<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Disciplines](Martial%20Disciplines.md) / [Linebreaker](Linebreaker%20Discipline.md)** # Breakthrough >[!infobox] >|<!-- -->|<!-- -->| >|---|:---:| >|***Required Keywords***|*Impact, Pierce*| >|***Discipline***|[Linebreaker](Linebreaker%20Discipline.md)| >|***Stance***|[Impact](Impact%20Discipline.md), [Pierce](Pierce%20Discipline.md)| >|***Requirements***|1 Impact Stance, 1 Pierce Stance| >|***Action Type***|Passive| Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder causes all enemies with equal or lower [Spirit](Spirit.md) to gain 1 [Cowardice](Cowardice.md). If this Cowardice is equal to or more then their Spirit, they move away from the wielder a number of squares equal to the wielder’s [Authority](Authority.md) or [Presence](Presence.md).