<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Disciplines](Martial%20Disciplines.md) / [Crash](Crash%20Discipline.md)** # Blow Out >[!infobox] >|<!-- -->|<!-- -->| >|---|:---:| >|***Required Keywords***|*Guard, Impact*| >|***Discipline***|[Crash](Crash%20Discipline.md)| >|***Stance***|[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)| >|***Requirements***|1 Guard Stance, 1 Impact Stance, A Shield, A Single Weapon| >|***Action Type***|Passive| Whenever the wielder would successfully [Block](Block.md) damage, this damage is stored and tracked for the round. At the end of the round, the wielder may make attacks with a qualifying weapon by paying 5 of this stored damage for every Action Point attacking with their weapon would cost.