<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Sphere Spells](Sphere%20Spells.md)** # Infuse <small>(1st)</small> >> >>Base Spell >> >>Keywords – [[Energy]], [[Empower]], [[Afflict]] >> >>Spherum - Energy >> >>Targets - Weapon >> >>Range - Touch >> >>Resolve - None >> >>Duration - [[Upkeep]] >> >>The caster touches a weapon, infusing it with mana to sharpen its edge. For the duration of the spell, the weapon deals 1 additional point of force damage. If an elemental augment is applied to this spell, it empowers Tier 1 of that Elemental affliction on the weapon instead. >> >>Spell Ascension – Increase the damage by 1 or the Tier of the Elemental affliction by 1 tier for each level of ascension this spell benefits from. >> >>Upkeep – 1 Mana >> >>### <font color="#5218fa">**Indigo**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The caster infuses the weapon with the option to score an automatic critical hit whenever it hits an enemy with an attack. If this option is used, the weapon is destroyed afterward. >> >>### <font color="#0000ff">**Blue**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The caster infuses the weapon with a near ethereal form. The weapon becomes resistant to [[Parry]] and [[Block]] attempts. >> >>### <font color="#008000">**Green**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The weapon is further empowered with Tier 1 [Life Drain](Life%20Drain.md). >> >>### <font color="#ffff00">**Yellow**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – Whenever this weapon would deal damage, the wielder may choose to store that damage. At any point in the combat, the wielder can decide to unleash this damage as extra damage on a damage roll this weapon makes. Only 1 instance of damage can be stored at a time. Damage that is stored is not dealt. >> >>### <font color="#ffa500">**Orange**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The wielder of the weapon gains Tier 1 [[Trance]] whenever this spell is cast. Whenever the wielder would lose all tiers of [[Trance]], the spell fades from the weapon. >> >>### <font color="#ff0000">**Red**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The caster infuses the weapon with [[Enchanted]] instead of other afflictions or empowerment. This enchanted tier is equal to the level of the spell and applies to the attribute the wielder uses for parrying with the weapon. >> >>### <font color="#ee82ee">**Violet**</font> >> >>Keywords - [[Energy]], [[Empower]], [[Afflict]] >> >>Color Effect – The damage bonus is doubled from this weapon and is dealt to the wielder as well from enemy attacks. This damage cannot cause injuries. Whenever the wielder defeats an enemy, the wielder is healed an amount of hit points equal to the [[Spirit]] of the defeated enemy. If the wielder is [[Wounded]], this healing is doubled.