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# Crash Discipline
The Crash Discipline is made available by having one stance from both the **[Guard](Guard%20Discipline.md)** and **[Impact](Impact%20Discipline.md)** Core Discipline.
# Crash Discipline Stances
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blow Out](Blow%20Out.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
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><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; Shield; A Single Weapon</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>Whenever the wielder would successfully Block damage, this damage is stored and tracked for the round.</center>
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><center>At the end of the round, the wielder may make attacks with a qualifying weapon by paying 5 of this stored damage for every Action Point attacking with their weapon would cost.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crash Out](Crash%20Out.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
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><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; A Heavy Weapon</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>Whenever the wielder would deal damage with a qualifying weapon, if an ally is Wounded, the APC of the next attack the wielder makes against an adjacent enemy of that Wounded/Shattered ally is reduced by the number of Wounded/Shattered allies on the battlefield.</center>
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><center>If you wound or defeat an enemy adjacent to a Wounded ally with this attack, you grant that ally Courage equal to the APC of your qualifying weapon plus your Prowess.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Meat Shield](Meat%20Shield.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
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><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; A Single Grapple Weapon or an Empty Off-Hand</center>
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><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
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><center>The wielder may make this attack with a qualifying weapon and deal damage with that weapon. When they do, the target is considered grappled.</center>
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><center>While grappled, the next Ranged attack an enemy would target you with targets the Grappled enemy instead. Once damage has been dealt to the grappled creature in this way, the enemy is released.</center>
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><center>If the weapon you used in this attack is a weapon with the Grapple property, you apply your weapon’s damage die to the damage of the ranged attack made by the enemy.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shifting Weight](Shifting%20Weight.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
><br>
><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance</center>
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><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
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><center>The wielder makes this attack with the Reaction Keyword. The wielder may make this attack whenever they would be attacked by an enemy while another enemy is adjacent to them.</center>
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><center>If they deal damage with a qualifying weapon, this attack causes that enemy to change the target of that attack to that enemy.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Stand Aside](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Crash%20Stances/Stand%20Aside.md)</font></font>
><br>
><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
><br>
><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
><br>
><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance</center>
><br>
><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
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><center>Whenever the wielder would make this attack with a qualifying weapon, if that weapon deals damage to the target, that enemy is moved a number of squares equal to the APC of the weapon plus the wielder’s Vigor.</center>
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><center>If this movement would move the enemy adjacent to another enemy, both those enemies take Impact damage equal to the number of remaining squares of movement.</center>