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**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md)**
>[!recite|no-i clean]+ # <center><font size="-1">Quick Access Menu</font></center>
>>[!column|2 center clean no-i nmg no-t]
>>> [!info|no-t clean no-i nmg]
>>> - [Core Stances](Martial%20Stances.md#Core%20Disciplines)
>>> - [Unarmed Stances](Martial%20Stances.md#Unarmed%20Disciplines)
>>
>>> [!info|no-t clean no-i nmg]
>>> - [Tier II Stances](Martial%20Stances.md#Tier%20II%20Disciplines)
>>> - [Tier III Stances](Martial%20Stances.md#Tier%20III%20Disciplines)
<br>
# Martial Stances
[Martial Stances](Martial%20Stances.md) are different styles and augments that are available to characters. These are determined by the disciplines related to the weapon/s you have the augment available for.
The 1st Tier of these Disciplines are comprised of four different Core Disciplines, with they themselves having various stances in each category.
<br>
# Core Stances
>[!infobox|n-th wsmall]
>###### Core Disciplines
| <!-- --> | <!-- --> | <!-- --> | <!-- --> |
|:--------:|:--------:|:---------:|:----------:|
| **[Cut](Cut%20Discipline.md)** | **[Guard](Guard%20Discipline.md)** | **[Impact](Impact%20Discipline.md)** | **[Pierce](Pierce%20Discipline.md)** |
### Cut Discipline Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Deep Bite](Prism/Armory/Weapons/Martial%20Disciplines/Core%20Disciplines/Cut%20Stances/Deep%20Bite.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The Critical Threshold of the user's weapons is increased to 19-20.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shield Smite](Shield%20Smite.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut / Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The user causes Shield Rating rolls against their attacks to be rolled twice, with the worst result taken. </center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Slice Through](Slice%20Through.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cleave / Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The user treats attacks made by their weapon as if they had Cleave.</center>
>><br>
>><center>If they already had Cleave, the Cleave effect triggers again on an attack whenever Cleave would trigger.</center>
### Guard Discipline Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Nettle Sting](Nettle%20Sting.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard / Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>When the user makes this attack against an enemy that has attacked them this round, they deal additional damage to that target equal to their Grace, Guile, Initiative or Prowess.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Net](Steel%20Net.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard (x2)</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The user gains a +1 to AC after making an attack with each of their weapons. Subsequent alternating attacks between the two increases this AC bonus by 1. This lasts until the end of the round.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Turn Aside](Turn%20Aside.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the user would Parry an attack, the penalty to the attack is increased by 2.</center>
### Impact Discipline Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Arm Numbing](Arm%20Numbing.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact / Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever this weapon would be used to Parry, a penalty to damage is applied to the parried attacker for the remainder of the round. This penalty is equal to the penalty to the attack roll the successful Parry would provide. This does not stack.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breaker Swing](Breaker%20Swing.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>This attack causes an enemy that is afflicted by the user to also be afflicted with Tier I Prone.</center>
>><br>
>><center>If the affliction is Prone, the Tier is increased by 1 instead.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shoulder Rush](Shoulder%20Rush.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Trigger</center>
>><br>
>><center>Whenever the user would defeat an enemy, they move an amount equal to their MR, which must cross over the defeated enemy.</center>
>><br>
>><center>At the end of this movement, the user deals damage to an adjacent enemy equal to their Authority, Competence, Prowess or Vigor.</center>
### Pierce Discipline Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crimson Sting](Crimson%20Sting.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Attacks the user makes treat the attacks as if they are infused with Tier 1 Bleed.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Overwatch](Prism/Armory/Weapons/Martial%20Disciplines/Core%20Disciplines/Pierce%20Stances/Overwatch.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>This attack gains the Reaction Keyword, and can be used as an Attack of Opportunity on creatures that enter your threatened area.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Strike Through](Strike%20Through.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact / Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Withstand checks against the attacks of the user have a penalty equal to the user's Authority, Competence, Prowess or Vigor.</center>
---
<br>
# Unarmed Stances
The Unarmed Discipline has its own Progression tree that follow the same parameters.
<br>
### Unarmed Discipline Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Ambition](Way%20of%20Ambition.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The wielder's Unarmed Attacks have Overwhelm.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Freedom](Way%20of%20Freedom.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would Wound/Shatter or defeat an enemy with an Unarmed Strike, they may move their MR.</center>
>><br>
>><center>If they do, they may make an Unarmed Attack against a target at the end of that movement that they have not been adjacent to yet this round. This attack has no APC.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Morality](Way%20of%20Morality.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The wielder may use this weapon to Parry.</center>
>><br>
>><center>If they successfully Parry an attack, all adjacent enemies take damage equal to the wielder’s Spirit.</center>
>><br>
>><center>This weapon loses Interchangeable. </center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Passion](Way%20of%20Passion.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>If the wielder hits and deals damage to the same target with a second Unarmed Strike, that target is afflicted with Tier I Prone.</center>
>><br>
>><center>Each subsequent attack against that target adds an additional Tier of Prone if the attack hits and deals damage. </center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Way of Unity](Way%20of%20Unity.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Unarmed</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The wielder may use this weapon to Block. If they possess a shield with 0 Burden, they may add the SR together.</center>
>><br>
>><center>Whenever the wielder would successfully Block an attack, they may increase an adjacent ally's AC by 1. This lasts for 1 round, and does not stack with itself. </center>
---
<br>
# Tier II Stances
<br>
>[!recite|no-i clean]+ # <center><font size="-1">Quick Access Menu</font></center>
>>[!column|2 center clean no-i nmg no-t]
>>> [!info|no-t clean no-i nmg]
>>> - [Crash Stances](Martial%20Stances.md#Crash%20Stances)
>>> - [Dilletante Stances](Martial%20Stances.md#Dilletante%20Stances)
>>> - [Drakeslayer Stances](Martial%20Stances.md#Drakeslayer%20Stances)
>>> - [Giantslayer Stances](Martial%20Stances.md#Giantslayer%20Stances)
>>> - [Hordebreaker Stances](Martial%20Stances.md#Hordebreaker%20Stances)
>>
>>> [!info|no-t clean no-i nmg]
>>> - [Linebreaker Stances](Martial%20Stances.md#Linebreaker%20Stances)
>>> - [Mordhau Stances](Martial%20Stances.md#Mordhau%20Stances)
>>> - [Phalanx Stances](Martial%20Stances.md#Phalanx%20Stances)
>>> - [Skullshatter Stances](Martial%20Stances.md#Skullshatter%20Stances)
>>> - [The Tower Stances](Martial%20Stances.md#The%20Tower%20Stances)
<br>
>[!infobox|n-th wsmall]
>###### Tier II Disciplines
| <!-- --> | <!-- --> | <!-- --> | <!-- --> | <!-- --> |
|:----------:|:--------------------------------------------:|:----------------------------------------:|:--------------------------------------------:|:------------------------------------------:|
| <!-- --> | **Cut** | **Guard** | **Impact** | **Pierce** |
| **Cut** | [Hordebreaker](Hordebreaker%20Discipline.md) | - | - | - |
| **Guard** | [Dilletante](Dilletante%20Discipline.md) | [The Tower](The%20Tower%20Discipline.md) | - | - |
| **Impact** | [Mordhau](Mordhau%20Discipline.md) | [Crash](Crash%20Discipline.md) | [Skullshatter](Skullshatter%20Discipline.md) | - |
| **Pierce** | [Drakeslayer](Drakeslayer%20Discipline.md) | [Phalanx](Phalanx%20Discipline.md) | [Linebreaker](Linebreaker%20Discipline.md) | [Giantslayer](Giantslayer%20Discipline.md) |
Tier II Disciplines have a base requirement of 1 [APC](Action%20Point%20Cost.md) to upkeep. In order to attain access to a Tier II Discipline, you are required to have at least one stance belonging to each of their parent Disciplines.
- For example: In order to be able to learn stances from The Tower Discipline, you need to know two stances from the Guard Discipline group.
<br>
### Crash Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blow Out](Blow%20Out.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; Shield; A Single Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would successfully Block damage, this damage is stored and tracked for the round.</center>
>><br>
>><center>At the end of the round, the wielder may make attacks with a qualifying weapon by paying 5 of this stored damage for every Action Point attacking with their weapon would cost.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crash Out](Crash%20Out.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; A Heavy Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would deal damage with a qualifying weapon, if an ally is Wounded, the APC of the next attack the wielder makes against an adjacent enemy of that Wounded/Shattered ally is reduced by the number of Wounded/Shattered allies on the battlefield.</center>
>><br>
>><center>If you wound or defeat an enemy adjacent to a Wounded ally with this attack, you grant that ally Courage equal to the APC of your qualifying weapon plus your Prowess.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Meat Shield](Meat%20Shield.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance; A Single Grapple Weapon or an Empty Off-Hand</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder may make this attack with a qualifying weapon and deal damage with that weapon. When they do, the target is considered grappled.</center>
>><br>
>><center>While grappled, the next Ranged attack an enemy would target you with targets the Grappled enemy instead. Once damage has been dealt to the grappled creature in this way, the enemy is released.</center>
>><br>
>><center>If the weapon you used in this attack is a weapon with the Grapple property, you apply your weapon’s damage die to the damage of the ranged attack made by the enemy.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shifting Weight](Shifting%20Weight.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
>><br>
>><center>The wielder makes this attack with the Reaction Keyword. The wielder may make this attack whenever they would be attacked by an enemy while another enemy is adjacent to them.</center>
>><br>
>><center>If they deal damage with a qualifying weapon, this attack causes that enemy to change the target of that attack to that enemy.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Stand Aside](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Crash%20Stances/Stand%20Aside.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>Whenever the wielder would make this attack with a qualifying weapon, if that weapon deals damage to the target, that enemy is moved a number of squares equal to the APC of the weapon plus the wielder’s Vigor.</center>
>><br>
>><center>If this movement would move the enemy adjacent to another enemy, both those enemies take Impact damage equal to the number of remaining squares of movement.</center>
<br>
### Dilletante Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Duke’s Dance](Duke’s%20Dance.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would successfully Parry an attack with a qualifying weapon, the APC of their next qualifying weapon attack is reduced by 1.</center>
>><br>
>><center>Whenever the wielder would successfully damage a target with a qualifying weapon, the APC of their next Parry attempt is reduced by 1.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Ice Pick](Ice%20Pick.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance; A Single, One Handed Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
>><br>
>><center>The wielder may use a qualifying weapon in its reverse grip. While in this stance, the wielder treats all of their attacks with the Reaction Keyword, and may attack an enemy whenever they would attack them. This counts as a defensive, Attack of Opportunity action. However, the wielder cannot make any other defensive actions while in this stance.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Mocking Strike](Mocking%20Strike.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance; A Single Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder may make this attack with a qualifying weapon to target an enemy that has missed them with an attack this round.</center>
>><br>
>><center>If this attack deals damage, the target gains Cowardice equal to the APC of the weapon that damaged them.</center>
>><br>
>><center>If that enemy has the Frightened/Horror Affliction, this Cowardice is doubled.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Panache](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Dilletante%20Stances/Panache.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance; Two Weapons</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
>><br>
>><center>The wielder may use Courage to pay for the APC of Attacks of Opportunity with qualifying weapons.</center>
>><br>
>><center>In addition, whenever you would deal damage with two separate qualifying weapons to the same enemy in a round, you gain 1 Courage.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Flower](Steel%20Flower.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Guard Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would have 3 or more enemies adjacent to them, and no allies adjacent to them or those enemies, the wielder reduces the APC of the Parry action by an amount equal to the number of those enemies they would win initiative against.</center>
>><br>
>><center>The number of Parries that can benefit from this reduction is equal to the Wielder’s Spirit. These Parries can only be used with a qualifying weapon.</center>
<br>
### Drakeslayer Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blind the Beast](Blind%20the%20Beast.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder may make this attack with a qualifying weapon. If it deals damage, that enemy is afflicted with Tier I Blind.</center>
>><br>
>><center>If the target had more Spirit than the wielder, the Tier of this Affliction is increased by the difference.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Break the Vermin](Break%20the%20Vermin.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would deal damage with a qualifying weapon to an enemy, that enemy is afflicted with Tier I Frightened.</center>
>><br>
>><center>If the target has more Spirit than the wielder, the Tier of this Affliction is increased by an amount equal to the difference.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Face the Kraken](Face%20the%20Kraken.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance; A Heavy Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>At the start of the round, if the wielder is adjacent to an enemy with more Spirit, the wielder is imbued with Trance, the Tier of which is equal to the difference of the enemy and the wielder’s Spirit.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Monster Slayer](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Drakeslayer%20Stances/Monster%20Slayer.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would attack and deal damage with a qualifying weapon against an enemy that has more Spirit then them, they gain Courage equal to the difference.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Silence the Hag](Silence%20the%20Hag.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>Whenever the wielder uses this attack with a qualifying weapon and deals damage to a target, that target is afflicted with Tier II Sealed.</center>
>><br>
>><center>If the target has more Spirit than the wielder, the target is afflicted with Mute, the Tier of which is equal to the difference.</center>
<br>
### Giantslayer Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Limb Impaler](Limb%20Impaler.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Heavy Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
>><br>
>><center>Whenever the wielder would deal damage to an enemy with a qualifying weapon, the attacker and target must make an opposed attribute test using their Authority, Competence, Prowess or Vigor.</center>
>><br>
>><center>If the attack wins, the target is afflicted with Tier II Exhaustion. This lasts for a number of rounds equal to half of the wielder’s Spirit.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Price of Hubris](Price%20of%20Hubris.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Light Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>Whenever the wielder would make this attack and deal damage with a qualifying weapon, this damage ignores Temporary Hit Points.</center>
>><br>
>><center>If this damage Wounds the target, the target loses ALL of their Temporary Hit Points.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Puncture](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Giantslayer%20Stances/Puncture.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Melee Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
>><br>
>><center>When you make this attack with a qualifying weapon, it is considered to have the Impale property.</center>
>><br>
>><center>If it already has the Impale property, the damage from this property is doubled.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Volley](Volley.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances; A Ranged or Thrown Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder may spend a Supply. If they do, they may add an area of 20 ft. to this Ranged Attack, attacking all enemies within this area.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Wasp Sting](Wasp%20Sting.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Pierce Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The wielder afflicts enemies dealt damage by a qualifying weapon with Tier II Bleed. If the wielder is benefiting from Crimson Sting, the Tier of this affliction is instead Tier III.</center>
>><br>
>><center>In addition, the Bleed triggers on every 2 Action Points spent instead of normal activation.</center>
<br>
### Hordebreaker Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Cross Slash](Cross%20Slash.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Weapons the user wields have the Cleave property. If a weapon already have the Cleave property, the wielder may apply the Cleave affect to the original target instead of others.</center>
>><br>
>><center>If the user does, they must roll the weapon dice again. They then afflict the target with Bleed, the Tier of which is equal to half the total on the weapon die roll. This effect cannot trigger if there are no additional enemies to cleave.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Cull the Meek](Cull%20the%20Meek.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever you would defeat an enemy with less Spirit than you, heal Hit Points equal to the difference.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Hundred Cuts](Hundred%20Cuts.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances; Two Weapons</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would Wound an enemy with a qualifying weapon, the next attack they make with a qualifying weapon has its APC reduced by 1.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[In Twain](In%20Twain.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>This attack deals additional damage equal to the total Tiers of Afflictions the target is suffering from.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Momentum Slice](Momentum%20Slice.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Cut Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would defeat an enemy, they may use a Move action for free.</center>
<br>
### Linebreaker Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Blood Rally](Blood%20Rally.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may let out a war cry.</center>
>><br>
>><center>If they do, all allies gain Courage equal to the Spirit of the defeated enemy. This ability can only be activated once per round.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Breakthrough](Breakthrough.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder causes all enemies with equal or lower Spirit to gain 1 Cowardice.</center>
>><br>
>><center>If this Cowardice is equal to or more then their Spirit, they move away from the wielder a number of squares equal to the wielder’s Authority or Presence.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Carnage](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Linebreaker%20Stances/Carnage.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder is imbued with Tier I Rage. If they already possess the ability to Rage from a class feature, this is Tier II instead.</center>
>><br>
>><center>While in this Rage, the wielder cannot gain Temporary Hit Points from Courage. Instead, they treat their Courage as a bonus to damage with a qualifying weapon instead. They lose all Tiers of Rage and all of their Courage if a round passes in which the wielder has not Wounded or defeated an enemy.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Corpse Barrage](Corpse%20Barrage.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may attempt a Competence, Prowess or Vigor check. The DC of this check is equal to 10 + the defeated enemy's Spirit.</center>
>><br>
>><center>If the wielder succeeds, they may throw the body of the defeated enemy into another enemy within a number of squares equal to the wielder’s Competence, Prowess or Vigor. The wielder makes an attack with the defeated enemy using their qualifying weapon statistics. If it hits, the enemy takes damage equal to twice the Spirit of the defeated enemy.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Wild Charge](Wild%20Charge.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Impact Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would defeat an enemy with a qualifying weapon, the wielder may roll their weapon die again.</center>
>><br>
>><center>If they do, they move a number of squares equal to the total on that die roll. At the end of that movement, the wielder may attack again. The APC of this attack is lowered by half of the movement from this effect. This ability may trigger itself up to a total number of times equal to 1 plus the Stamina of the wielder.</center>
<br>
### Mordhau Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Banish the Demon](Banish%20the%20Demon.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center>
>><br>
>><center>This attack deals additional damage to an enemy with the Outsider or Summoned Keyword. The additional damage is equal to the Spirit of the wielder plus their Authority. If this weapon Critically Hits the target, the target is afflicted with Tier IV Banished.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Overwhelm Defenses](Overwhelm%20Defenses.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center>
>><br>
>><center>This attack has Resistance to Block and Parry attempts. If this attack would already have Resistance, it has Immunity instead. Whenever this attack would deal damage to an enemy, they lose the Reaction Keyword to their actions for 1 round. If this attack Critically Hits, this lasts for 3 rounds instead.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Shatter the Strong](Shatter%20the%20Strong.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center>
>><br>
>><center>When this attack deals damage with a qualifying weapon, the target gains a penalty to opposed attribute checks equal to the APC of the weapon. This lasts for 1 round. If this attack Critically Hits, it lasts for a number of rounds equal to twice the APC of the weapon being used.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Smite the Weak](Smite%20the%20Weak.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical Threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center>
>><br>
>><center>When this attack deals damage with a qualifying weapon, if that target has less Spirit then the wielder, that enemy gains an Injury. If this defeats the enemy, the wielder gains 1 Courage. This attack cannot benefit from Cleave. If this attack Critically Hits, it causes two Injuries if it causes Injuries.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Sunder Spirit](Sunder%20Spirit.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Cut; Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Cut Stance; 1 Impact Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder makes this attack with a qualifying weapon. If they do, the Critical threshold of this attack is increased by an amount equal to the wielder’s Spirit.</center>
>><br>
>><center>When this attack deals damage with a qualifying weapon, reduce all of the Tiers of Imbuement the target is benefiting from by I. If this attack Critically Hits, remove all Tiers instead.</center>
<br>
### Phalanx Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Bulwark](Prism/Armory/Weapons/Martial%20Disciplines/Tier%202%20Disciplines/Phalanx%20Stances/Bulwark.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance; A Shield</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>You treat weapons you wield as if they have the Braced property.</center>
>><br>
>><center>If the weapon already has the Braced property, the wielder may add the qualifying weapon damage die to the Shield Rating of their Shield.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Covering Strike](Covering%20Strike.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would deal damage to an enemy with a qualifying weapon, the next attack that enemy would make has Vulnerability to defensive actions.</center>
>><br>
>><center>If the enemy attacks an ally of the wielder with this Vulnerability, and the ally succeeds on a defensive action against that affected attack, the wielder gains 1 Courage.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Guardian Stance](Guardian%20Stance.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance; A Heavy Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would make a qualifying weapon Attack of Opportunity and deal damage with that attack, it refunds the APC of that attack.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Pincer Formation](Pincer%20Formation.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>While in this stance, whenever the wielder would gain Courage, they gain an additional Courage. If this Courage was from the Formation class feature, they gain 2 Courage instead.</center>
>><br>
>><center>In addition, whenever an adjacent ally would make an attack against an adjacent enemy, the wielder may spend 5 Temporary Hit Points. If they do, they add their qualifying weapon damage die to the damage of that attack. This can only occur once per round (Although multiple characters can use it on a single source).</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Punishing Defense](Punishing%20Defense.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard; Pierce</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>1 Guard Stance; 1 Pierce Stance</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>If the wielder would succeed on a defensive action against an adjacent enemy, that enemy takes damage equal to the wielder's minimum damage with a qualifying weapon.</center>
<br>
### Skullshatter Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Battle Stomp](Battle%20Stomp.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>The wielder may perform this attack after damaging an enemy with a qualifying weapon. The attack is an Unarmed Strike to all enemies within 10 ft. The APC of this attack is reduced by an amount equal to the APC of the triggering weapon.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Crater Maker](Crater%20Maker.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact; Heavy</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; A Heavy Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer; Passive</center>
>><br>
>><center>The attack made with a qualifying weapon have the Shockwave property. If they already have the Shockwave property, the Tier of the Prone Affliction it afflicts is increased to Tier II.</center>
>><br>
>><center>In addition, all enemies afflicted in this manner take damage equal to the wielder’s Vigor.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Helmet Splitter](Helmet%20Splitter.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>Whenever the wielder of a qualifying weapon would deal damage to an enemy, that enemy must attempt an opposed attribute test against the attacker. Either may use Authority, Competence, Prowess or Vigor. If the enemy loses, they are afflicted with Tier III Dazed.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Jaw Cracker](Jaw%20Cracker.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; A Single Weapon; An Empty Off-Hand</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>Whenever the wielder would deal damage with a qualifying weapon, the wielder may make an additional free attack with an Interchangeable, Unarmed Strike or Versatile weapon. Only one such attack per enemy can be attempted per round.</center>
>><br>
>><center>This attack, if it deals damage, afflicts the target with Tier VI Mute. This Mute loses Fading, and instead lasts until the end of the round.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Pummel](Pummel.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Impact</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Impact Stances; Two Weapons</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever an enemy would take damage from two different qualifying weapons in the same round, that enemy takes additional damage equal to the wielder's current Temporary Hit Points.</center>
>><br>
>><center>(Unarmed Strikes with separate hands qualify.)</center>
<br>
### The Tower Stances
>[!Columns| 3 no-t n-th]
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Black Tower](Black%20Tower.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The wielder treats qualifying weapons wielded as if they have the Vengeful Property.</center>
>><br>
>><center>If the weapon already had the Vengeful Property, the damage from the Vengeful Property is doubled.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Gray Tower](Gray%20Tower.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances; Two Weapons</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Weapons wielded by the user gain the Flowing property. If they already have the Flowing property, that weapon gains Perfect Strike.</center>
>><br>
>><center>If a weapon would have both, the damage of the Perfect Strike property is doubled.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Steel Tower](Steel%20Tower.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances; A Heavy Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>Whenever the wielder would deal damage with a qualifying weapon, the wielder rolls the damage of that weapon a second time. This second roll is treated as damage reduction for the next source of Physical Damage they would take.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[Watch Tower](Watch%20Tower.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Attack Replacer</center>
>><br>
>><center>This attack gains the Reaction Keyword, and can be used as an Attack of Opportunity on creatures that enter, move through or leave your threatened area.</center>
>
>>[!recite|no-i]+ <font color="#8555d5"><font size="+1">[White Tower](White%20Tower.md)</font></font>
>><br>
>><center><font color="#8555d5">Required Keywords: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Stance: </font>Guard</center>
>><br>
>><center><font color="#8555d5">Requirements: </font>2 Other Guard Stances; A Single Weapon</center>
>><br>
>><center><font color="#8555d5">Action Type: </font>Passive</center>
>><br>
>><center>The wielder’s Parry action can be used as a Block action.</center>
>><br>
>><center>When used in this way, the amount of damage prevented is equal to the penalty to attack the Parry would normally give. If the user is wielding a Shield, this Block triggers the augment of that Shield if applicable.</center>
----
<br>
# Tier III Stances
<br>
Tier III Disciplines have a base requirement of 1 [APC](Action%20Point%20Cost.md) to upkeep. In order to attain access to a Tier III Discipline, you are required to have a minimum amounts of stances belonging to each of their parent Disciplines, as stated in each stance.
In addition, Tier III Disciplines have additional interactions that have unique triggers, individualized to each one.
<br>
### Single-Parent Stances
<br>
#### Soul Breaker (Impact Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Alley King]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Impact|
>>|**Requirements**|4 Other Impact Stances, [Cestus](Cestus.md)|
>
>
>
>### *Signature Passive*
>
>You may use [Unarmed Disciplines](Unarmed%20Discipline.md) with your [Cestus](Cestus.md). You add your Cestus and your [Unarmed Strike](Unarmed%20Strikes.md) damage together to determine the total damage on either.
>
>### *Signature Attack Replacer:* <br>**<u>Rolling Assault</u>**
>
>You may use this attack with a weapon you are wielding in the same hand as your Cestus, if you do, you may apply the Cestus damage to that weapon's damage, and you may also apply the effect of your Unarmed Strike Discipline to that weapon for this attack. You may use this attack once per round.
>
>### *Momentum Ability*
>
>If you would defeat an enemy with **Rolling Assault**, you may apply the passives of weapons you wield in the same hand as your Cestus to your Cestus until the end of the round.
>
>### *Combo Variants*
>
>- If your Non-Cestus weapon has [Concealed](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Concealed.md), you may add your [Prowess](Prowess.md) to your Stealth checks.
>
>- If you only have the Cestus equipped, reduce the cost of upkeeping this Martial Discipline by 1.
>
>---
>[!recite|no-i alt-co]- ###### [[Falling Star]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Impact|
>>|**Requirements**|4 Other Impact Stances, [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md)|
>
>
>
>### *Signature Passive*
>
>You deal additional damage with this weapon equal to the total [Burden](Burden.md) of the target. If this bonus damage is 5 or more, this weapon gains the [Shockwave](Shockwave.md) Property.
>
>### *Signature Attack Replacer:* <br>**<u>Orbit Strike</u>**
>
>This attack takes all of your Action Points. For each Action Point spent, you increase the Critical threshold by 1, and deal an additional die of Critical Damage.
>
>### *Momentum Ability*
>
>Whenever you would Critically Hit with this weapon, if it has the Shockwave Property, half of that Critical Damage is dealt to enemies affected by Shockwave.
>
>### *Combo Variants*
>
>- If you possess the [Drifter](Drifter.md) Class, attacks made with this weapon have [Critical (Stunning)](Critical%20(Stunning).md).
>
>- If you possess the [Inner Force](Inner%20Force.md) Class Feature, attacks made with this weapon count for gaining [Mana](Mana.md).
>
>---
>[!recite|no-i alt-co]- ###### [[Thor’s Chosen]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Impact|
>>|**Requirements**|4 Other Impact Stances, [Heavy Weapon](Heavy%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>Your attacks are considered to have both the [Shockwave](Shockwave.md) and [Vengeful](Vengeful.md) Properties. If they already possess either of these Properties, the following occurs:
>- Shockwave: Increase its [Prone](Prone.md) Affliction by I.
>- Vengeful: The damage from Vengeful is increased by an amount equal to your [Vigor](Vigor.md).
>
>### *Signature Attack Replacer:* <br>**<u>Ruinous Coil</u>**
>
>Whenever you make this attack, you provoke an Attack of Opportunity from all adjacent enemies. These attacks cost no [APC](Action%20Point%20Cost.md). For each enemy that deals damage to you this way, reduce that damage by an amount equal to the result on your weapon damage die result with this attack. This attack is made in a 20 ft. cone, and applies the attack to all enemies caught in this cone.
>
>### *Momentum Ability*
>
>Whenever you would apply the Prone Afflictino to 3 or more enemies in a single round, you are imbued with [Reinforced](Reinforced.md), the Tiers of which are equal to the number of Prone enemies on the battlefield.
>
>### *Combo Variants*
>
>- If you possess the [Tyrant](Tyrant%20(Intimidation).md) Class, you no longer cause Prone. Instead, you cause [Cowardice](Cowardice.md), with the number being equal to the Tiers you would cause. Your Momentum Ability is now based on the number of enemies that have Cowardice.
>
>- If your weapon has the [Wind-Up](Wind-Up.md) Property, you always go last in combat. In addition, **Ruinous Coil** has its Critical Threshold increased by 2.
>
>---
<br>
#### Swarm Ender (Cut Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Crimson Spider]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut.md)*|
>>|**Required Keywords**|Cut|
>>|**Requirements**|4 Other Cut Stances, [Garrote](Garrote.md)|
>
>
>
>### *Signature Passive*
>
>The wielder's attacks against an enemy who is unaware of them are treated as automatic Critical Hits if they would otherwise hit.
>
>### *Signature Attack Replacer:* <br>**<u>Silent End</u>**
>
>This attack can only be used against an enemy once per combat. This attack incurs Tier IV [Mute](Mute.md) on the target if they are dealt damage by this attack.
>
>### *Momentum Ability*
>
>If you defeat an enemy before they could act this round, you may attempt a Stealth check, and move equal to your [MR](Movement%20Rating.md) without an [APC](Action%20Point%20Cost.md).
>
>### *Combo Variants*
>
>- If you possess the [Assassinate](Assassinate%20(Commando).md) or [Sneak Attack](Prism/Classes/Continental%20Classes/Glies/Class%20Features/Shinobi/Sneak%20Attack.md) Class Feature, the weapon die of this weapon is increased by one step.
>
>- If you possess the [Hunter Instinct](Hunter%20Instinct%20(Tracker).md) Class Feature, attacks made with this weapon have [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md).
>
>---
>[!recite|no-i alt-co]- ###### [[Haganekaze]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut.md)*|
>>|**Required Keywords**|Cut|
>>|**Requirements**|4 Other Cut Stances, [Shuriken](Shuriken.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would throw a [Shuriken](Shuriken.md), you can throw an additional Shuriken without [APC](Action%20Point%20Cost.md). You add the two Shuriken's damage together.
>
>### *Signature Attack Replacer:* <br>**<u>Rain of Blades</u>**
>
>This attack adds an additional Shuriken, and grants this attack the [Cleave](Cleave.md) Property. This additional Shuriken is added to the total damage.
>
>### *Momentum Ability*
>
>If you would defeat an enemy with a Shuriken, you may throw another Shuriken. The APC of this Shuriken is reduced by the total number of Shurikens that had struck that enemy when it was defeated.
>
>### *Combo Variants*
>
>- If you possess the [Juggler](Juggler%20(Performance).md) Class, Shurikens have **Improved Cleave** when you use **Rain of Blades**.
>
>- If you possess the [Shinobi](Shinobi.md) Class, picking up Shurikens cost no APC for you.
>
>---
>[!recite|no-i alt-co]- ###### [[Reaper]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut.md)*|
>>|**Required Keywords**|Cut|
>>|**Requirements**|4 Other Cut Stances, [Scythe](Scythe.md)|
>
>
>
>### *Signature Passive*
>
>You can [Cleave](Cleave.md) an additional number of creatures whenever you would trigger Cleave equal to your current [Spirit](Spirit.md).
>
>### *Signature Attack Replacer:* <br>**<u>Harvest Sweep</u>**
>
>This attack is made as you move across the battlefield, starting the attack where you are standing before the attack, and finishing after you move your [MR](Movement%20Rating.md). You may continue to attack enemies that you end next to as if they were next to the enemies at the start (as if they were adjacent). You may not strike an enemy more then once at any point of this attack.
>
>### *Momentum Ability*
>
>For every 3 enemies you defeat in a round with your [Scythe](Scythe.md), you gain 1 [Courage](Courage.md).
>
>### *Combo Variants*
>
>- If you possess the **Fighting Spirit** Class Feature, you are healed equal to your Spirit whenever you would defeat an enemy with your Scythe.
>
>- If you possess the [Reaver's Cleave](Reaver's%20Cleave.md) Class Feature, you increase the Courage you gain from your Momentum Ability to 3.
>
>---
<br>
#### The Castle (Guard Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Conquistador]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Guard, [Shield](Prism%20Shields.md)|
>>|**Requirements**|4 Other Guard Stances, [Heavy Armor](Heavy%20Armor.md), [Heavy Weapon](Heavy%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>The wielder can use their weapon to [Block](Block.md) using your weapon damage as your [Shield Rating](Shield%20Rating.md). If you already can Block with your weapon, you may add your [Prowess](Prowess.md).
>
>### *Signature Attack Replacer:* <br>**<u>Shattering Swing</u>**
>
>Whenever the wielder would make this attack, they may add additional damage equal to the highest amount of damage the wielder has Blocked in the previous round.
>
>### *Momentum Ability*
>
>Whenever the wielder would defeat an enemy, all enemies within 20 ft. of the defeated enemy must make a **DC 13** [Willpower](Willpower.md) Test. If they fail, they gain Tier I [Taunt](Taunt.md) against you. If you already have the Taunt Class Feature, the Tier of this Taunt is III instead.
>
>### *Combo Variants*
>
>- If you possess the Withstand action for the [Juggernaut Plate](Juggernaut%20Plate.md), you may add your minimum damage with your weapon to your [MR](Movement%20Rating.md).
>
>- If you possess the Withstand action for [Wyrm Mail](Wyrm%20Mail.md), whenever you would successfully Block and prevent all of the damage, you gain [Courage](Courage.md) equal to the number of Taunt Tiers on the battlefield.
>
>---
>[!recite|no-i alt-co]- ###### [[Tyr's Chosen]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Guard, [Shield](Prism%20Shields.md)|
>>|**Requirements**|4 Other Guard Stances, [Shield](Prism%20Shields.md)|
>
>
>
>### *Signature Passive*
>
>Whenever an adjacent ally would be attacked, you may intercept that attack with your shield instead, resolving it as though they had [Blocked](Block.md) it themselves. This allows reduction to [APC](Action%20Point%20Cost.md) from the [Taunt](Taunt.md) Affliction.
>
>### *Signature Attack Replacer:* <br>**<u>Bulwark's Answer</u>**
>
>Immediately after successfully intercepting an attack meant for an ally, you may make this attack against the original attacker at no APC cost if they are in range, dealing bonus damage equal to your [Shield Rating](Shield%20Rating.md).
>
>### *Momentum Ability*
>
>Each intercept via the Signature Passive grants you 1 [Courage](Courage.md). At the end of the round, you may give adjacent allies any number of your Courage, split up between them as you like.
>
>### *Combo Variants*
>
>- If you are wielding a Throwing Weapon, whenever you would attack an enemy that is not adjacent to you with **Bulwark’s Answer**, that attack gains a bonus to hit equal to your Shield Rating.
>
>- If you are wielding a [Tower Shield](Tower%20Shield.md), whenever you would Block for an ally, you grant all that damage reduction on the next damage source they would be affected by equal to what you rolled on your Shield Rating.
>
>---
>[!recite|no-i alt-co]- ###### [[Warbringer]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Guard, [Shield](Prism%20Shields.md)|
>>|**Requirements**|4 Other Guard Stances, [Shield](Prism%20Shields.md)|
>
>
>
>### *Signature Passive*
>
>The wielder may add their [Shield Rating](Shield%20Rating.md) to their damage rolls with the weapon in their other hand.
>
>### *Signature Attack Replacer:* <br>**<u>Dominating Blow</u>**
>
>If you [Block](Block.md) all the damage from an attack, you may immediately attack the enemy whose attack you Blocked if they are within range. This attack has no [APC](Action%20Point%20Cost.md), and is considered a [Riposte](Riposte.md) attack.
>
>### *Momentum Ability*
>
>The wielder may spend 1 [Courage](Courage.md) instead of AP for Movement, when moving towards an enemy whose attack you blocked this turn. Every 5 times you successfully block in a combat, you gain Courage equal to your [Spirit](Spirit.md).
>
>### *Combo Variants*
>
>- If you are wielding a [Crest Shield](Crest%20Shield.md) and have its Block Augment, you may attack with the Crest Shield whenever you would make an attack with Dominating Blow. This attack has no APC.
>
>- If your weapon has the [Dueling](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Dueling.md) Property, you may use its [Parry](Parry.md) bonus to your Block attempts instead.
>
>- If your weapon has the [Rend](Rend.md) Property, you may increase the Tiers of [Bleed](Bleed.md) this weapon inflicts when you make an attack with it by spending a point of Courage equal to the total Tier. You may do this up to a maximum of your Spirit for each instance of Bleed.
>
>---
<br>
#### Titan Slayer (Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Courtesan’s Kiss]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Pierce|
>>|**Requirements**|4 Other Pierce Stances, [Dart](Dart.md)|
>
>
>
>### *Signature Passive*
>
>Attacks you make have the [Precise](Precise.md) Property.
>
>### *Signature Attack Replacer:* <br>**<u>Pinpoint Throw</u>**
>
>This attack has the [Reliable](Reliable.md) Property. If it deals damage to the target, that target is [Marked](Marked.md), the Tier of which is equal to your [Competence](Competence.md), [Guile](Guile.md) or [Wit](Wit.md). If you hit a Marked target, this consumes the Marked and replaces it with Tiers of [Bleed](Bleed.md) instead.
>
>### *Momentum Ability*
>
>Attacks made against Bleeding targets increases the Critical Threshold of those attacks by an amount equal to the Tiers of Bleed the target.
>
>### *Combo Variants*
>
>- If you possess the **Inspire** Class Feature, enemies that you mark with **Pinpoint Throw** heal allies that expend that mark an amount equal to the Tiers of the Mark.
>
>- If you possess the [Pincushion](Pincushion.md) Class Feature, Darts deal double the damage that ability adds.
>
>---
<br>
### Dual-Parent Stances
<br>
#### Broken Tower (Guard & Impact Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Guandao]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Guard, Impact|
>>|**Requirements**|2 Other Guard Stances, 2 Other Impact Stances, [Heavy Weapon](Heavy%20Weapons.md), [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md)|
>
>
>
>### *Signature Passive*
>
>Allies who end their turn within the wielder's threatened range are [Imbued](Imbue.md) with Tier I [Reinforced](Reinforced.md) until the start of their next turn. At the start of your turn, you increase the Tiers of Reinforced your allies have by I.
>
>### *Signature Attack Replacer:* <br>**<u>Commander's Arc</u>**
>
>The wielder sweeps their Polearm through their entire threatened range, attacking all enemies within it. Any ally also within that range when this attack is made is imbued with Tier I [Aided](Aided.md). You can only use this attack once per round.
>
>### *Momentum Ability*
>
>Whenever an ally would attack an enemy and deal damage to them, and both the target and the ally are in your threatened area, you increase the Tier of Aided and Reinforced the attacking ally has by I.
>
>### *Combo Variants*
>
>- If you possesses the [Guard](Guard.md) Class Feature, allies that would gain [Reinforced](Reinforced.md) from this Discipline, while under the effects of Guard, increase the Tier of Reinforced by an additional I instead.
>
>- If your weapon has the [Cleave](Cleave.md) Property, you may Cleave to enemies and allies both, allowing you to either damage them or imbue them with another Tier of [Aided](Aided.md).
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Iron Valor]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Guard, Impact|
>>|**Requirements**|2 Other Guard Stances, 2 Other Impact Stances, [Nunchuka](Nunchuka.md)|
>
>
>
>### *Signature Passive*
>
>You no longer gain [Adrenaline](Adrenaline.md) or [Courage](Courage.md). Instead, when would gain either of these abilities, you gain [[Valor]]. You may spend Valor to activate abilities requiring either Adrenaline or Courage. Passive effects based on either Adrenaline or Courage count Valor as half as much. Maximum Valor is equal to your Maximum AP.
>
>### *Signature Attack Replacer:* <br>**<u>Continuous Strike</u>**
>
>Whenever you would attack an enemy with this attack, the enemy must make a Contested roll using [Prowess](Prowess.md) against your [Initiative](Initiative.md), [Prowess](Prowess.md) or [Stamina](Stamina.md). If the enemy fails, you may spend a point of [[Valor]] to use this attack again.
>
>### *Momentum Ability*
>
>Each time you would gain a total of 5 or more [[Valor]], you deal maximized damage on your next attack. Whenever you spend 5 or more Valor in a round, you heal yourself an amount of Hit Points equal to your current Temporary Hit Points plus the number of attacks you made this round. Whenever one of these effects would trigger, the calculations for them reset, allowing them to activate multiple times.
>
>### *Combo Variants*
>
>- If you are a [Vagabond](Vagabond.md), you add a +2 to your [Initiative](Initiative.md), [Prowess](Prowess.md) or [Stamina](Stamina.md) checks.
>
>- If you possess the [Glory](Prism/Classes/Continental%20Classes/Ryne/Class%20Features/Herald/Glory.md) Class Feature, your attacks have [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md).
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Lawkeeper]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Guard, Impact|
>>|**Requirements**|2 Other Guard Stances, 2 Other Impact Stances, [Heavy Weapon](Heavy%20Weapons.md), [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md)|
>
>
>
>### *Signature Passive*
>
>You increase your AC by an amount equal to your [Vigor](Vigor.md) whenever you would be attacked by a source without [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md).
>
>### *Signature Attack Replacer:* <br>**<u>Reach of Steel</u>**
>
>Whenever you would make this attack on an enemy, you gain a +1 to Attack Rolls for every ally adjacent to the target, and you gain a +2 to Damage Rolls for every enemy adjacent to the target. These bonuses do not function if you are adjacent to the target.
>
>### *Momentum Ability*
>
>Whenever you would defeat an enemy, you gain 1 [Courage](Courage.md). If that enemy had dealt damage to an ally this or last round, you gain Courage equal to your [Authority](Authority.md).
>
>### *Combo Variants*
>
>- If your weapon has the [Cleave](Cleave.md) Property, **Reach of Steel** instead grants an increased Critical Threshold for every enemy targeted with this attack.
>
>- If your weapon has the [Impale](Impale.md) Property, enemies damaged by this weapon take damage whenever they would use an AP, equal to the number of AP it has used this turn.
>
>---
<br>
#### Gorgonslayer (Guard & Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Nobushi]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Guard, Pierce|
>>|**Requirements**|2 Other Guard Stances, 2 Other Pierce Stances, [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would make an attack with this weapon against an enemy, you may move a number of squares away from that enemy equal to your weapon's [APC](Action%20Point%20Cost.md). If you do, you increase your AC by an amount equal to your weapon’s APC until the end of the round. This stacks with itself.
>
>### *Signature Attack Replacer:* <br>**<u>Serpent's Kiss</u>**
>
>This attack benefits from the Charge ([Reaver](Reaver.md)/[Stalker](Stalker.md)) Class feature. If you already possess the Charge Class Feature, increase the Critical Threshold of this attack by 2. When this hits an enemy, it deals additional damage equal to the distance from the target you were when you make this attack.
>
>### *Momentum Ability*
>
>You may sacrifice AC to add a bonus to your Attack Rolls. The maximum AC that can be sacrificed this way is equal to your [Spirit](Spirit.md). This AC penalty lasts until the end of the round.
>
>### *Combo Variants*
>
>- Attacks of Opportunity made with weapons in this Discipline apply [Impale](Impale.md) for those attacks.
>
>- If your weapon has the [Vengeful](Vengeful.md) Property, attacks trigger its effects even if they do not deal damage. In addition, this damage now stacks, but resets when an attack is made.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Serpent’s Dance]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Guard, Pierce|
>>|**Requirements**|2 Other Guard Stances, 2 Other Pierce Stances, [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md), [Shields](Prism%20Shields.md)|
>
>
>
>### *Signature Passive*
>
>You gain the [Jaunt](Jaunt%20(Shinobi).md) Class Feature while using this Discipline.
>
>### *Signature Attack Replacer:* <br>**<u>Vaulting Strike</u>**
>
>When this attack is used on an enemy, and there are none of your allies within 15 ft. of it, you deal additional damage equal to your [Authority](Authority.md), [Competence](Competence.md) or [Presence](Presence.md). If you Jaunted this round, this damage is doubled, and if you deal damage to that enemy, you inflict them with Tier I [Prone](Prone.md).
>
>### *Momentum Ability*
>
>Each time you use **Vaulting Strike** and defeat an enemy, you increase the [Afflictions](Affliction.md) of all enemies in your threatened range by I.
>
>### *Combo Variants*
>
>- If you are wielding a [Buckler](Buckler.md), enemies you deal damage to are inflicted with Tier I [Taunt](Taunt.md).
>
>- If you possess the Jaunt ([Shinobi](Shinobi.md)/[Spell Thief](Spell%20Thief%20(Sleight%20of%20Hand).md)) Class Feature from another source, all Jaunts you make deal [Authority](Authority.md), [Competence](Competence.md) or [Presence](Presence.md) to adjacent enemies you end your movement next to. This damage is Radiant damage.
>
>---
<br>
#### Hosthewer (Cut & Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Kensei]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Cut, Pierce|
>>|**Requirements**|2 Other Cut Stances, 2 Other Pierce Stances, [Heavy Weapon](Heavy%20Weapons.md) or [Reach Weapon](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md)|
>
>
>
>### *Signature Passive*
>
>Your weapons have [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) while using this Discipline. If your weapon already has Perfect Strike, when this effect would trigger, you deal maximum weapon damage.
>
>### *Signature Attack Replacer:* <br>**<u>Way of the Blade</u>**
>
>When you make this attack, you can choose to give yourself a penalty to the attack to add that penalty as a bonus to damage with your weapon. You can do this after the attacks result has been revealed, but before [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) has been checked. The maximum Penalty you can apply this way is equal to your [Competence](Competence.md), [Prowess](Prowess.md) or [Wit](Wit.md).
>
>### *Momentum Ability*
>
>Whenever you would score a [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md), your next [Parry](Parry.md) attempt costs no [APC](Action%20Point%20Cost.md). If you successfully Parry, the next attack you make has its APC reduced by an amount equal to your [Competence](Competence.md), [Prowess](Prowess.md) or [Wit](Wit.md). This effect is stackable, allowing it to be used on the subsequent attack.
>
>### *Combo Variants*
>
>- If you possess the [Reaver's Cleave](Reaver's%20Cleave.md) Class Feature, you may combine **Way of the Blade** with Reaver’s Cleave when you use this Class Feature. If you do, you increase the Tier of [Exhaustion](Prism/Glossary/Keywords/Afflictions/Mundane/Exhaustion.md) you would gain by 1.
>
>- If you possess the [Turn Aside](Turn%20Aside.md) Stance, you may choose to apply it to your **Way of the Blade**.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Medjay]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Cut, Pierce|
>>|**Requirements**|2 Other Cut Stances, 2 Other Pierce Stances, [Light Weapon](Light%20Weapons.md) or [One Handed Weapon](One%20Handed%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>Whenever the target of your attacks would fail or not use a defensive action against your attacks, they have a penalty to Attack Rolls equal to the [APC](Action%20Point%20Cost.md) of the weapon you are using. If you are using a [Khopesh](Khopesh.md) or [Sickle](Sickle.md), increase this penalty by an amount equal to your [Competence](Competence.md), [Prowess](Prowess.md) or [Stamina](Stamina.md).
>
>### *Signature Attack Replacer:* <br>**<u>Desert Reaper</u>**
>
>This attack has Improved Cleave when it is made. This cannot be used if your weapon has the [Cleave](Cleave.md) Property or gains it from another source. After this attack is made, you are [Imbues](Imbue.md) with [Renewed](Renewed.md), the Tier of which is equal to the number of enemies damaged by this attack. If any should be defeated, they count as an additional enemy damaged in this calculation.
>
>### *Momentum Ability*
>
>Critical Hits made while in this Discipline trigger **Desert Reaper**. This costs no [APC](Action%20Point%20Cost.md).
>
>### *Combo Variants*
>
>- If your weapon has [Resistance](Resistance.md) to [Block](Block.md), the penalty you apply to Attack Rolls now applies to Damage Rolls as well.
>
>- If your weapon has the [Rend](Rend.md) Property, **Desert Reaper** does not imbue you. Instead, it inflicts all enemies damaged with [Bleed](Bleed.md), with Tiers equal to the [Renewed](Renewed.md) you would have gained.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Silencer]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Cut, Pierce|
>>|**Requirements**|2 Other Cut Stances, 2 Other Pierce Stances, [Two Light Weapons](Light%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would be attacked by an enemy and be dealt no damage, you gain a point of [Adrenaline](Adrenaline.md).
>
>### *Signature Attack Replacer:* <br>**<u>Cutthroat's Reprisal</u>**
>
>You can spend a point of [Adrenaline](Adrenaline.md) whenever you would make an attack with a [Light Weapon](Light%20Weapons.md). If you do, you regain the AP you spent on that attack if it hits and deals damage.
>
>### *Momentum Ability*
>
>Whenever you would deal damage with both of your weapons in a single round to a creature, you incur Tier I [Keen](Keen.md) for all weapon attacks until the end of the round. If this occurs again, increase the Tier by I. This can keep happening up to a maximum of your [Spirit](Spirit.md).
>
>### *Combo Variants*
>
>- If either weapon has the [Rend](Rend.md) Property, **Cutthroat's Reprisal** is charged with additional damage equal to the Tiers of [Bleed](Bleed.md) the target has.
>
>- If you possess the [Deep Bite](Prism/Armory/Weapons/Martial%20Disciplines/Core%20Disciplines/Cut%20Stances/Deep%20Bite.md) Discipline, attacks made with **Cutthroat's Reprisal** have their Critical Hit Threshold increased by an additional 1.
>
>---
<br>
#### King's Tower (Guard & Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Iron Word]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Guard, Pierce|
>>|**Requirements**|2 Other Guard Stances, 2 Other Pierce Stances, [One Handed Weapon](One%20Handed%20Weapons.md), [Shield](Prism%20Shields.md)|
>
>
>
>### *Signature Passive*
>
>You add your [Authority](Authority.md) to your [Shield Rating](Shield%20Rating.md) and Damage Rolls with your weapons. Successfully Blocking an attack increases your Authority by 1 until the end of the round. This stacks. The maximum Authority gained this way is equal to your [Spirit](Spirit.md).
>
>### *Signature Attack Replacer:* <br>**<u>Wraith's Vigil</u>**
>
>This attack provokes a free attack from all enemies that can attack you within 15 ft. These attacks do not have an [APC](Action%20Point%20Cost.md), and you can attempt to [Block](Block.md) each one. The cost of Blocking is reduced by the number of enemies attacking you this way. Whenever you would hit and deal damage to the target of this attack, this attack is considered to have [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md). This attack can only be made once per round.
>
>### *Momentum Ability*
>
>At the end of the round, before bonuses fade, you gain the following effects if applicable (not retroactive):
>- If your [Authority](Authority.md) is 3 or higher, you gain 1 [Courage](Courage.md) at the start of your turn.
>- If your Authority is 5 or higher, you gain 1 Mana Point.
>- If your Authority is 7 or higher, you gain 2 Courage and 2 Mana Points.
>- If your Authority is 10 or higher, you heal your lowest Injury.
>
>### *Combo Variants*
>
>- If you are wielding a [Heater](Heater.md) and have its Block Augment, you may heal yourself equal to your [Shield Rating](Shield%20Rating.md).
>
>- If you are wielding a [Targe](Targe.md) and have its Block Augment, you trigger your [Courage](Courage.md), granting yourself Temporary Hit Points.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Whirlwind]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Guard, Pierce|
>>|**Requirements**|2 Other Guard Stances, 2 Other Pierce Stances, Two Weapons|
>
>
>
>### *Signature Passive*
>
>Your attacks gain the [Flowing](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Flowing.md) Property while using this Discipline. If your weapons already have Flowing, you may choose one of the following Properties your weapons don't have to gain when you attack with these weapons:
>- [Cleave](Cleave.md)
>- [Impale](Impale.md)
>- [Rend](Rend.md)
>- [Shockwave](Shockwave.md)
>
>### *Signature Attack Replacer:* <br>**<u>Serpentine Dance</u>**
>
>This attack adds Improved Reach to your weapons. This attack cannot be used twice in a row, and other attacks must be used instead of it at least once.
>
>### *Momentum Ability*
>
>Every three rounds, you add all of the Properties of your Signature Passive to attacks you make on that round.
>
>### *Combo Variants*
>
>- If you are wielding a [Scimitar](Scimitar.md), you may add your [Stamina](Stamina.md) as a bonus to damage whenever you would [Cleave](Cleave.md).
>
>- If you are wielding a [Tonfa](Tonfa.md), you may add 2 Tiers to [Prone](Prone.md) inflicted with the [Shockwave](Shockwave.md) Property.
>
>---
<br>
#### Knightbane (Cut & Impact Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Lord’s Ire]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Cut, Impact|
>>|**Requirements**|2 Other Cut Stances, 2 Other Impact Stances, [Kusarigama](Kusarigama.md)|
>
>
>
>### *Signature Passive*
>
>Whenever the wielder successfully [Grapples](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Grapple.md) an enemy with a qualifying weapon, they may immediately make a free, qualifying weapon attack against that enemy at no [APC](Action%20Point%20Cost.md).
>
>### *Signature Attack Replacer:* <br>**<u>Chain Whirl</u>**
>
>You make this attack by swinging a grappled enemy around you in a sweeping motion, striking an enemy in range. If you hit and deal damage with this attack, it will deal its damage to both the grappled creature and the target of your attack. Both are then afflicted with Tier II [Stunned](Stunned.md). This attack cannot be used with the Signature Passive.
>
>### *Momentum Ability*
>
>Whenever an enemy is dealt damage while grappled by you, that damage gains [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md).
>
>### *Combo Variants*
>
>- If you possess the [Shinobi](Shinobi.md) Class, this weapon gains the [Reliable](Reliable.md) Property.
>
>- If you possess the [Sneak Attack](Prism/Classes/Continental%20Classes/Glies/Class%20Features/Shinobi/Sneak%20Attack.md) Class Feature, this weapon gains the [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) Property.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Tooth and Nail]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Cut, Impact|
>>|**Requirements**|2 Other Cut Stances, 2 Other Impact Stances, [Two Light Weapons](Light%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>You gain the [Sneak Attack](Prism/Classes/Continental%20Classes/Glies/Class%20Features/Shinobi/Sneak%20Attack.md) Class Feature while using this Discipline.
>
>### *Signature Attack Replacer:* <br>**<u>Feral Rend</u>**
>
>This attack is made with both weapons. You must pay the [APC](Action%20Point%20Cost.md) of both weapons. An enemy dealt damage by this attack is inflicted with Tier II [Bleed](Bleed.md). If your weapons have [Rend](Rend.md), you increase the Tiers of this Bleed affliction by 1 for each weapon with Rend you are wielding.
>
>### *Momentum Ability*
>
>Whenever an enemy would take damage from their [Bleed](Bleed.md) [Affliction](Affliction.md) within 50 ft. of you, you gain 1 [Courage](Courage.md). If an enemy is Defeated by this Bleed effect, you trigger your current Courage.
>
>### *Combo Variants*
>
>- If you possess the Charge ([Reaver](Reaver.md)/[Stalker](Stalker.md)) Class Feature, **Feral Rend** also allows you to move before or after the attack. This costs no [APC](Action%20Point%20Cost.md).
>
>- If you possess the [Sneak Attack](Prism/Classes/Continental%20Classes/Glies/Class%20Features/Shinobi/Sneak%20Attack.md) Class Feature from another source, your first attack each round has Sneak Attack, regardless of qualifying parameters.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Viaken]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Cut, Impact|
>>|**Requirements**|2 Other Cut Stances, 2 Other Impact Stances, [Heavy Weapon](Heavy%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>If you have moved towards an enemy without deviating at least 20 ft., your attack is [Resistant](Resistance.md) to [Block](Block.md), [Parry](Parry.md) and [Withstand](Withstand.md) attempts. If your attack is Resistant to any number of these actions already, your attacks are [Immune](Immunity.md) to that action instead.
>
>### *Signature Attack Replacer:* <br>**<u>Stampede</u>**
>
>This attack can be made only after you have spent at least 2 Action Points this round to move. (Using the [Charge](Prism/Classes/Core%20Classes/Warrior/Class%20Features/Reaver/Charge.md) Class Feature counts for this calculation.) If this attack defeats the target, you may immediately move again as if you had spent an Action Point. This movement may only be towards another enemy. If you moved at least 20 ft., you may repeat this attack again, reducing its [APC](Action%20Point%20Cost.md) an amount equal to your [Stamina](Stamina.md).
>
>### *Momentum Ability*
>
>Every 10 ft. you move in a round, increases damage you deal with all sources by 1. This stacks and fades at the end of the round.
>
>### *Combo Variants*
>
>- If you are using the [Shoulder Rush](Shoulder%20Rush.md) Discipline, defeating an enemy with **Stampede** increases the damage done with Shoulder Rush by an amount equal to your [Movement Rating](Movement%20Rating.md).
>
>- If you are wearing [Juggernaut Plate](Juggernaut%20Plate.md) and have access to its [Withstand](Withstand.md) Action, you may add your total Armor Burden to your [Movement Rating](Movement%20Rating.md).
>
>---
<br>
#### Ogrebane (Cut & Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Aramusha]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Cut, Pierce|
>>|**Requirements**|2 Other Cut Stances, 2 Other Pierce Stances, Two Weapons|
>
>
>
>### *Signature Passive*
>
>Whenever you would attempt a defensive action, all enemies adjacent to you take Cut damage equal to the Total [APC](Action%20Point%20Cost.md) of weapons you are wielding.
>
>### *Signature Attack Replacer:* <br>**<u>Flourish and Finish</u>**
>
>This attack can be used after you successfully attempt a defensive action. You may attack the triggering enemy if they are in range. You must still pay the [APC](Action%20Point%20Cost.md) of this attack. If you possess the [Dual Wield](Dual%20Wield%20(Flagellant).md) ([Flagellant](Flagellant%20(Intimidation).md)/[Raider](Raider.md)) Class Feature, attacks made with both weapons have the APC to attack with them reduced if their APC match. If you possess the [Riposte](Riposte.md) Class Feature, the total cost of this attack is reduced by the lowest APC of weapons you wield.
>
>### *Momentum Ability*
>
>Whenever an enemy that is struck by both of your weapons this round would be defeated, you trigger your Signature Passive. If this trigger would defeat an enemy, you may trigger it again. This can happen any number of times.
>
>### *Combo Variants*
>
>- If both weapons are in the same family and are [One Handed Weapons](One%20Handed%20Weapons.md), you gain a +2 to AC.
>
>- If both weapons have the [Flowing](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Flowing.md) Property, those weapons are considered to have the [Cleave](Cleave.md) Property. If they already have Cleave, they gain Improved Cleave instead.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Tiandi]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard, Pierce|
>>|**Requirements**|2 Other Cut Stances, 2 Other Pierce Stances, Single [One Handed Weapon](One%20Handed%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would succeed on a Contested Roll, or affect an enemy or ally with an ability with the [Tactics](Tactics.md) or [Strategy](Strategy.md) Keyword, you increase your AC by 1. This stacks with itself. These bonuses fade at the end of the round. In addition, if you would spend AP to upkeep an ability, or if an ability you control would reduce your AP from their maximum, you gain a bonus to attack and damage rolls equal to the amount of spent/sacrificed AP.
>
>### *Signature Attack Replacer:* <br>**<u>Steel Mind Stance</u>**
>
>You may make this attack once per round, and only if you have sacrificed or spent AP on upkeep totaling 2 or more. This attack is not made against a target, instead it is stored and applied towards any adjacent enemy that attacks you or moves through your threatened area.
>
>### *Momentum Ability*
>
>At the end of the round, all creatures within 15 ft. of you take damage if they are enemies, or are healed if they are allies. The amount they are healed is equal to the number of times you dealt damage this round. If you are wielding a [Jian](Jian.md), increase this amount for all targets equal to your [Competence](Competence.md).
>
>### *Combo Variants*
>
>- If your weapon has the [Dueling](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Dueling.md) Property, the healing dealt by the Momentum ability of this Discipline is increased by an amount equal to the weapon damage die of this weapon.
>
>- If your weapon has the [Rend](Rend.md) Property, damage dealt by the Momentum ability of this Discipline applies this damage as if it has Rend.
>
>---
<br>
#### Quake (Guard & Impact Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Emperor’s Bane]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Guard, Impact|
>>|**Requirements**|2 Other Guard Stances, 2 Other Impact Stances, [Three-Section Staff](Three-Section%20Staff.md)|
>
>
>
>### *Signature Passive*
>
>You add your [Prowess](Prowess.md) to your attack rolls and AC. Whenever an enemy would miss you with an attack, you gain 1 Prowess until the end of the round. The maximum Prowess you can gain this way is equal to your [Spirit](Spirit.md).
>
>### *Signature Attack Replacer:* <br>**<u>Collapsing Strike</u>**
>
>This attack gains the [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md) Property and loses the [Cleave](Cleave.md) Property if you have it. An enemy struck by this attack loses 1 Mana Point. If they do not have a Mana Point, they incur Tier I [Exhaustion](Prism/Glossary/Keywords/Afflictions/Mundane/Exhaustion.md).
>
>### *Momentum Ability*
>
>At the start of your turn, you gain effects based on the amount of total [Prowess](Prowess.md) you possess:
>- 3 or more – Attacks you make this turn afflict the target with Tier II [Taunt](Taunt.md) if you deal damage to them.
>- 5 or more – Attacks you make this turn have the [Cleave](Cleave.md) Property.
>- 7 or more – Attacks you make this turn remove a Tier of all imbuements targets damaged by this attack would have.
>- 10 or more – Attacks you maker this turn have their damage maximized.
>
>### *Combo Variants*
>
>- If you possess the [Inner Force](Inner%20Force.md) Class Feature, attacks made with this weapon count for gaining mana.
>
>- If you possess the [Paradigm](Paradigm.md) Class Feature, you gain 2 additional [Superiority](Superiority.md) when that ability would trigger.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Shugoki]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Guard, Impact|
>>|**Requirements**|2 Other Guard Stances, 2 Other Impact Stances, [Heavy Armor](Heavy%20Armor.md), [Heavy Weapon](Heavy%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>You reduce damage you would take from the first source of damage you would take each round equal to your total [Burden](Burden.md). This reduced damage is then added to the next **Absorb and Return** attack you would make.
>
>### *Signature Attack Replacer:* <br>**<u>Absorb and Return</u>**
>
>You may make an [Unarmed Strike](Unarmed%20Strikes.md) against an enemy. This attack has the [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md) Property. Should this attack defeat an enemy, the next attack you make with a [Heavy Weapon](Heavy%20Weapons.md) has no [APC](Action%20Point%20Cost.md). Neither of these attacks may [Cleave](Cleave.md).
>
>### *Momentum Ability*
>
>If you would defeat an enemy with both an [Unarmed Strike](Unarmed%20Strikes.md) and a [Heavy Weapon](Heavy%20Weapons.md) in a single round, your Signature Passive for this Discipline reactivates, allowing itself to trigger again this round. (The absorbed damage stacks.)
>
>### *Combo Variants*
>
>- If you possess the [Endurance](Endurance%20(Courier).md) ([Athlete](Athlete%20(Athletics).md)/[Courier](Courier%20(Athletics).md)/[Priest](Priest%20(Survival).md)/[Tracker](Tracker%20(Survival).md)/[Watchmen](Watchmen%20(Perception).md)) Class Feature, increase its reduction by 2 while in this Discipline.
>
>- If you possess either the [Fighting Spirit](Prism/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Berserker/Fighting%20Spirit.md) ([Berserker](Berserker.md)/[Soldier](Soldier.md)) or [Toukon](Toukon.md) Class Feature, your Signature Passive also heals you the absorbed amount of damage if you defeat an enemy with **Absorb and Return**.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Varangian]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Guard, Impact|
>>|**Requirements**|2 Other Guard Stances, 2 Other Impact Stances, [Heavy Weapon](Heavy%20Weapons.md), [Shield](Prism%20Shields.md)|
>
>
>
>### *Signature Passive*
>
>You may wield a [Heavy Weapon](Heavy%20Weapons.md) from the [Greataxe](Greataxe.md) Weapon group or a [Versatile](Versatile.md) Weapon (counting as Two Hands) while also wielding a [Faith or Warrior Shield](Prism%20Shields.md). The damage die of weapons wielded this way is 1d10. If you do, you may add your [Prowess](Prowess.md) to your [Burden](Burden.md).
>
>### *Signature Attack Replacer:* <br>**<u>Tyr’s Wrath</u>**
>
>This attack is made whenever you successfully [Block](Block.md) an enemy. The attacker’s [Taunt](Taunt.md) reduces the cost of this attack. If this attack hits and deals damage, you add the total damage you dealt as a bonus to your [Shield Rating](Shield%20Rating.md).
>
>### *Momentum Ability*
>
>If you block all the damage from an attack, you and all adjacent allies gain 1 [Courage](Courage.md).
>
>### *Combo Variants*
>
>- If your weapon is a [Dane Axe](Dane%20Axe.md), if you defeat an enemy with this weapon, you trigger your [Courage](Courage.md).
>
>- If your weapon is a [Parashu](Parashu.md), your attacks made with **Tyr’s Wrath** have its Critical Threshold reduced by an amount equal to the [Burden](Burden.md) on your [Shield](Prism%20Shields.md).
>
>---
<br>
#### Skulltaker (Cut & Impact Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Rebel Blade]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard, Impact|
>>|**Requirements**|1 Other Cut Stances, 1 Other Impact Stances, [Heavy Weapon](Heavy%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>The wielder may freely alternate between an offensive and defensive grip as a Free Action once per round. While in the offensive grip, qualifying weapon attacks gain a bonus to attack equal to the wielder's [Vigor](Vigor.md). While in the defensive grip, the wielder gains a bonus to AC equal to their [Prowess](Prowess.md). This decision is made at the start of each round.
>
>### *Signature Attack Replacer:* <br>**<u>Highland Sweep</u>**
>
>When you make this attack, if you are in an offensive grip, your attack gains the [Cleave](Cleave.md) Property. If it already has Cleave, it gains Improved Cleave. If it already has Improved Cleave, it gains Greater Cleave. If this attack is made in a defensive grip, all allies adjacent to you and enemies damaged by this attack are imbued with Tier 1 [Reinforced](Reinforced.md). If you have the [Guard](Guard.md) Class Feature, this is increased to Tier III instead.
>
>### *Momentum Ability*
>
>Whenever you would be in offensive grip for one round and defensive grip for one round, on the next round, your attacks lose the [Reach](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Reach.md) Property and cost 1 less Action Point.
>
>### *Combo Variants*
>
>- If your weapon has the [Shockwave](Shockwave.md) Property, this weapon knocks back enemies a number of squares equal to your [Vigor](Vigor.md) if you are in defensive grip. You can choose to apply [Reinforced](Reinforced.md) before or after this forced movement.
>
>- If your weapon has the [Wind-Up](Wind-Up.md) Property, **Highland Sweep** deals maximum damage if you are in offensive grip.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Rings of Balance]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Cut, Impact|
>>|**Requirements**|2 Other Cut Stances, 2 Other Impact Stances, [Chakram](Chakram.md)|
>
>
>
>### *Signature Passive*
>
>You no longer gain [Adrenaline](Adrenaline.md), [Courage](Courage.md) or [Mana](Mana.md). You instead gain [[Mastery]]. You may use Mastery to pay for abilities required by these three resources, spending Mastery instead. Passive effects for these resources treat Mastery as if it was 1/3. Maximum Mastery is equal to your Maximum AP.
>
>### *Signature Attack Replacer:* <br>**<u>Ricochet</u>**
>
>You may infuse this attack with a point of Mastery. If you do, and the attack hits and deals damage to the target, this attack is then repeated using the target of the attack as the Origin point. You may continue to pay Mastery to repeat this process.
>
>### *Momentum Ability*
>
>You may spend a point of Mastery to recall all of your [Chakrams](Chakram.md) back into your hands. If you have no space, they instead return to your pack.
>
>### *Combo Variants*
>
>- If you are a [Vagabond](Vagabond.md), you calculate passive effects of your Mastery equal to your Mastery instead.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Taskmaster]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Impact](Impact%20Discipline.md)*|
>>|**Required Keywords**|Cut, Impact|
>>|**Requirements**|2 Other Cut Stances, 2 Other Impact Stances, [Whip](Whip.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would deal damage to an enemy with this weapon, the target has any [Affliction](Affliction.md) it is suffering from increased by I. An enemy can only be affected by this passive once per round.
>
>### *Signature Attack Replacer:* <br>**<u>Crack and Coil</u>**
>
>This attack deals additional damage equal to the total Tiers of [Afflictions](Affliction.md) the target is suffering from. If this bonus damage is 5 or more, this attack has the [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md) Property. This attack does not activate your Signature Passive.
>
>### *Momentum Ability*
>
>You have a bonus to attack rolls equal to total Tiers of all Afflictions on enemies on the battlefield divided by 5.
>
>### *Combo Variants*
>
>- If you possess the [Dark Smile](Prism/Classes/Core%20Classes/Wanderer/Class%20Features/Stalker/Dark%20Smile.md) Class Feature, attacks with this weapon causes [Cowardice](Cowardice.md).
>
>- If you possess the [Thrill of the Kill](Thrill%20of%20the%20Kill.md) Class Feature, you increase [Afflictions](Affliction.md) by an additional 1 whenever your Signature Passive triggers.
>
>---
<br>
#### Sword Saint (Cut & Guard Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Guardian of the Realm]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, [Heavy Weapon](Heavy%20Weapons.md) or [Versatile](Versatile.md) Weapon|
>
>
>
>### *Signature Passive*
>
>Whenever the wielder would successfully [Parry](Parry.md) an attack, they may immediately shoulder-bash the attacker at no [APC](Action%20Point%20Cost.md), moving them 1 square and inflicting them with Tier III [Marked](Marked.md).
>
>### *Signature Attack Replacer:* <br>**<u>Crowning Judgment</u>**
>
>Whenever you would attack an enemy with the [Marked](Marked.md) [Affliction](Affliction.md), you may expend the Mark. If you do, you restore the [APC](Action%20Point%20Cost.md) of the attack that you have made.
>
>### *Momentum Ability*
>
>[Marked](Marked.md) enemies have a penalty to attack you equal to the Tiers of the Mark they possess.
>
>### *Combo Variants*
>
>- If the weapon has the [Cleave](Cleave.md) Property, **Crowning Judgment** expends the [Marked](Marked.md) [Affliction](Affliction.md) of all targets damaged. For each one that was not the original target, you heal a number of Hit Points equal to the total Tiers of Marked expended with this attack.
>
>- If you possess the [Duke’s Dance](Duke’s%20Dance.md) Discipline and you're wielding a [Heavy Weapon](Heavy%20Weapons.md), you reduce the [APC](Action%20Point%20Cost.md) of the first [Parry](Parry.md) you attempt by an amount equal to your [Prowess](Prowess.md).
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Legionnaire]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, [Light Weapon](Light%20Weapons.md) or [One Handed Weapon](One%20Handed%20Weapons.md), [Vessel Weapon](Vessel%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>While wielding both a [Vessel Weapon](Vessel%20Weapons.md) and a Qualifying weapon, attacks you make with the Non-Vessel weapon also reloads your Vessel weapon.
>
>### *Signature Attack Replacer:* <br>**<u>Steam and Steel</u>**
>
>You must use this attack with your [Vessel Weapon](Vessel%20Weapons.md). If you do and it hits and deals damage, you may apply the damage and effects of that Vessel to your other weapons attacks for the rest of the round.
>
>### *Momentum Ability*
>
>After defeating an enemy with both a [Vessel Weapon](Vessel%20Weapons.md) and a Non-Vessel weapon in a round, you gain [Steam](Steam.md) equal to your [Competence](Competence.md), [Cunning](Cunning.md) or [Prowess](Prowess.md).
>
>### *Combo Variants*
>
>- If both your weapons have the [Dueling](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Dueling.md) Property, you may add your weapons damage to your [Parry](Parry.md) attempts. If both weapons have the [Flowing](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Flowing.md) Property, both weapons are considered to have [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md).
>
>- If you possess the [War Engine](War%20Engine.md) Class Feature, it can be used any number of times with weapons you wield while using this Discipline.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Orochi]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, A Single [Light Weapon](Light%20Weapons.md) or [One Handed Weapon](One%20Handed%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>You add your [Spirit](Spirit.md) to [Parry](Parry.md) attempts and Parry penalties. Successfully Parrying an attack grants 1 [Adrenaline](Adrenaline.md).
>
>### *Signature Attack Replacer:* <br>**<u>Master's Edge</u>**
>
>You must spend 1 Adrenaline point to make this attack. If you do, the attack is considered to have the [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) Property. If your weapon already has Perfect Strike, then this weapon is considered to have the [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md) Property. If this attack defeats an enemy, you may increase a single one of your imbuements and raise or lower it by 1.
>
>### *Momentum Ability*
>
>At the start of your turn, you may sacrifice [Adrenaline](Adrenaline.md) points for an equal number of [Courage](Courage.md). If you possess the [Fighting Spirit](Prism/Classes/Continental%20Classes/Whyxxstar/Class%20Features/Berserker/Fighting%20Spirit.md) ([Berserker](Berserker.md)/[Soldier](Soldier.md)) or [Toukon](Toukon.md) Class Features, you are healed an amount of Hit Points equal to your Courage after this effect is activated.
>
>### *Combo Variants*
>
>- If you are wielding only Glien weapons, you increase the Critical Threshold of such weapons by 1.
>
>- Your [Riposte](Riposte.md) attacks may now use [Throwing](Thrown.md) Weapons against any enemy in range, not just the triggering enemy.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Steel Diplomacy]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, [War Fan](War%20Fan.md)|
>
>
>
>### *Signature Passive*
>
>[Perfect Strikes](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) triggered with this weapon deal the bonus damage to all enemies within 20 ft.
>
>### *Signature Attack Replacer:* <br>**<u>Flourish and Strike</u>**
>
>You may make this attack against an enemy that is [Wounded](Wounded.md)/[Shattered](Shattered.md). If you hit and defeat that enemy, the attack counts as a [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md).
>
>### *Momentum Ability*
>
>Enemies defeated by the Signature Passive of this ability trigger [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md).
>
>### *Combo Variants*
>
>- If you possess the [Gambit](Gambit.md) Class Feature, whenever you would successfully use this ability, it counts as a [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) trigger.
>
>- If you possess the [Stratagem](Stratagem.md) Class Feature, whenever an ally would use one of the empowered Action Points, it triggers [Perfect Strike](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Perfect%20Strike.md) twice.
>
>---
<br>
#### Trollslayer (Impact & Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Shadow Sting]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Impact](Impact%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Impact, Pierce|
>>|**Requirements**|2 Other Impact Stances, 2 Other Pierce Stances, Weapon with Improved Reach or [Grapple](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Grapple.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would hit and deal damage to an opponent that is not adjacent to you, you inflict Tier I [Prone](Prone.md) on them. In addition, whenever you would grapple an enemy with a weapon, you increase an [Affliction](Affliction.md) they are suffering from by 1.
>
>### *Signature Attack Replacer:* <br>**<u>Chain and Sickle</u>**
>
>This attack can only be used on an enemy that is afflicted with [Prone](Prone.md) or that is [Grappled](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Grapple.md) by you. If you deal damage with this weapon, you increase all afflictions (except for Prone) they are suffering from by I.
>
>### *Momentum Ability*
>
>While grappling an enemy at the start of your turn, you can consume an [Affliction](Affliction.md) the target is suffering from. If you do, you inflict half of the Tiers of that Affliction on all enemies within your reach. If you attack an enemy that is 15 ft. or further away from you (and if you deal damage), you may consume an Affliction they are suffering from and cause them to take Psychic damage equal to twice the Tiers of that affliction. If the total Tiers were 4 or more, this damage has [Overwhelm](Prism/Glossary/Keywords/Weapon%20Properties/Properties/Overwhelm.md).
>
>### *Combo Variants*
>
>- If you are wielding a [Three-Section Staff](Three-Section%20Staff.md), you inflict [Stunned](Stunned.md) instead of [Prone](Prone.md), and this Discipline interacts with Stunned instead of Prone for this Discipline.
>
>- You may wield a [Rope Dagger](Rope%20Dagger.md) with this Discipline. If you do, you apply [Bleed](Bleed.md) instead of [Prone](Prone.md), and this Discipline interacts with Bleed instead of Prone for its parameters.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Touch of Hubris]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Impact](Impact%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Impact, Pierce|
>>|**Requirements**|2 Other Impact Stances, 2 Other Pierce Stances, [Rope Dagger](Rope%20Dagger.md)|
>
>
>
>### *Signature Passive*
>
>Enemies you hit with this weapon are moved an amount of squares equal to your [Competence](Competence.md), [Cunning](Cunning.md) or [Wit](Wit.md). They can be moved in any direction.
>
>### *Signature Attack Replacer:* <br>**<u>Reeling Strike</u>**
>
>This attack is made with the [Impale](Impale.md) Property. In addition, if this hits an enemy and deals damage, until the end of the round, whenever an ally would deal damage to them, they afflict that enemy with Tier I [Prone](Prone.md).
>
>### *Momentum Ability*
>
>You increase the Critical Threshold of this weapon equal to the target's Tiers of [Prone](Prone.md). If this weapon Critically Hits an enemy, you may use **Reeling Strike** on another enemy in range.
>
>### *Combo Variants*
>
>- If you possess the [Dancer](Dancer%20(Acrobatics).md) Class, forced movement you cause with this Discipline is increased by an amount equal to you [Spirit](Spirit.md). You can also move the same number of squares when this effect triggers.
>
>- If you possess the [Sohei](Sohei.md) Class, increase all [Afflictions](Affliction.md) of [Prone](Prone.md) you would apply or enable to be applied on with this Discipline by 1.
>
>---
<br>
#### Tyrant's Tower (Cut & Guard Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Dragon Fang]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, [Two Light Weapons](Light%20Weapons.md)|
>
>
>
>### *Signature Passive*
>
>Whenever you would hit and deal damage to an enemy with your weapons, you gain 1 [Adrenaline](Adrenaline.md). Each time you hit an enemy with both of your weapons in a round, you gain 1 [Courage](Courage.md).
>
>### *Signature Attack Replacer:* <br>**<u>Reckless Abandon</u>**
>
>If you start your turn next to an enemy, you may make attacks before all other actions. These attacks must have their [APC](Action%20Point%20Cost.md) paid with [Adrenaline](Adrenaline.md) instead. For each attack you make in this manner, you lose 1 [Courage](Courage.md). If you have no Courage, you must pay 1 Hit Point instead. This damage goes under Temporary Hit Points, and cannot be redirected or prevented in anyway. Each attack you make after making one of these attacks lowers your AC by 1 until the end of the round. This stacks with itself.
>
>### *Momentum Ability*
>
>Whenever you would defeat an enemy, you may continue to attack that enemy. If you hit and deal damage to its corpse, you are healed an amount of Hit Points equal to the weapon damage you rolled on your weapon damage die.
>
>### *Combo Variants*
>
>- If you possess the [Fortune's Thief](Fortune's%20Thief.md) Class Features, whenever you would defeat an enemy with **Reckless Abandon**, you may immediately loot that enemy with no [APC](Action%20Point%20Cost.md).
>
>- If you possess the [Sneak Attack](Prism/Classes/Continental%20Classes/Glies/Class%20Features/Shinobi/Sneak%20Attack.md) Class Feature, it may be applied to an enemy you have attacked at least twice this round. This ignores other parameters.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Nuxia]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, Two Weapons|
>
>
>
>### *Signature Passive*
>
>Whenever you an enemy would attempt to [Block](Block.md), [Parry](Parry.md) or [Withstand](Withstand.md) against your attacks. If you succeed on these checks, you gain a point of [Adrenaline](Adrenaline.md).
>
>### *Signature Attack Replacer:* <br>**<u>Twin Hook Disarm</u>**
>
>If you attack an enemy with both weapons in a round, and they attempt to [Block](Block.md) or [Parry](Parry.md) either/both attacks, and you hit and deal damage with both attacks, you may disarm the target of the [Shield](Prism%20Shields.md) or [Weapon](Weapons.md) that performed the Block or Parry. This item is unequipped and falls to the ground and the enemy must pick it up and re-equip it to continue using it.
>
>### *Momentum Ability*
>
>Whenever you would make 4 successful attacks in a consecutive order, you may make a 5th attack against all adjacent enemies with both of your weapons. This attack does not cost AP.
>
>### *Combo Variants*
>
>- If your weapon is [Resistant](Resistance.md) to either [Block](Block.md) or [Parry](Parry.md) checks, you gain a point of [Courage](Courage.md) whenever you would trigger the Signature Passive of this Discipline.
>
>---
<br>
>[!recite|no-i alt-co]- ###### [[Spire Guard]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Cut](Cut%20Discipline.md), [Guard](Guard%20Discipline.md)*|
>>|**Required Keywords**|Cut, Guard|
>>|**Requirements**|2 Other Cut Stances, 2 Other Guard Stances, [Twinblade](Twinblade.md)|
>
>
>
>### *Signature Passive*
>
>You no longer gain [Courage](Courage.md) or [Mana](Mana.md). Instead, when would gain either of these abilities, you gain [[Might]]. You may spend Might to activate abilities requiring either Mana or Courage. Passive effects based on either Mana or Courage count Might as half as much. Maximum Might is equal to your Maximum AP.
>
>### *Signature Attack Replacer:* <br>**<u>Spinning Reversal</u>**
>
>This attack may consume Temporary Hit Points (THP) to add an additional attack bonus. It takes 2 THP for every +1 to attack. (To a maximum bonus equal to [Spirit](Spirit.md).) When this attack is made, all enemies within 10 ft. of you are deal Radiant damage equal to the amount of Might you possess.
>
>### *Momentum Ability*
>
>Channeling triggers **Spinning Reversal**. The [APC](Action%20Point%20Cost.md) is reduced by an amount equal to your [Authority](Authority.md), [Competence](Competence.md) or [Presence](Presence.md). Whenever you would cast a spell that deals damage, you deal an additional amount of damage equal to your [Prowess](Prowess.md), [Stamina](Stamina.md) or [Vigor](Vigor.md).
>
>### *Combo Variants*
>
>- If your cast a spell with an Attack Roll, and if it defeats an enemy, you gain 1 [[Might]].
>
>- If you possess an [Elemental](Elemental.md) [Augment](Augment.md), you may apply it to attacks made with this weapon.
>
>---
<br>
#### Vanguard (Impact & Pierce Stances)
<br>
>[!recite|no-i alt-co]- ###### [[Centurion]]
>
>>[!infobox]
>>| <!-- --> | <!-- --> |
>>|-----------------|:-:|
>>|**Stance**|*[Impact](Impact%20Discipline.md), [Pierce](Pierce%20Discipline.md)*|
>>|**Required Keywords**|Impact, Pierce|
>>|**Requirements**|2 Other Impact Stances, 2 Other Pierce Stances, A Single [Light Weapon](Light%20Weapons.md) or [One Handed Weapon](One%20Handed%20Weapons.md), Open Hand|
>
>
>
>### *Signature Passive*
>
>The wielder may apply the properties of their weapon to [Unarmed Strikes](Unarmed%20Strikes.md). In addition, they use the higher damage die to determine damage with Unarmed Strikes between their weapon and Unarmed damage. Unarmed Strikes cost one less [APC](Action%20Point%20Cost.md) to use as long as the attack used previously was made with the wielded weapon.
>
>### *Signature Attack Replacer:* <br>**<u>Overwhelming Combination</u>**
>
>This attack has the [Shockwave](Shockwave.md) Property, and incurs Tier I [Prone](Prone.md) to enemies it deals damage to. If this attack was made with your weapon and it dealt damage, you may deal an additional [Unarmed Strike](Unarmed%20Strikes.md) if the [APC](Action%20Point%20Cost.md) of that weapon was 2 or more. If this attack was made with an Unarmed Strike, the next defensive action you would make adds your [Prowess](Prowess.md) to the Contested Check even if it already would.
>
>### *Momentum Ability*
>
>If you hit an enemy, and dealt damage with attacks from 3 or more different sources or attacks (counting different replacers), you gain a +1 to attack and damage rolls. This stacks with itself up to a maximum of your [Spirit](Spirit.md). This fades at the end of combat.
>
>### *Combo Variants*
>
>- Whenever you would gain [Adrenaline](Adrenaline.md), you also gain 1 [Courage](Courage.md).
>
>- Whenever you would use the [Blade Barrier](Blade%20Barrier.md) Class Feature, you also may make an [Unarmed Strike](Unarmed%20Strikes.md) against all adjacent enemies.
>
>---
<br>