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# Crash Out
>[!infobox]
>|<!-- -->|<!-- -->|
>|---|:---:|
>|***Required Keywords***|*Guard, Impact*|
>|***Discipline***|[Crash](Crash%20Discipline.md)|
>|***Stance***|[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)|
>|***Requirements***|1 Guard Stance, 1 Impact Stance, A Heavy Weapon|
>|***Action Type***|Passive|
Whenever the wielder would deal damage with a qualifying weapon, if an ally is [Wounded](Wounded.md), the [APC](Action%20Point%20Cost.md) of the next attack the wielder makes against an adjacent enemy of that [Wounded](Wounded.md)/[Shattered](Shattered.md) ally is reduced by the number of Wounded/Shattered allies on the battlefield.
If you wound or defeat an enemy adjacent to a Wounded ally with this attack, you grant that ally [Courage](Courage.md) equal to the APC of your qualifying weapon plus your [Prowess](Prowess.md).