<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Path](Character%20Paths.md) / [Level 3 Character Paths](Level%203%20Character%20Paths.md)** # Lone Wanderer >*<center>"Not all who walk alone are without friends."</center>* <br> **<font color="#8555d5">Requirements: </font>** - You must not have access to a continental resource. You must possess the Athletics, Nature or Survival Core Skill. **<font color="#8555d5">Bonuses: </font>** - **Adventurer:** +2 to Constitution, Intelligence, Strength or Wisdom; - **Vagabond:** +1 to two of Constitution, Intelligence, Strength or Wisdom. **<font color="#8555d5">Special: </font>** - When navigating wilderness, you are considered Supplied for the purposes of Kit interactions that relate to foraging, travel or survival (but not [Mess Kit](Prism/Armory/Kits/Kit%20List/Mess%20Kit.md)). - In addition, once per Long Rest, you may attempt a Core Athletics, Nature or Survival check, if you roll a 15 or higher, you may attempt a comfortable Long Rest for your party without expending an extra supply.