<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md)** >[!recite|no-i clean]+ # <center><font size="-1">Quick Access Menu</font></center> >>[!column|3 center clean no-i nmg no-t] >>> [!info|no-t clean no-i nmg] >>> - [Core Disciplines](Martial%20Disciplines.md#Core%20Disciplines) >> >>> [!info|no-t clean no-i nmg] >>> - [Tier II Disciplines](Martial%20Disciplines.md#Tier%20II%20Disciplines) >> >>> [!info|no-t clean no-i nmg] >>> - [Unarmed Disciplines](Martial%20Disciplines.md#Unarmed%20Disciplines) <br> # Martial Disciplines [Martial Discipines](Martial%20Disciplines.md) are different styles and augments that are available to characters. These are determined by the disciplines related to the weapon/s you have the augment available for. The 1st Tier of these Disciplines are comprised of four different Core Disciplines, with they themselves having various stances in each category. <br> # Core Disciplines >[!infobox|n-th wsmall] >###### Core Disciplines | <!-- --> | <!-- --> | <!-- --> | <!-- --> | |:--------:|:--------:|:---------:|:----------:| | **[Cut](Cut%20Discipline.md)** | **[Guard](Guard%20Discipline.md)** | **[Impact](Impact%20Discipline.md)** | **[Pierce](Pierce%20Discipline.md)** | ### Cut Discipline Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Deep Bite](Prism/Armory/Weapons/Martial%20Disciplines/Core%20Disciplines/Cut%20Stances/Deep%20Bite.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The Critical Threshold of the user's weapons is increased to 19-20.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shield Smite](Shield%20Smite.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut / Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The user causes Shield Rating rolls against their attacks to be rolled twice, with the worst result taken. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Slice Through](Slice%20Through.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cleave / Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The user treats attacks made by their weapon as if they had Cleave.</center> >><br> >><center>If they already had Cleave, the Cleave effect triggers again on an attack whenever Cleave would trigger.</center> ### Guard Discipline Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Nettle Sting](Nettle%20Sting.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard / Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>When the user makes this attack against an enemy that has attacked them this round, they deal additional damage to that target equal to their Grace, Guile, Initiative or Prowess.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Net](Steel%20Net.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard (x2)</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The user gains a +1 to AC after making an attack with each of their weapons. Subsequent alternating attacks between the two increases this AC bonus by 1. This lasts until the end of the round.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Turn Aside](Turn%20Aside.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the user would Parry an attack, the penalty to the attack is increased by 2.</center> ### Impact Discipline Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Arm Numbing](Arm%20Numbing.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact / Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever this weapon would be used to Parry, a penalty to damage is applied to the parried attacker for the remainder of the round. This penalty is equal to the penalty to the attack roll the successful Parry would provide. This does not stack.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breaker Swing](Breaker%20Swing.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>This attack causes an enemy that is afflicted by the user to also be afflicted with Tier I Prone.</center> >><br> >><center>If the affliction is Prone, the Tier is increased by 1 instead.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shoulder Rush](Shoulder%20Rush.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Action Type: </font>Trigger</center> >><br> >><center>Whenever the user would defeat an enemy, they move an amount equal to their MR, which must cross over the defeated enemy.</center> >><br> >><center>At the end of this movement, the user deals damage to an adjacent enemy equal to their Authority, Competence, Prowess or Vigor.</center> ### Pierce Discipline Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crimson Sting](Crimson%20Sting.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Attacks the user makes treat the attacks as if they are infused with Tier 1 Bleed.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Overwatch](Prism/Armory/Weapons/Martial%20Disciplines/Core%20Disciplines/Pierce%20Stances/Overwatch.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>This attack gains the Reaction Keyword, and can be used as an Attack of Opportunity on creatures that enter your threatened area.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Strike Through](Strike%20Through.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact / Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Withstand checks against the attacks of the user have a penalty equal to the user's Authority, Competence, Prowess or Vigor.</center> --- <br> # Tier II Disciplines <br> >[!recite|no-i clean]+ # <center><font size="-1">Quick Access Menu</font></center> >>[!column|2 center clean no-i nmg no-t] >>> [!info|no-t clean no-i nmg] >>> - [Crash Stances](Martial%20Disciplines.md#Crash%20Stances) >>> - [Dilletante Stances](Martial%20Disciplines.md#Dilletante%20Stances) >>> - [Drakeslayer Stances](Martial%20Disciplines.md#Drakeslayer%20Stances) >>> - [Giantslayer Stances](Martial%20Disciplines.md#Giantslayer%20Stances) >>> - [Hordebreaker Stances](Martial%20Disciplines.md#Hordebreaker%20Stances) >> >>> [!info|no-t clean no-i nmg] >>> - [Linebreaker Stances](Martial%20Disciplines.md#Linebreaker%20Stances) >>> - [Mordhau Stances](Martial%20Disciplines.md#Mordhau%20Stances) >>> - [Phalanx Stances](Martial%20Disciplines.md#Phalanx%20Stances) >>> - [Skullshatter Stances](Martial%20Disciplines.md#Skullshatter%20Stances) >>> - [The Tower Stances](Martial%20Disciplines.md#The%20Tower%20Stances) <br> >[!infobox|n-th wsmall] >###### Tier II Disciplines | <!-- --> | <!-- --> | <!-- --> | <!-- --> | <!-- --> | |:----------:|:--------------------------------------------:|:----------------------------------------:|:--------------------------------------------:|:------------------------------------------:| | <!-- --> | **Cut** | **Guard** | **Impact** | **Pierce** | | **Cut** | [Hordebreaker](Hordebreaker%20Discipline.md) | - | - | - | | **Guard** | [Dilletante](Dilletante%20Discipline.md) | [The Tower](The%20Tower%20Discipline.md) | - | - | | **Impact** | [Mordhau](Mordhau%20Discipline.md) | [Crash](Crash%20Discipline.md) | [Skullshatter](Skullshatter%20Discipline.md) | - | | **Pierce** | [Drakeslayer](Drakeslayer%20Discipline.md) | [Phalanx](Phalanx%20Discipline.md) | [Linebreaker](Linebreaker%20Discipline.md) | [Giantslayer](Giantslayer%20Discipline.md) | Tier II Disciplines have a base requirement of 1 [APC](Action%20Point%20Cost.md) to upkeep. In order to attain access to a Tier II Discipline, you are required to have at least one stance belonging to each of their parent Disciplines. - For example: In order to be able to learn stances from The Tower Discipline, you need to know two stances from the Guard Discipline group. <br> ### Crash Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blow Out](Blow%20Out.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; Shield; A Single Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would successfully Block damage, this damage is stored and tracked for the round.</center> >><br> >><center>At the end of the round, the wielder may make attacks with a qualifying weapon by paying 5 of this stored damage for every Action Point attacking with their weapon would cost.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crash Out](Crash%20Out.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; A Heavy Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would deal damage with a qualifying weapon, if an ally is Wounded, the APC of the next attack the wielder makes against an adjacent enemy of that Wounded/Shattered ally is reduced by the number of Wounded/Shattered allies on the battlefield.</center> >><br> >><center>If you wound or defeat an enemy adjacent to a Wounded ally with this attack, you grant that ally Courage equal to the APC of your qualifying weapon plus your Prowess.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Meat Shield](Meat%20Shield.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; A Single Grapple Weapon or an Empty Off-Hand</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder may make this attack with a qualifying weapon and deal damage with that weapon. When they do, the target is considered grappled.</center> >><br> >><center>While grappled, the next Ranged attack an enemy would target you with targets the Grappled enemy instead. Once damage has been dealt to the grappled creature in this way, the enemy is released.</center> >><br> >><center>If the weapon you used in this attack is a weapon with the Grapple property, you apply your weapon’s damage die to the damage of the ranged attack made by the enemy.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shifting Weight](Shifting%20Weight.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center> >><br> >><center>The wielder makes this attack with the Reaction Keyword. The wielder may make this attack whenever they would be attacked by an enemy while another enemy is adjacent to them.</center> >><br> >><center>If they deal damage with a qualifying weapon, this attack causes that enemy to change the target of that attack to that enemy.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Stand Aside](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Crash%20Stances/Stand%20Aside.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>Whenever the wielder would make this attack with a qualifying weapon, if that weapon deals damage to the target, that enemy is moved a number of squares equal to the APC of the weapon plus the wielder’s Vigor.</center> >><br> >><center>If this movement would move the enemy adjacent to another enemy, both those enemies take Impact damage equal to the number of remaining squares of movement.</center> <br> ### Dilletante Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Duke’s Dance](Duke’s%20Dance.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would successfully Parry an attack with a qualifying weapon, the APC of their next qualifying weapon attack is reduced by 1.</center> >><br> >><center>Whenever the wielder would successfully damage a target with a qualifying weapon, the APC of their next Parry attempt is reduced by 1.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Ice Pick](Ice%20Pick.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance; A Single, One Handed Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center> >><br> >><center>The wielder may use a qualifying weapon in its reverse grip. While in this stance, the wielder treats all of their attacks with the Reaction Keyword, and may attack an enemy whenever they would attack them. This counts as a defensive, Attack of Opportunity action. However, the wielder cannot make any other defensive actions while in this stance.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Mocking Strike](Mocking%20Strike.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance; A Single Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder may make this attack with a qualifying weapon to target an enemy that has missed them with an attack this round.</center> >><br> >><center>If this attack deals damage, the target gains Cowardice equal to the APC of the weapon that damaged them.</center> >><br> >><center>If that enemy has the Frightened/Horror Affliction, this Cowardice is doubled.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Panache](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Dilletante%20Stances/Panache.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance; Two Weapons</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center> >><br> >><center>The wielder may use Courage to pay for the APC of Attacks of Opportunity with qualifying weapons.</center> >><br> >><center>In addition, whenever you would deal damage with two separate qualifying weapons to the same enemy in a round, you gain 1 Courage.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Flower](Steel%20Flower.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would have 3 or more enemies adjacent to them, and no allies adjacent to them or those enemies, the wielder reduces the APC of the Parry action by an amount equal to the number of those enemies they would win initiative against.</center> >><br> >><center>The number of Parries that can benefit from this reduction is equal to the Wielder’s Spirit. These Parries can only be used with a qualifying weapon.</center> <br> ### Drakeslayer Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blind the Beast](Blind%20the%20Beast.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder may make this attack with a qualifying weapon. If it deals damage, that enemy is afflicted with Tier I Blind.</center> >><br> >><center>If the target had more Spirit than the wielder, the Tier of this Affliction is increased by the difference.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Break the Vermin](Break%20the%20Vermin.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would deal damage with a qualifying weapon to an enemy, that enemy is afflicted with Tier I Frightened.</center> >><br> >><center>If the target has more Spirit than the wielder, the Tier of this Affliction is increased by an amount equal to the difference.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Face the Kraken](Face%20the%20Kraken.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance; A Heavy Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>At the start of the round, if the wielder is adjacent to an enemy with more Spirit, the wielder is imbued with Trance, the Tier of which is equal to the difference of the enemy and the wielder’s Spirit.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Monster Slayer](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Drakeslayer%20Stances/Monster%20Slayer.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would attack and deal damage with a qualifying weapon against an enemy that has more Spirit then them, they gain Courage equal to the difference.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Silence the Hag](Silence%20the%20Hag.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>Whenever the wielder uses this attack with a qualifying weapon and deals damage to a target, that target is afflicted with Tier II Sealed.</center> >><br> >><center>If the target has more Spirit than the wielder, the target is afflicted with Mute, the Tier of which is equal to the difference.</center> <br> ### Giantslayer Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Limb Impaler](Limb%20Impaler.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Heavy Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center> >><br> >><center>Whenever the wielder would deal damage to an enemy with a qualifying weapon, the attacker and target must make an opposed attribute test using their Authority, Competence, Prowess or Vigor.</center> >><br> >><center>If the attack wins, the target is afflicted with Tier II Exhaustion. This lasts for a number of rounds equal to half of the wielder’s Spirit.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Price of Hubris](Price%20of%20Hubris.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Light Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>Whenever the wielder would make this attack and deal damage with a qualifying weapon, this damage ignores Temporary Hit Points.</center> >><br> >><center>If this damage Wounds the target, the target loses ALL of their Temporary Hit Points.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Puncture](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Giantslayer%20Stances/Puncture.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Melee Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center> >><br> >><center>When you make this attack with a qualifying weapon, it is considered to have the Impale property.</center> >><br> >><center>If it already has the Impale property, the damage from this property is doubled.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Volley](Volley.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Ranged or Thrown Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder may spend a Supply. If they do, they may add an area of 20 ft. to this Ranged Attack, attacking all enemies within this area.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Wasp Sting](Wasp%20Sting.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The wielder afflicts enemies dealt damage by a qualifying weapon with Tier II Bleed. If the wielder is benefiting from Crimson Sting, the Tier of this affliction is instead Tier III.</center> >><br> >><center>In addition, the Bleed triggers on every 2 Action Points spent instead of normal activation.</center> <br> ### Hordebreaker Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Cross Slash](Cross%20Slash.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Weapons the user wields have the Cleave property. If a weapon already have the Cleave property, the wielder may apply the Cleave affect to the original target instead of others.</center> >><br> >><center>If the user does, they must roll the weapon dice again. They then afflict the target with Bleed, the Tier of which is equal to half the total on the weapon die roll. This effect cannot trigger if there are no additional enemies to cleave.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Cull the Meek](Cull%20the%20Meek.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever you would defeat an enemy with less Spirit than you, heal Hit Points equal to the difference.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Hundred Cuts](Hundred%20Cuts.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances; Two Weapons</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would Wound an enemy with a qualifying weapon, the next attack they make with a qualifying weapon has its APC reduced by 1.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[In Twain](In%20Twain.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>This attack deals additional damage equal to the total Tiers of Afflictions the target is suffering from.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Momentum Slice](Momentum%20Slice.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would defeat an enemy, they may use a Move action for free.</center> <br> ### Linebreaker Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blood Rally](Blood%20Rally.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may let out a war cry.</center> >><br> >><center>If they do, all allies gain Courage equal to the Spirit of the defeated enemy. This ability can only be activated once per round.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breakthrough](Breakthrough.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder causes all enemies with equal or lower Spirit to gain 1 Cowardice.</center> >><br> >><center>If this Cowardice is equal to or more then their Spirit, they move away from the wielder a number of squares equal to the wielder’s Authority or Presence.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Carnage](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Linebreaker%20Stances/Carnage.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder is imbued with Tier I Rage. If they already possess the ability to Rage from a class feature, this is Tier II instead.</center> >><br> >><center>While in this Rage, the wielder cannot gain Temporary Hit Points from Courage. Instead, they treat their Courage as a bonus to damage with a qualifying weapon instead. They lose all Tiers of Rage and all of their Courage if a round passes in which the wielder has not Wounded or defeated an enemy.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Corpse Barrage](Corpse%20Barrage.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may attempt a Competence, Prowess or Vigor check. The DC of this check is equal to 10 + the defeated enemy's Spirit.</center> >><br> >><center>If the wielder succeeds, they may throw the body of the defeated enemy into another enemy within a number of squares equal to the wielder’s Competence, Prowess or Vigor. The wielder makes an attack with the defeated enemy using their qualifying weapon statistics. If it hits, the enemy takes damage equal to twice the Spirit of the defeated enemy.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Wild Charge](Wild%20Charge.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may roll their weapon die again.</center> >><br> >><center>If they do, they move a number of squares equal to the total on that die roll. At the end of that movement, the wielder may attack again. The APC of this attack is lowered by half of the movement from this effect. This ability may trigger itself up to a total number of times equal to 1 plus the Stamina of the wielder.</center> <br> ### Mordhau Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Banish the Demon](Banish%20the%20Demon.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center> >><br> >><center>This attack deals additional damage to an enemy with the Outsider or Summoned Keyword. The additional damage is equal to the Spirit of the wielder plus their Authority. If this weapon Critically Hits the target, the target is afflicted with Tier IV Banished.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Overwhelm Defenses](Overwhelm%20Defenses.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center> >><br> >><center>This attack has Resistance to Block and Parry attempts. If this attack would already have Resistance, it has Immunity instead. Whenever this attack would deal damage to an enemy, they lose the Reaction Keyword to their actions for 1 round. If this attack Critically Hits, this lasts for 3 rounds instead.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shatter the Strong](Shatter%20the%20Strong.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center> >><br> >><center>When this attack deals damage with a qualifying weapon, the target gains a penalty to opposed attribute checks equal to the APC of the weapon. This lasts for 1 round. If this attack Critically Hits, it lasts for a number of rounds equal to twice the APC of the weapon being used.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Smite the Weak](Smite%20the%20Weak.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center> >><br> >><center>When this attack deals damage with a qualifying weapon, if that target has less Spirit then the wielder, that enemy gains an Injury. If this defeats the enemy, the wielder gains 1 Courage. This attack cannot benefit from Cleave. If this attack Critically Hits, it causes two Injuries if it causes Injuries.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Sunder Spirit](Sunder%20Spirit.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Cut; Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center> >><br> >><center>When this attack deals damage with a qualifying weapon, reduce all of the Tiers of Imbuement the target is benefiting from by I. If this attack Critically Hits, remove all Tiers instead.</center> <br> ### Phalanx Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Bulwark](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Phalanx%20Stances/Bulwark.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance; A Shield</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>You treat weapons you wield as if they have the Braced property.</center> >><br> >><center>If the weapon already has the Braced property, the wielder may add the qualifying weapon damage die to the Shield Rating of their Shield.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Covering Strike](Covering%20Strike.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would deal damage to an enemy with a qualifying weapon, the next attack that enemy would make has Vulnerability to defensive actions.</center> >><br> >><center>If the enemy attacks an ally of the wielder with this Vulnerability, and the ally succeeds on a defensive action against that affected attack, the wielder gains 1 Courage.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Guardian Stance](Guardian%20Stance.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance; A Heavy Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would make a qualifying weapon Attack of Opportunity and deal damage with that attack, it refunds the APC of that attack.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Pincer Formation](Pincer%20Formation.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>While in this stance, whenever the wielder would gain Courage, they gain an additional Courage. If this Courage was from the Formation class feature, they gain 2 Courage instead.</center> >><br> >><center>In addition, whenever an adjacent ally would make an attack against an adjacent enemy, the wielder may spend 5 Temporary Hit Points. If they do, they add their qualifying weapon damage die to the damage of that attack. This can only occur once per round (Although multiple characters can use it on a single source).</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Punishing Defense](Punishing%20Defense.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard; Pierce</center> >><br> >><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>If the wielder would succeed on a defensive action against an adjacent enemy, that enemy takes damage equal to the wielder's minimum damage with a qualifying weapon.</center> <br> ### Skullshatter Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Battle Stomp](Battle%20Stomp.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>The wielder may perform this attack after damaging an enemy with a qualifying weapon. The attack is an Unarmed Strike to all enemies within 10 ft. The APC of this attack is reduced by an amount equal to the APC of the triggering weapon.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crater Maker](Crater%20Maker.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact; Heavy</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; A Heavy Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center> >><br> >><center>The attack made with a qualifying weapon have the Shockwave property. If they already have the Shockwave property, the Tier of the Prone Affliction it afflicts is increased to Tier II.</center> >><br> >><center>In addition, all enemies afflicted in this manner take damage equal to the wielder’s Vigor.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Helmet Splitter](Helmet%20Splitter.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>Whenever the wielder of a qualifying weapon would deal damage to an enemy, that enemy must attempt an opposed attribute test against the attacker. Either may use Authority, Competence, Prowess or Vigor. If the enemy loses, they are afflicted with Tier III Dazed.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Jaw Cracker](Jaw%20Cracker.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; A Single Weapon; An Empty Off-Hand</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>Whenever the wielder would deal damage with a qualifying weapon, the wielder may make an additional free attack with an Interchangeable, Unarmed Strike or Versatile weapon. Only one such attack per enemy can be attempted per round.</center> >><br> >><center>This attack, if it deals damage, afflicts the target with Tier VI Mute. This Mute loses Fading, and instead lasts until the end of the round.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Pummel](Pummel.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Impact</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; Two Weapons</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever an enemy would take damage from two different qualifying weapons in the same round, that enemy takes additional damage equal to the wielder's current Temporary Hit Points.</center> >><br> >><center>(Unarmed Strikes with separate hands qualify.)</center> <br> ### The Tower Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Black Tower](Black%20Tower.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The wielder treats qualifying weapons wielded as if they have the Vengeful Property.</center> >><br> >><center>If the weapon already had the Vengeful Property, the damage from the Vengeful Property is doubled.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Gray Tower](Gray%20Tower.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances; Two Weapons</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Weapons wielded by the user gain the Flowing property. If they already have the Flowing property, that weapon gains Perfect Strike.</center> >><br> >><center>If a weapon would have both, the damage of the Perfect Strike property is doubled.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Tower](Steel%20Tower.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances; A Heavy Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would deal damage with a qualifying weapon, the wielder rolls the damage of that weapon a second time. This second roll is treated as damage reduction for the next source of Physical Damage they would take.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Watch Tower](Watch%20Tower.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances</center> >><br> >><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> >><br> >><center>This attack gains the Reaction Keyword, and can be used as an Attack of Opportunity on creatures that enter, move through or leave your threatened area.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[White Tower](White%20Tower.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Guard</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances; A Single Weapon</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The wielder’s Parry action can be used as a Block action.</center> >><br> >><center>When used in this way, the amount of damage prevented is equal to the penalty to attack the Parry would normally give. If the user is wielding a Shield, this Block triggers the augment of that Shield if applicable.</center> ---- <br> # Unarmed Disciplines The Unarmed Discipline has its own Progression tree that follow the same parameters. <br> ### Core Discipline Stances >[!Columns| 3 no-t n-th] >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Ambition](Way%20of%20Ambition.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The wielder's Unarmed Attacks have Overwhelm.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Freedom](Way%20of%20Freedom.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>Whenever the wielder would Wound/Shatter or defeat an enemy with an Unarmed Strike, they may move their MR.</center> >><br> >><center>If they do, they may make an Unarmed Attack against a target at the end of that movement that they have not been adjacent to yet this round. This attack has no APC.</center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Morality](Way%20of%20Morality.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The wielder may use this weapon to Parry.</center> >><br> >><center>If they successfully Parry an attack, all adjacent enemies take damage equal to the wielder’s Spirit.</center> >><br> >><center>This weapon loses Interchangeable. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Passion](Way%20of%20Passion.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >><br> >><center><font color="#8555d5">Stance: </font>Impact</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>If the wielder hits and deals damage to the same target with a second Unarmed Strike, that target is afflicted with Tier I Prone.</center> >><br> >><center>Each subsequent attack against that target adds an additional Tier of Prone if the attack hits and deals damage. </center> > >>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Unity](Way%20of%20Unity.md)</font></font> >><br> >><center><font color="#8555d5">Required Keywords: </font>Unarmed</center> >><br> >><center><font color="#8555d5">Stance: </font>Guard</center> >><br> >><center><font color="#8555d5">Action Type: </font>Passive</center> >><br> >><center>The wielder may use this weapon to Block. If they possess a shield with 0 Burden, they may add the SR together.</center> >><br> >><center>Whenever the wielder would successfully Block an attack, they may increase an adjacent ally's AC by 1. This lasts for 1 round, and does not stack with itself. </center>