>Spherum - Mind >> >>Targets - Enemy >> >>Range - 30ft >> >>Resolve - Attack >> >>Duration - Instantaneous >> >>The caster makes a spell attack against an enemy in range. If this attack hits, the caster deals 1d4 psychic damage. Each time this spell is used against a target in a round, the damage from this spell is increased by an additional d4. This effect resets at the end of the round. (Other sources of this spell do not stack this effect) >> >>Spell Ascension – For every 2 ascensions of this spell, the damage die increased 1 step. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]] >> >>Color Effect – Whenever the caster would cast this spell, they may choose to increase its damage by an additional 1d4. At the end of the round, the caster takes damage equal to the total number of d4s this spell does, including its normal stacking. This damage is considered sacrificed HP. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]], [[Slow]] >> >>Color Effect – A creature dealt damage by this spell has a direction of the casters choice denied to them, they cannot move on their own power in that direction. Additional applications of this effect replace the previous choices. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]] >> >>Color Effect – At the end of the round, the caster rolls the damage of this spell. The caster may redistribute half of the result as healing to themselves or their allies within 10ft. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]] >> >>Color Effect – The caster may roll the damage of this spell twice and use the higher result. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]], [[Cleave]] >> >>Color Effect – This spell is now a melee spell attack and it has the [[Cleave]] keyword. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]], [[Afflict]] >> >>Color Effect – A creature dealt damage by this spell is also afflicted with tier 1 [[Taunt]]. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Mind]], [[Harm]], [[Attack]] >> >>Color Effect – A creature dealt damage by this attack is afflicted with a Tier 1 [[Madness]], for the remainder of the combat. This does not stack and it cannot affect a creature a second time, but the spell is still able to do damage. <br> ###### <center>Spirit Spheres</center> >[!Columns| 2 no-t n-th] >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Commune](Prism%20(Testing)/Spells/1st%20Level/Sphere%20Spells/Spirit%20Spheres/Commune.md)</font></font> >> >>Keywords – [[Spirit]], [[Camp]] >> >>Spherum - Spirit >> >>Targets - Encampment >> >>Range - Touch >> >>Resolve – 10 Minutes of chanting >> >>Duration – 8 Hours >> >>The Caster communes with the area to add a layer of spiritual protection over a campsite, cabin or other small building intended for rest. This protects those within from dream encounters. >> >>Spell Ascension – Each Ascension increases the area and settlement size this spell can affect. >> >>[[Upkeep]] – 1 Supply >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Spirit]], [[Camp]] >> >>Color Effect – The caster may take half of their hitpoints in damage. If they do, the encampment is immune to ambushing effects. The caster does not heal this damage on the next rest they would take. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords – [[Spirit]], [[Camp]] >> >>Color Effect - The caster opens the spirits of their allies, allowing only positive Dream encounters to occur to those within. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Spirit]], [[Camp]] >> >>Color Effect – The caster imbues their allies with life energy as they sleep. This allows creatures within to recover from disease and curses as if they were in a comfortable settlement. If they already are, instead rolls against said conditions are rolled as if the creature was resistant to them. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Spirit]], [[Camp]] >> >>Color Effect – The caster provides the encampment with a temporal protection. This prevents time breaks, decay and other such effects to occur to those within. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Spirit]], [[Camp]] >> >>Color Effect – The caster quickens the inner ambition of their allies while they rest. When the rest is completed, all allies gain the camp effect of [[Carousing]]. This stacks with the actual effect of Carousing. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Spirit]], [[Camp]] >> >>Color Effect – The caster strengthens the bonds of camaraderie of their allies within. The aid camp action can now be stacked by multiple creatures on a single roll for that camp action. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Spirit]], [[Camp]] >> >>Color Effect – The caster coaxes the natural magic of the land into the camp. This causes a random magical terrain to appear within, providing a random array of effects determined by the GM and randomly determined to be for or against the parties well being. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Heroism](Prism%20(Testing)/Spells/1st%20Level/Sphere%20Spells/Spirit%20Spheres/Heroism.md)</font></font> >> >>Keywords – [[Spirit]], [[Imbue]], [[Area]] >> >>Spherum - Spirit >> >>Targets - Allies >> >>Range - 15ft >> >>Resolve - None >> >>Duration - Instantaneous >> >>The caster imbues all allies in range with Tier 1 [Heroism](Prism%20(Testing)/Glossary/Keywords/Imbuements/Magic/Heroism.md). >> >>Spell Ascension – Increase the tier of the [Heroism](Prism%20(Testing)/Glossary/Keywords/Imbuements/Magic/Heroism.md) this spell imbues by an amount equal to the level of the spell. >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]], [[Area]] >> >>Color Effect – Targets of this spell can sacrifice THP whenever they would deal damage. They add extra damage equal to half of the THP sacrificed. This effect lasts until the end of the round when this spell first affects the targets. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Dreamwalk]], [[Area]] >> >>Color Effect – Targets in range affected by this spell when it is cast can swap places with one another, dreamwalking to each other's positions. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]], [[Area]] >> >>Color Effect – Targets affected by this spell receive extra THP whenever they would receive THP equal to the level of this spell. This extra THP can only be gained if the target is at full HP. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Area]] >> >>Color Effect – The target of this spell gains additional MR for every 5 THP they have. This effect lasts until the end of the round. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Area]] >> >>Color Effect – The caster chooses 1 of the targets of this spell. All of the other recipients lose half of their THP, and the chosen target receives double the amount of [[Courage]] they would receive from the next source of Courage until the end of the round. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Area]] >> >>Color Effect – Targets affected by this spell grant the [[Courage]] they would gain this round to adjacent [[Wounded]]/[[Shattered]] allies instead of themselves. If there are none, they do not gain Courage. This lasts until the end of the round. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Area]] >> >>Color Effect – Targets affected by this spell have their current THP adjusted to be equal to the target within range that has the lowest amount of THP above 0. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Potency](Potency.md)</font></font> >> >>Keywords – [[Spirit]], [[Imbue]], [[Empower]] >> >>Spherum - Spirit >> >>Targets - Self >> >>Range - Self >> >>Resolve - Self >> >>Duration - [[Upkeep]] >> >>The caster infuses their inner spirit with potency, imbuing themselves with [[Blessed]], the tier of which is equal to the level of this spell. >> >>Spell Ascension – Each level of this spell above the 1st level grants 3 THP for each level of the spell. >> >>[[Upkeep]] – 1 Mana >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]] >> >>Color Effect – The [[Blessed]] effect is changed to [[Regeneration]]. In addition, for as long as the spell is being upkept, the target gains a bonus to their damage rolls with their weapon attacks equal to half of their current THP, up to a maximum of three times the caster’s [[Spirit]]. The target sacrifices hit points equal to this additional damage whenever it is dealt. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]] >> >>Color Effect – While the spell is active, the caster can levitate up to 20ft. The caster can adjust their elevation by spending action points to move equal to their normal rating. When the spell fades, the caster floats to the ground harmlessly. >> >>### <font color="#008000">**Green**</font> >> >>Keywords – [[Spirit]], [[Imbue]], [[Empower]], [[Heal]] >> >>Color Effect - The [[Blessed]] effect is changed to [[Inspired]] instead. In addition, while this spell is active, whenever the caster would receive THP, they are healed an equal amount of hit points instead. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]], [[Dash]] >> >>Color Effect – The [[Blessed]] effect is changed to [[Haste]] instead. In addition, whenever the caster should win initiative against all of the enemies in the current combat, they may move once without APC. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]], [[Harm]] >> >>Color Effect – While this spell is active, whenever the caster would deal damage to an enemy, they deal force damage to adjacent enemies equal to the level of this spell. This spell cannot trigger itself, and its effect only triggers once per damage source per round. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords – [[Spirit]], [[Imbue]], [[Empower]] >> >>Color Effect - While this spell is active, the caster is also imbued with [[Bestow]] of an equal tier to the [[Blessed]]. Allies within the incurred aura gain a +1 bonus to attack rolls. (This source of +1 does not stack with itself or other instances of Potency.) >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Spirit]], [[Imbue]], [[Empower]] >> >>Color Effect – The [[Blessed]] effect is changed to [[Saturated]] instead. In addition, while the spell is active, whenever the caster would gain mana, a random adjacent creature randomly gains hit points or takes force damage equal to the amount of mana gained. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[[Protect]]</font></font> >> >> >>Keywords – [[Spirit]], [[Empower]], [[Imbue]] >> >>Spherum - Spirit >> >>Targets - Self/Ally >> >>Range - 30ft >> >>Resolve – None >> >>Duration - [[Upkeep]] >> >>An ally within range is imbued with Tier I [[Warded]] >> >>Spell Ascension – For each point of mana that ascends this spell, increase the base Tier of the [[Warded]] imbuement by I >> >>Upkeep – This spell costs 1 Mana to upkeep. It is removed immediately if its Upkeep is not paid. An imbuement that is incured by a spell with upkeep ignores the fading keyword. (Imbuements incured to that imbuement do not gain this effect.) >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Spirit]], [[Empower]], [[Imbue]] >> >>Color Effect – Whenever the imbued would be attacked and dealt damage, the Tier of the [[Warded]] imbuement is increased by I. This only occurs once per casting >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Spirit]], [[Empower]], [[Imbue]], [[Dreamwalk]] >> >>Color Effect – While this spell is active, the caster and the target may Dreamwalk to each others squares whenever either of them would be attacked. This occurs after the attack is resolved. >> >>### <font color="#008000">**Green**</font> >> >>Keywords – [[Spirit]], [[Empower]], [[Imbue]] >> >>Color Effect – The target incurs the [[Regeneration]], the tier of which is equal to the tier of the [[Warded]] imbuement. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Spirit]], [[Empower]], [[Imbue]], [[Dash]] >> >>Color Effect – While this spell is active, the target has its movement rating increased by 2. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords – [[Spirit]], [[Empower]], [[Imbue]] >> >>Upkeep – None >> >>Duration – 1 Round >> >>Color Effect – The tier of this spell's [[Warded]] imbuement is equal to the number of enemies threatening the target in melee. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords – [[Spirit]], [[Empower]], [[Imbue]] >> >>Color Effect – When this spell is cast on an ally that is [Bloodied](Bloodied.md), this spell increases the base Tier of Warded by I. If they are [Wounded](Wounded.md)/[Shattered](Shattered.md), the Tier is increased by II instead. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Spirit]], [[Empower]], [[Imbue]], [[Harm]] >> >>Color Effect – Whenever an enemy would attack the imbued and miss the attack, the attacker takes force damage equal to the caster’s [[Spirit]]. > >>[!recite|no-i]- <font color="#8555d5"><font size="+1">[Purity](Purity.md)</font></font> >> >>Keywords – [[Spirit]]. [[Empower]], [[Heal]] >> >>Spherum - Spirit >> >>Targets - Ally >> >>Range - 20ft >> >>Resolve - None >> >>Duration - Instantaneous >> >>The caster purifies an ally in range, lowering the tiers of the [[Poison]]/[[Toxic]] and [[Bleed]]/[[Seep]] afflictions by an amount equal to the level of the spell. This spell then heals the target an amount equal to the total tiers of afflictions removed. >> >>Spell Ascension - Normal >> >>[[Upkeep]] - None >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]] >> >>Color Effect – The Caster sacrifices HP when this spell is cast, with the amount of HP that is sacrificed being equal to the [[Spirit]] of the caster. This damage is added as additional healing to targets healed by this spell. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]], [[Echo]] >> >>Color Effect – Whenever this spell would affect a target, a fog of dreams appears with a radius of 10ft. At the end of the round, this fog echoes the spell's effects in this area, after which the spell's effects fade. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]] >> >>Color Effect – Until the end of the round, if the target of this spell should receive an Affliction, they are healed an amount of hit points equal to the tier of that Affliction. >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]], [[Imbue]] >> >>Color Effect – At the end of the round a target is affected by this spell, they are imbued with [[Haste]], the tiers of which are equal to the tiers of total afflictions the target is afflicted with. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]], [[Afflict]] >> >>Color Effect – This spell doesn't remove the afflictions. Instead, the target has those afflictions added to their weapon and spell attacks until the end of the round. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]], [[Imbue]] >> >>Color Effect – A target healed by this spell imbues their adjacent allies with [[Regeneration]], the tier of which is equal to the level of the spell. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Spirit]]. [[Empower]], [[Heal]] >> >>Color Effect – The caster chooses 1 affliction the target is afflicted with. Those tiers are removed and the target gains immunity to that affliction until the end of the round. However, they increase the tiers of all OTHER afflictions they receive by 1 until the end of the round.