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# Pincer Formation
>[!infobox]
>|<!-- -->|<!-- -->|
>|---|:---:|
>|***Required Keywords***|*Guard, Pierce*|
>|***Discipline***|[Phalanx](Phalanx%20Discipline.md)|
>|***Stance***|[Guard](Guard%20Discipline.md), [Pierce](Pierce%20Discipline.md)|
>|***Requirements***|1 Guard Stance, 1 Pierce Stance|
>|***Action Type***|Passive|
While in this stance, whenever the wielder would gain [Courage](Courage.md), they gain an additional Courage. If this Courage was from the [Formation](Formation.md) class feature, they gain 2 Courage instead.
In addition, whenever an adjacent ally would make an attack against an adjacent enemy, the wielder may spend 5 Temporary Hit Points. If they do, they add their qualifying weapon damage die to the damage of that attack. This can only occur once per round (Although multiple characters can use it on a single source).