<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Home Page](Home%20Page.md) / [Prism](Prism.md) / [Character Path](Character%20Paths.md) / [Level 3 Character Paths](Level%203%20Character%20Paths.md)**
# Thrill Seeker
>*<center>"Blood pumping, Adrenaline singing; Life is yours for the taking."</center>*
<br>
**<font color="#8555d5">Requirements: </font>**
- You must have succeeded at least 4 major environmental contests. Contests failed that resulted in an Injury count as a success for this requirement.
**<font color="#8555d5">Bonuses: </font>**
- **Adventurer:** +2 to Dexterity;
- **Vagabond:** +1 to Dexterity and one other Attribute of your choice.
**<font color="#8555d5">Special: </font>**
- Whenever you would attempt an environmental contest, you may reroll the attempt. You must accept the second result..
- In addition, once per Long Rest, whenever you would be Critically Hit by an enemy, you may attempt a d20 roll. If the result is 15 or higher, the Critical Hit is fully negated, and you immediately gain 2 bonus Action Points that fade at the end of the round. If the result is 14 or lower, you are instead afflicted with Tier III [Stunned](Stunned.md). This affliction ignores [Resistance](Resistance.md) and [Immunity](Immunity.md), and cannot be reduced by any means other than fading naturally.