<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Armor](Armor.md) / [Implements](Implements.md)** # Orb This implement is wielded with one hand. ## Mana Pool Passive The caster gains a bonus to their AC equal to their [Mana](Mana.md) Pool. This AC is lost for 1 round whenever the caster would be Critically Hit. ## Mana Spend Active : **Sphere of Protection** >[!infobox] >|<!-- -->|<!-- -->| >|---|---| >|***Keywords***|*[Artificial](Artificial.md), [Empower](Empower.md), [Supernatural](Supernatural.md)*| >|***APC***|3| >|***MPC***|All| >|***Range***|Allies| >|***Target***|20 ft.| All allies, including you, gain 3 Temporary Hit Points (THP) for each point of Mana spent on this ability. This does not stack with itself, but it does stack with other sources of THP.