<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Disciplines](Martial%20Disciplines.md) / [The Tower](The%20Tower%20Discipline.md)** # White Tower >[!infobox] >|<!-- -->|<!-- -->| >|---|:---:| >|***Required Keywords***|*Guard*| >|***Discipline***|[The Tower](The%20Tower%20Discipline.md)| >|***Stance***|[Guard](Guard%20Discipline.md)| >|***Requirements***|2 Other Guard Stances, A Single Weapon| >|***Action Type***|Passive| The wielder’s [Parry](Parry.md) action can be used as a [Block](Block.md) action. When used in this way, the amount of damage prevented is equal to the penalty to attack the Parry would normally give. If the user is wielding a Shield, this Block triggers the augment of that Shield if applicable.