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# Protect <small>(1st)</small>
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>>Keywords – [[Spirit]], [[Empower]], [[Imbue]]
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>>Spherum - Spirit
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>>Targets - Self/Ally
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>>Range - 30ft
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>>Resolve – None
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>>Duration - [[Upkeep]]
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>>An ally within range is imbued with Tier I [[Warded]].
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>>Spell Ascension – For each point of mana that ascends this spell, increase the base Tier of the [[Warded]] imbuement by I.
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>>Upkeep – This spell costs 1 Mana to upkeep. It is removed immediately if its Upkeep is not paid. An imbuement that is incured by a spell with upkeep ignores the fading keyword. (Imbuements incured to that imbuement do not gain this effect.)
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>>### <font color="#5218fa">**Indigo**</font>
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>>Keywords - [[Spirit]], [[Empower]], [[Imbue]]
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>>Color Effect – Whenever the imbued would be attacked and dealt damage, the Tier of the [[Warded]] imbuement is increased by I. This only occurs once per casting.
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>>### <font color="#0000ff">**Blue**</font>
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>>Keywords - [[Spirit]], [[Empower]], [[Imbue]], [[Dreamwalk]]
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>>Color Effect – While this spell is active, the caster and the target may Dreamwalk to each others squares whenever either of them would be attacked. This occurs after the attack is resolved.
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>>### <font color="#008000">**Green**</font>
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>>Keywords – [[Spirit]], [[Empower]], [[Imbue]]
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>>Color Effect – The target incurs the [[Regeneration]] imbuement, the tier of which is equal to the tier of the [[Warded]] imbuement.
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>>### <font color="#ffff00">**Yellow**</font>
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>>Keywords - [[Spirit]], [[Empower]], [[Imbue]], [[Dash]]
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>>Color Effect – While this spell is active, the target has its movement rating increased by 2.
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>>### <font color="#ffa500">**Orange**</font>
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>>Keywords – [[Spirit]], [[Empower]], [[Imbue]]
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>>Upkeep – None
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>>Duration – 1 Round
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>>Color Effect – The tier of this spell's [[Warded]] imbuement is equal to the number of enemies threatening the target in melee.
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>>### <font color="#ff0000">**Red**</font>
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>>Keywords – [[Spirit]], [[Empower]], [[Imbue]]
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>>Color Effect – When this spell is cast on an ally that is [Bloodied](Bloodied.md), this spell increases the base Tier of Warded by I. If they are [Wounded](Wounded.md)/[Shattered](Shattered.md), the Tier is increased by II instead.
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>>### <font color="#ee82ee">**Violet**</font>
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>>Keywords - [[Spirit]], [[Empower]], [[Imbue]], [[Harm]]
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>>Color Effect – Whenever an enemy would attack the imbued and miss the attack, the attacker takes force damage equal to the caster’s [[Spirit]].