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# Phalanx Discipline
The Phalanx Discipline is made available by having one stance from both the **[Guard](Cut%20Discipline.md)** and **[Pierce](Impact%20Discipline.md)** Core Discipline.
# Phalanx Discipline Stances
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Bulwark](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Phalanx%20Stances/Bulwark.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance; A Shield</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>You treat weapons you wield as if they have the Braced property.</center>
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><center>If the weapon already has the Braced property, the wielder may add the qualifying weapon damage die to the Shield Rating of their Shield.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Covering Strike](Covering%20Strike.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>Whenever the wielder would deal damage to an enemy with a qualifying weapon, the next attack that enemy would make has Vulnerability to defensive actions.</center>
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><center>If the enemy attacks an ally of the wielder with this Vulnerability, and the ally succeeds on a defensive action against that affected attack, the wielder gains 1 Courage.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Guardian Stance](Guardian%20Stance.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance; A Heavy Weapon</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>Whenever the wielder would make a qualifying weapon Attack of Opportunity and deal damage with that attack, it refunds the APC of that attack.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Pincer Formation](Pincer%20Formation.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
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><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>While in this stance, whenever the wielder would gain Courage, they gain an additional Courage. If this Courage was from the Formation class feature, they gain 2 Courage instead.</center>
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><center>In addition, whenever an adjacent ally would make an attack against an adjacent enemy, the wielder may spend 5 Temporary Hit Points. If they do, they add their qualifying weapon damage die to the damage of that attack. This can only occur once per round (Although multiple characters can use it on a single source).</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Punishing Defense](Punishing%20Defense.md)</font></font>
><br>
><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
><br>
><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
><br>
><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center>
><br>
><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>If the wielder would succeed on a defensive action against an adjacent enemy, that enemy takes damage equal to the wielder's minimum damage with a qualifying weapon.</center>