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# Skullshatter Discipline
The Skullshatter Discipline is made available by having two stances from the **[Impact](Impact%20Discipline.md)** Core Discipline.
# Skullshatter Discipline Stances
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Battle Stomp](Battle%20Stomp.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Impact</center>
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><center><font color="#8555d5">Stance: </font>Impact</center>
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><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances</center>
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><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
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><center>The wielder may perform this attack after damaging an enemy with a qualifying weapon. The attack is an Unarmed Strike to all enemies within 10 ft. The APC of this attack is reduced by an amount equal to the APC of the triggering weapon.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crater Maker](Crater%20Maker.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Impact; Heavy</center>
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><center><font color="#8555d5">Stance: </font>Impact</center>
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><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; A Heavy Weapon</center>
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><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
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><center>The attack made with a qualifying weapon have the Shockwave property. If they already have the Shockwave property, the Tier of the Prone Affliction it afflicts is increased to Tier II.</center>
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><center>In addition, all enemies afflicted in this manner take damage equal to the wielder’s Vigor.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Helmet Splitter](Helmet%20Splitter.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Impact</center>
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><center><font color="#8555d5">Stance: </font>Impact</center>
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><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances</center>
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><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
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><center>Whenever the wielder of a qualifying weapon would deal damage to an enemy, that enemy must attempt an opposed attribute test against the attacker. Either may use Authority, Competence, Prowess or Vigor. If the enemy loses, they are afflicted with Tier III Dazed.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Jaw Cracker](Jaw%20Cracker.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Impact</center>
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><center><font color="#8555d5">Stance: </font>Impact</center>
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><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; A Single Weapon; An Empty Off-Hand</center>
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><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
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><center>Whenever the wielder would deal damage with a qualifying weapon, the wielder may make an additional free attack with an Interchangeable, Unarmed Strike or Versatile weapon. Only one such attack per enemy can be attempted per round.</center>
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><center>This attack, if it deals damage, afflicts the target with Tier VI Mute. This Mute loses Fading, and instead lasts until the end of the round.</center>
>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Pummel](Pummel.md)</font></font>
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><center><font color="#8555d5">Required Keywords: </font>Impact</center>
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><center><font color="#8555d5">Stance: </font>Impact</center>
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><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; Two Weapons</center>
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><center><font color="#8555d5">Action Type: </font>Passive</center>
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><center>Whenever an enemy would take damage from two different qualifying weapons in the same round, that enemy takes additional damage equal to the wielder's current Temporary Hit Points.</center>
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><center>(Unarmed Strikes with separate hands qualify.)</center>