<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Armor](Armor.md) / [Light Armor](Light%20Armor.md)**
# Spiked Cuirass
>[!infobox]
>|<!-- -->|<!-- -->|
>|---|---|
>|***Armor Type***|[Light Armor](Light%20Armor.md) **(Warrior)**|
<br>
## Passive
The wearer treats weapons they wield as if they have [Critical](Critical%20Effects.md) ([Bleed](Bleed.md)).
## Withstand
The wearer can use this [Withstand](Withstand.md) action whenever they would be attacked by a melee weapon that does not have reach.
The wearer makes an opposed attribute check. The wearer and attacker may use [Competence](Competence.md), [Grace](Grace.md), [Initiative](Initiative.md) or [Prowess](Prowess.md). If the wearer wins, the attacked is afflicted with [Bleed](Bleed.md), the Tiers of which are equal to the wearer’s Competence, Grace, Initiative or Prowess.
- APC : 1
## Special
None.