<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Disciplines](Martial%20Disciplines.md) / [Linebreaker](Linebreaker%20Discipline.md)** # Carnage >[!infobox] >|<!-- -->|<!-- -->| >|---|:---:| >|***Required Keywords***|*Impact, Pierce*| >|***Discipline***|[Linebreaker](Linebreaker%20Discipline.md)| >|***Stance***|[Impact](Impact%20Discipline.md), [Pierce](Pierce%20Discipline.md)| >|***Requirements***|1 Impact Stance, 1 Pierce Stance| >|***Action Type***|Passive| Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder is imbued with Tier I [Rage](Prism/Glossary/Keywords/Imbuements/Mundane/Rage.md). If they already possess the ability to Rage from a class feature, this is Tier II instead. While in this Rage, the wielder cannot gain Temporary Hit Points from [Courage](Courage.md). Instead, they treat their Courage as a bonus to damage with a qualifying weapon instead. They lose all Tiers of Rage and all of their Courage if a round passes in which the wielder has not [Wounded](Wounded.md) or defeated an enemy.