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# Stand Aside
>[!infobox]
>|<!-- -->|<!-- -->|
>|---|:---:|
>|***Required Keywords***|*Guard, Impact*|
>|***Discipline***|[Crash](Crash%20Discipline.md)|
>|***Stance***|[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)|
>|***Requirements***|1 Guard Stance, 1 Impact Stance|
>|***Action Type***|Attack Replacer|
Whenever the wielder would make this attack with a qualifying weapon, if that weapon deals damage to the target, that enemy is moved a number of squares equal to the [APC](Action%20Point%20Cost.md) of the weapon plus the wielder’s [Vigor](Vigor.md).
If this movement would move the enemy adjacent to another enemy, both those enemies take Impact damage equal to the number of remaining squares of movement.