<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Disciplines](Martial%20Disciplines.md)** # Linebreaker Discipline The Linebreaker Discipline is made available by having one stance from both the **[Impact](Impact%20Discipline.md)** and **[Pierce](Pierce%20Discipline.md)** Core Discipline. # Linebreaker Discipline Stances >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blood Rally](Blood%20Rally.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> ><br> ><center><font color="#8555d5">Action Type: </font>Passive</center> ><br> ><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may let out a war cry.</center> ><br> ><center>If they do, all allies gain Courage equal to the Spirit of the defeated enemy. This ability can only be activated once per round.</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breakthrough](Breakthrough.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> ><br> ><center><font color="#8555d5">Action Type: </font>Passive</center> ><br> ><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder causes all enemies with equal or lower Spirit to gain 1 Cowardice.</center> ><br> ><center>If this Cowardice is equal to or more then their Spirit, they move away from the wielder a number of squares equal to the wielder’s Authority or Presence.</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Carnage](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Linebreaker%20Stances/Carnage.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> ><br> ><center><font color="#8555d5">Action Type: </font>Passive</center> ><br> ><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder is imbued with Tier I Rage. If they already possess the ability to Rage from a class feature, this is Tier II instead.</center> ><br> ><center>While in this Rage, the wielder cannot gain Temporary Hit Points from Courage. Instead, they treat their Courage as a bonus to damage with a qualifying weapon instead. They lose all Tiers of Rage and all of their Courage if a round passes in which the wielder has not Wounded or defeated an enemy.</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Corpse Barrage](Corpse%20Barrage.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> ><br> ><center><font color="#8555d5">Action Type: </font>Passive</center> ><br> ><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may attempt a Competence, Prowess or Vigor check. The DC of this check is equal to 10 + the defeated enemy's Spirit.</center> ><br> ><center>If the wielder succeeds, they may throw the body of the defeated enemy into another enemy within a number of squares equal to the wielder’s Competence, Prowess or Vigor. The wielder makes an attack with the defeated enemy using their qualifying weapon statistics. If it hits, the enemy takes damage equal to twice the Spirit of the defeated enemy.</center> >[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Wild Charge](Wild%20Charge.md)</font></font> ><br> ><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Stance: </font>Impact; Pierce</center> ><br> ><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center> ><br> ><center><font color="#8555d5">Action Type: </font>Passive</center> ><br> ><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may roll their weapon die again.</center> ><br> ><center>If they do, they move a number of squares equal to the total on that die roll. At the end of that movement, the wielder may attack again. The APC of this attack is lowered by half of the movement from this effect. This ability may trigger itself up to a total number of times equal to 1 plus the Stamina of the wielder.</center>