<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Armory](Prism/Armory/Armory.md) / [Weapons](Weapons.md) / [Martial Stances](Martial%20Stances.md)** # Shoulder Rush >[!infobox] >|<!-- -->|<!-- -->| >|---|---| >|***Core Stance***|Impact| >|<!-- -->|<!-- -->| >|---|---| >|***Action Type***|Trigger| >|***Required Keywords***|Impact| >|***Stance***|Impact| Whenever the user would defeat an enemy, they move an amount equal to their [Movement Rating](Movement%20Rating.md), which must cross over the defeated enemy. At the end of this movement, the user deals damage to an adjacent enemy equal to their [Authority](Authority.md), [Competence](Competence.md), [Prowess](Prowess.md), or [Vigor](Vigor.md).