<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Disciplines](Martial%20Disciplines.md)** # Impact Discipline The Impact Discipline leads to the following other Disciplines: | <!-- --> | **Cut** | **Guard** | **Impact** | **Pierce** | |:----------:|:-------:|:---------:|:------------:|:-----------:| | **Impact** | Mordhau | Crash | Skullshatter | Linebreaker | # Impact Discipline Stances >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Arm Numbing](Arm%20Numbing.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact / Guard</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact</center> ><br> ><center><font color="#8555d5">Action Type: </font>Passive</center> ><br> ><center>Whenever this weapon would be used to Parry, a penalty to damage is applied to the parried attacker for the remainder of the round. This penalty is equal to the penalty to the attack roll the successful Parry would provide. This does not stack.</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breaker Swing](Breaker%20Swing.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact</center> ><br> ><center><font color="#8555d5">Action Type: </font>Attack Replacer</center> ><br> ><center>This attack causes an enemy that is afflicted by the user to also be afflicted with Tier I Prone.</center> ><br> ><center>If the affliction is Prone, the Tier is increased by 1 instead.</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shoulder Rush](Shoulder%20Rush.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact</center> ><br> ><center><font color="#8555d5">Action Type: </font>Trigger</center> ><br> ><center>Whenever the user would defeat an enemy, they move an amount equal to their MR, which must cross over the defeated enemy.</center> ><br> ><center>At the end of this movement, the user deals damage to an adjacent enemy equal to their Authority, Competence, Prowess or Vigor.</center>